forked from 1b-agent/opencadstudio-upstream
feat(model): kernel a82f17d — MASSPROP from B-rep, curved OFFSET/FILLET
- Pins: codec 8189f83, kernel a82f17d, graph d3558bb (all manifests and the python plugin lock). - MASSPROP reports volume, centroid, inertia, products, radii of gyration and principal moments of 3D solids and bodies from their B-rep (exact where analytic, else from a fine mesh). - OFFSET of ellipses and splines through the kernel's curve offset. - FILLET between circles, ellipses and splines through the kernel's curve-curve fillet, trimming arcs and open splines to the tangents. The kernel bump brings the DWG ACIS audit fixes: slices, booleans and press/pull on cones, slanted cylinder sections, survey coordinates, spline walls and touching parts. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -15,7 +15,6 @@
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// offset at once on the cursor's side; a negative one, on the other side.
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use crate::entities::curve::{entity_curve, lwpolyline_world_xy};
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use crate::modules::draw::modify::spline_ops::spline_sample_xy;
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use codec::entities::LwVertex;
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use codec::entities::{
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Arc as ArcEnt, Circle as CircleEnt, Ellipse as EllipseEnt, Line as LineEnt, LwPolyline,
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@@ -24,7 +23,6 @@ use codec::entities::{
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use codec::{EntityType, Handle};
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// Polyline offsetting, and the angle normalisation that goes with it, come
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// from the kernel; only the entity conversion stays here.
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use kernel::geom2d::nurbs::clamped_uniform_knots;
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use kernel::geom2d::{
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offset_polyline, Polyline as KernelPolyline, PolylineVertex as KernelVertex,
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};
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@@ -205,111 +203,77 @@ fn offset_lwpolyline(p: &LwPolyline, dist: f64, side_pt: Vec3) -> Option<EntityT
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offset_lwpolylines(p, dist, side_pt).into_iter().next()
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}
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// ── Ellipse offset ─────────────────────────────────────────────────────────
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// ── Ellipse and spline offset ──────────────────────────────────────────────
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//
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// A true offset of an ellipse is a Lamé curve, not an ellipse. As an
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// acceptable CAD approximation we scale both semi-axes uniformly and keep
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// the same orientation, center and parameter range. The sign of the offset
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// is determined by whether side_pt is inside or outside the ellipse.
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// Neither has a parallel of its own kind — an ellipse's is not an ellipse —
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// so both come back as a spline fitted through true offset points, within a
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// millionth of the curve's size, by the kernel. The work happens in the
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// curve's own plane, so a tilted or extruded one offsets in place.
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fn offset_ellipse(e: &EllipseEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
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let a = (e.major_axis.x.powi(2) + e.major_axis.y.powi(2)).sqrt();
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if a < 1e-9 {
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return None;
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}
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let b = a * e.minor_axis_ratio;
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let nx = e.major_axis.x / a;
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let ny = e.major_axis.y / a;
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// Project side_pt onto ellipse local frame and test inside/outside.
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let rx = side_pt.x as f64 - e.center.x;
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let ry = side_pt.y as f64 - e.center.y;
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let xl = rx * nx + ry * ny;
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let yl = -rx * ny + ry * nx;
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let inside = (xl / a).powi(2) + (yl / b).powi(2) < 1.0;
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let sign = if inside { -1.0 } else { 1.0 };
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let new_a = a + sign * dist;
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let new_b = b + sign * dist;
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if new_a <= 1e-9 || new_b <= 1e-9 {
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return None;
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}
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let mut new_e = e.clone();
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new_e.common.handle = Handle::NULL;
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// Scale the major_axis vector proportionally.
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let scale = new_a / a;
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new_e.major_axis.x *= scale;
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new_e.major_axis.y *= scale;
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new_e.major_axis.z *= scale;
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new_e.minor_axis_ratio = new_b / new_a;
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Some(EntityType::Ellipse(new_e))
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let source = EntityType::Ellipse(e.clone());
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let mut template = SplineEnt::new();
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template.common = e.common.clone();
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offset_curved(&source, template, dist, side_pt)
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}
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// ── Spline offset ──────────────────────────────────────────────────────────
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//
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// Strategy: sample the spline into N points, offset each sample point by
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// `dist` along the local perpendicular (based on the finite-difference
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// tangent), then fit a new spline through the offset points.
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fn offset_spline(spl: &SplineEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
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let (ts_knot, pts) = spline_sample_xy(spl, 64);
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let n = pts.len();
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if n < 2 {
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offset_curved(&EntityType::Spline(spl.clone()), spl.clone(), dist, side_pt)
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}
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fn offset_curved(
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source: &EntityType,
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mut template: SplineEnt,
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dist: f64,
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side_pt: Vec3,
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) -> Option<EntityType> {
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let planar = entity_curve(source)?;
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let side = planar
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.plane
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.project([side_pt.x as f64, side_pt.y as f64, side_pt.z as f64])?;
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// Left of the curve's direction of travel is the kernel's positive side.
