fix: world_offset precision fix for large-coordinate DXF files (e.g. Turkish UTM)

Subtracts the DXF header extents centroid (world_offset) from all coordinates
in f64 BEFORE casting to f32. This eliminates the ~0.5 m ULP error that occurs
at 4,000,000 m UTM coordinates and caused geometry to disappear on zoom-out.

- Scene: adds world_offset field + compute_and_set_world_offset() method
- tessellate.rs: threads world_offset through all f64→f32 conversions
  (legacy_geometry, dimension_geometry, solid_wire_fallback, multileader)
- truck_tess.rs: to_local() helper already in place from prior session
- mod.rs: tessellate_entity() and entity_aabb() apply world_offset
- update.rs: compute_and_set_world_offset() called after doc load
- cmd_result.rs / solid3d_cmds.rs: pass correct offset to truck tessellators

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-04-27 07:41:38 +03:00
1 parent e38638502e
commit a2fb334966
7 files changed
+200 -112

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@@ -73,6 +73,7 @@ impl H7CAD {
}
}
self.tabs[i].scene.compute_and_set_world_offset();
self.tabs[i].scene.populate_hatches_from_document();
self.tabs[i].scene.populate_images_from_document();
self.tabs[i].scene.populate_meshes_from_document();