refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 22:46:19 +03:00
1 parent 8164e14a19
commit b2b2bfb246
31 files changed
+147 -139

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@@ -178,15 +178,15 @@ fn grips(pt: &Point) -> Vec<GripDef> {
vec![square_grip(0, p)]
}
fn properties(pt: &Point) -> PropSection {
PropSection {
fn properties(pt: &Point) -> Vec<PropSection> {
vec![PropSection {
title: "Geometry".into(),
props: vec![
edit("X", "loc_x", pt.location.x),
edit("Y", "loc_y", pt.location.y),
edit("Z", "loc_z", pt.location.z),
],
}
}]
}
fn apply_geom_prop(pt: &mut Point, field: &str, value: &str) {