forked from 1b-agent/opencadstudio-upstream
refactor(snap): widen snap_pts to f64 (world_offset removal P2)
WireModel/LocalWire/TruckEntity snap buffers and the producers/consumers now carry snap candidates as DVec3 (offset_snap_pts, dimension/multileader producers, block-cache transform, pick/xclip, snap module). Still offset-relative, so behaviour is unchanged — this just lets the snap transport survive the upcoming switch to absolute coordinates without an extra f32 quantization. The snap module still resolves in f32 (as_vec3 at entry), matching today's precision. Co-Authored-By: Claude Opus 4.7 <[email protected]>
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@@ -477,7 +477,7 @@ pub fn tessellate(
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// Add insertion snap at point_of_reference.
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let [ox, oy, oz] = world_offset;
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if let Some(p) = crate::entities::solid3d::point_of_reference(entity) {
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let sp = Vec3::new((p.x - ox) as f32, (p.y - oy) as f32, (p.z - oz) as f32);
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let sp = glam::DVec3::new(p.x - ox, p.y - oy, p.z - oz);
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wm.snap_pts.push((sp, SnapHint::Insertion));
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}
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return vec![wm];
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@@ -487,6 +487,10 @@ pub fn tessellate(
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// ── Fallback for Viewport / Insert / Hatch / Ole2Frame ────────────────
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let (points, snap_pts, tangent_geoms, key_vertices) = fallback_geometry(entity, world_offset);
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// fallback_geometry still emits offset-relative f32 snap points; widen to
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// f64 for the WireModel's double-single-era snap buffer.
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let snap_pts: Vec<(glam::DVec3, SnapHint)> =
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snap_pts.into_iter().map(|(p, h)| (p.as_dvec3(), h)).collect();
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vec![WireModel {
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name,
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points,
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@@ -858,12 +862,15 @@ pub(crate) fn add_polyline(points: &mut Vec<[f32; 3]>, polyline: &[Vec3]) {
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points.extend(polyline.iter().map(|p| [p.x, p.y, p.z]));
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}
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pub(crate) fn offset_snap_pts(pts: Vec<(Vec3, SnapHint)>, off: [f64; 3]) -> Vec<(Vec3, SnapHint)> {
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pub(crate) fn offset_snap_pts(
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pts: Vec<(Vec3, SnapHint)>,
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off: [f64; 3],
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) -> Vec<(glam::DVec3, SnapHint)> {
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let [ox, oy, oz] = off;
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pts.into_iter()
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.map(|(p, h)| {
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(
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Vec3::new(p.x - ox as f32, p.y - oy as f32, p.z - oz as f32),
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glam::DVec3::new(p.x as f64 - ox, p.y as f64 - oy, p.z as f64 - oz),
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h,
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)
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})
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