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let curve = &planar.curve;
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let at = curve.parameter_at(side);
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let step = 1e-6;
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let (before, after) = if curve.is_closed() {
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(curve.point_at((at - step).rem_euclid(1.0)), curve.point_at((at + step).rem_euclid(1.0)))
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} else {
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(curve.point_at((at - step).max(0.0)), curve.point_at((at + step).min(1.0)))
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};
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let foot = curve.point_at(at);
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let along = [after[0] - before[0], after[1] - before[1]];
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let toward = [side[0] - foot[0], side[1] - foot[1]];
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let left = along[0] * toward[1] - along[1] * toward[0] > 0.0;
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let signed = if left { dist.abs() } else { -dist.abs() };
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let tolerance = (curve.length() * 1e-6).max(1e-9);
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let kernel::geom2d::Curve::Nurbs(parallel) =
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kernel::geom2d::offset_curve(curve, signed, tolerance)?
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else {
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return None;
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}
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// Determine offset sign from the first non-degenerate tangent.
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let sign: f64 = (0..n - 1).find_map(|i| {
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let dx = pts[i + 1][0] - pts[i][0];
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let dy = pts[i + 1][1] - pts[i][1];
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let len = (dx * dx + dy * dy).sqrt();
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if len < 1e-12 {
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return None;
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}
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let vx = side_pt.x as f64 - pts[i][0];
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let vy = side_pt.y as f64 - pts[i][1];
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let cross = dx * vy - dy * vx;
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Some(if cross >= 0.0 { 1.0 } else { -1.0 })
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})?;
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// Offset each sample point along the local normal.
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let offset_pts: Vec<codec::types::Vector3> = pts
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};
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template.common.handle = Handle::NULL;
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template.degree = parallel.degree() as i32;
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template.knots = parallel.knots().to_vec();
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template.control_points = parallel
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.control_points()
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.iter()
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.enumerate()
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.map(|(i, p)| {
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// Tangent via central / forward / backward difference.
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let (dx, dy) = if i == 0 {
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let d = [pts[1][0] - pts[0][0], pts[1][1] - pts[0][1]];
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(d[0], d[1])
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} else if i == n - 1 {
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let d = [pts[n - 1][0] - pts[n - 2][0], pts[n - 1][1] - pts[n - 2][1]];
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(d[0], d[1])
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} else {
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(
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(pts[i + 1][0] - pts[i - 1][0]) * 0.5,
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(pts[i + 1][1] - pts[i - 1][1]) * 0.5,
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)
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};
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let len = (dx * dx + dy * dy).sqrt().max(1e-12);
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let nx = -dy / len; // left perpendicular
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let ny = dx / len;
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let z = spl.control_points.first().map(|v| v.z).unwrap_or(0.0);
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codec::types::Vector3::new(p[0] + sign * nx * dist, p[1] + sign * ny * dist, z)
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.map(|uv| {
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let [x, y, z] = planar.plane.point_at(*uv);
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codec::types::Vector3::new(x, y, z)
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})
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.collect();
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let _ = ts_knot;
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// Build a new spline from the offset control points (treat sample pts as fit pts → ctrl pts).
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let degree = spl.degree.max(1) as usize;
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let new_ctrl: Vec<codec::types::Vector3> = offset_pts;
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let n_ctrl = new_ctrl.len();
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let mut new_spl = spl.clone();
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new_spl.common.handle = Handle::NULL;
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new_spl.control_points = new_ctrl;
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new_spl.knots = clamped_uniform_knots(degree, n_ctrl);
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new_spl.fit_points.clear();
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new_spl.weights.clear();
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Some(EntityType::Spline(new_spl))
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template.weights = if parallel.is_rational() { parallel.weights().to_vec() } else { Vec::new() };
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template.flags.rational = parallel.is_rational();
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template.flags.periodic = false;
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template.flags.closed = curve.is_closed();
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if let Some([x, y, z]) = planar.plane.normal() {
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template.normal = codec::types::Vector3::new(x, y, z);
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}
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// A parallel is no longer the curve through the source's fit points.
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template.fit_points.clear();
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template.begin_tangent = codec::types::Vector3::new(0.0, 0.0, 0.0);
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template.end_tangent = codec::types::Vector3::new(0.0, 0.0, 0.0);
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Some(EntityType::Spline(template))
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}
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// ── Dispatch ───────────────────────────────────────────────────────────────
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