feat(nav): turntable orbit, selection/cursor pivot, Shift+MMB rotate (#229)

Rework 3D view navigation:

- Turntable / lock-horizon orbit: horizontal drag yaws about world +Z,
  vertical drag pitches about the horizontal camera-right axis, so the
  view never banks. Pitch is pole-clamped but the straight-down default
  view can still be tilted out of.
- Orbit centre: the selection's centre when something is selected,
  otherwise the point under the cursor — no longer only the file centre.
  The camera revolves rigidly about the pivot, so it stays put on screen
  and the view doesn't jump.
- Mouse scheme: Zoom = wheel, Pan = MMB, Rotate = Shift+MMB. Right-drag
  no longer orbits (right-click stays context menu / Enter). Floating
  viewports orbit with Shift+MMB too.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-01 21:58:04 +03:00
1 parent c303900bd2
commit 98aa051a74
6 files changed
+106 -82

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+4
View File
@@ -1215,6 +1215,7 @@ impl OpenCADStudio {
sel.right_press_time = None;
sel.right_last_pos = None;
sel.right_dragging = false;
sel.orbit_pivot = None;
if !was_click {
return Task::none();
}
@@ -1257,6 +1258,9 @@ impl OpenCADStudio {
let mut sel = self.tabs[i].scene.selection.borrow_mut();
sel.middle_down = false;
sel.middle_last_pos = None;
// End of a Shift+MMB orbit — drop the captured pivot so the next
// gesture recomputes it against the current selection. (#229)
sel.orbit_pivot = None;
Task::none()
}
+34 -65
View File
@@ -20,10 +20,6 @@ use acadrust::{EntityType as AcadEntityType, Handle};
use iced::time::Instant;
use iced::{mouse, Point, Task};
/// How long the right button must be held (ms) before a right-drag is treated
/// as an orbit. A press + release inside this window stays a click (context
/// menu / Enter), so quick right-clicks aren't lost to slight pointer jitter.
const RIGHT_HOLD_MS: u128 = 150;
/// Pixel radius for grabbing a UCS-icon grip (origin dot or an axis tip).
const UCS_GRIP_HIT_PX: f32 = 9.0;
/// Pixel reach for hovering/clicking the icon body (origin, tips, or an arm).
@@ -571,72 +567,44 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
}
}
if sel.right_down {
// Time-based click-vs-orbit split: a quick right-click
// (press + release within RIGHT_HOLD_MS) is always a click —
// it opens the context menu / fires Enter on release, even if
// the pointer drifted a little. Orbit only engages once the
// button has been *held* past the threshold and the pointer
// is actually moving, so hand jitter during a click never
// promotes it to an orbit drag.
if !sel.right_dragging {
let held = sel
.right_press_time
.map(|t| t.elapsed().as_millis() >= RIGHT_HOLD_MS)
.unwrap_or(false);
let moved = sel
.right_press_pos
.map(|press| {
let (dx, dy) = (p.x - press.x, p.y - press.y);
dx * dx + dy * dy > 4.0
})
.unwrap_or(false);
if held && moved {
sel.right_dragging = true;
sel.context_menu = None;
// An orbit restarts the right-click cycle.
sel.right_click_entered = false;
// Start the orbit from the current position so the
// view doesn't jump by the pre-threshold movement.
sel.right_last_pos = Some(p);
}
}
if sel.right_dragging {
if let Some(last) = sel.right_last_pos {
let (dx, dy) = (p.x - last.x, p.y - last.y);
if self.tabs[i].scene.active_viewport.is_some() {
// Update position before dropping the borrow.
sel.right_last_pos = Some(p);
drop(sel);
self.tabs[i].scene.orbit_active_viewport(dx, dy);
// Bump so the GPU re-uploads the viewport's
// re-culled wire set after the view rotates.
self.tabs[i].scene.camera_generation += 1;
return Task::none();
} else if self.tabs[i].scene.current_layout == "Model" {
sel.right_last_pos = Some(p);
drop(sel);
self.tabs[i].scene.camera.borrow_mut().orbit(dx, dy);
self.tabs[i].scene.camera_generation += 1;
return Task::none();
} else {
// Paper sheet is top-locked: right-drag never
// orbits it (orbiting would corrupt the camera
// frame and skew subsequent pans).
sel.right_last_pos = Some(p);
return Task::none();
}
} else {
sel.right_last_pos = Some(p);
}
}
}
let (mid_down, mid_last, vp_size) =
(sel.middle_down, sel.middle_last_pos, sel.vp_size);
if mid_down {
if let Some(last) = mid_last {
let (dx, dy) = (p.x - last.x, p.y - last.y);
// Shift+MMB drag orbits the model view instead of panning
// — the requested Zoom=wheel / Pan=MMB / Rotate=Shift+MMB
// scheme (#229). Floating viewports and paper keep the
// plain MMB pan.
if self.shift_down {
if self.tabs[i].scene.active_viewport.is_some() {
// Orbit the floating viewport's own model view.
drop(sel);
self.tabs[i].scene.orbit_active_viewport(dx, dy);
self.tabs[i].scene.camera_generation += 1;
self.tabs[i].scene.selection.borrow_mut().middle_last_pos =
Some(p);
return Task::none();
} else if self.tabs[i].scene.current_layout == "Model" {
if sel.orbit_pivot.is_none() {
// Selection centre when something is selected,
// otherwise the point under the cursor. (#229)
sel.orbit_pivot = self.tabs[i]
.scene
.orbit_pivot()
.or(Some(self.tabs[i].last_cursor_world.as_dvec3()));
}
let pivot = sel.orbit_pivot;
drop(sel);
self.tabs[i].scene.camera.borrow_mut().orbit(dx, dy, pivot);
self.tabs[i].scene.camera_generation += 1;
self.tabs[i].scene.selection.borrow_mut().middle_last_pos =
Some(p);
return Task::none();
}
// Paper sheet is top-locked: Shift+MMB falls through
// to the plain pan below.
}
// Pan scale uses the active tile's size (ortho size
// is relative to viewport height), so a tiled pane
// pans at the correct rate.
@@ -1244,6 +1212,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
sel.right_click_entered = false;
sel.middle_down = false;
sel.middle_last_pos = None;
sel.orbit_pivot = None;
sel.box_anchor = None;
sel.box_anchor_world = None;
sel.box_current = None;