refactor(paper): drop sheet viewport border + clean stale PaperCanvas docs

The overall "sheet" viewport now IS the paper view, so its own border
rectangle must not be drawn as an entity — filter it out of
paper_sheet_wires_arc (content viewport borders are kept).

Also update the doc comments that still referenced the removed
PaperCanvas widget / paper_canvas_wires to describe the GPU sheet path.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-02 20:33:51 +03:00
1 parent 206ad1a4aa
commit ac4126072c
3 files changed
+38 -36

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@@ -248,15 +248,14 @@ impl OpenCADStudio {
let i = self.active_tab;
let tab = &self.tabs[i];
let is_paper = tab.scene.current_layout != "Model";
// Start tab: render welcome page in place of the model/paper canvas.
// Start tab: render welcome page in place of the viewport.
// Surrounding chrome (tab bar, status bar) stays; the welcome widget
// returned here also flags the rest of `view` to skip drawing-only
// overlays via `tab.is_start`.
// Unified GPU widget for both layouts. In a paper layout the
// PaperCanvas (2-D sheet + paper entities + viewport borders) is
// layered underneath this shader so the area outside floating
// viewports shows the sheet; the shader only blits inside each
// content viewport's scissor rect.
// Unified GPU widget for both layouts. A paper layout renders through
// the same shader as model space: a full-canvas top-locked "sheet"
// viewport draws the layout's own geometry (white sheet + entities +
// borders) and the floating content viewports blit on top.
let viewport_3d: Element<'_, Message> = if tab.is_start {
start_page_view()
} else {
@@ -576,7 +575,7 @@ impl OpenCADStudio {
// Active paper-space viewport overlays: a render-mode picker in
// its top-left corner and a ViewCube hit area in its top-right,
// both layered ABOVE the viewport mouse_area so they receive
// clicks (the paper canvas itself sits below it). Positioned with
// clicks (the shader viewport sits below it). Positioned with
// leading Spaces sized to the viewport's screen rectangle.
let active_vp_rect: Option<iced::Rectangle> = if is_paper && !tab.is_start {
tab.scene.active_viewport.and_then(|h| {