forked from 1b-agent/opencadstudio-upstream
ui: reuse precise point crosshair for selection without enabling snaps
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d4b7e4bfb8
commit
b6c4e0a81d
1 file changed
+8
-6
+8
-6
@@ -916,10 +916,13 @@ bg={bg_ms:.1}ms n={view_count}"
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.hover_highlight
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.map(|h| tab.scene.is_layer_locked(h))
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.unwrap_or(false);
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let point_cursor = tab
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.active_cmd
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.as_ref()
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.is_some_and(|cmd| !cmd.needs_entity_pick() && !cmd.is_selection_gathering());
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// Reuse the exact point-picking crosshair (cross + center dot)
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// already used by LINE and RECTANG for ordinary selection and
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// selection-gathering commands. This changes only cursor drawing,
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// not object snapping or the selected world position.
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let point_cursor = tab.active_cmd.as_ref().is_none_or(|cmd| {
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!cmd.needs_entity_pick() || cmd.is_selection_gathering()
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});
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let constraint_cursor_badge = if is_paper {
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None
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} else {
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@@ -994,8 +997,7 @@ bg={bg_ms:.1}ms n={view_count}"
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// apart from both idle and point input (#1661).
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hide_arms: tab.active_cmd.as_ref().is_some_and(|c| {
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matches!(c.name(), "XLINE" | "RAY")
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|| c.needs_entity_pick()
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|| c.is_selection_gathering()
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|| (c.needs_entity_pick() && !c.is_selection_gathering())
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}),
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snap_color: self.snap_marker_color,
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snap_size: self.model_space.snap_marker_size as f32,
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