feat(lwpolyline): render the wide-polyline band via the wire shader

A wide polyline's flat band was drawn by the hatch pipeline: a solid fill
with only draw-order depth. It ignored the entity linetype (the width
"crushed" the dash pattern) and showed through 3-D geometry in a tilted view.

Draw the band from the polyline's own centre-line wire instead. A new
`WireModel.world_width` (drawing units) makes the wire vertex shader expand
the quad by `world_half_width / world_per_pixel` (clamped to a hairline), so
the band is sized in world units and tracks zoom. Because it is now a wire:

- the GPU dash shader dashes the band by arc-length — the linetype applies;
- it is depth-tested at the polyline elevation — no draw-order see-through;
- no CPU band triangles or per-dash geometry are generated.

`world_half_width` rides in `WireConst` (native, replacing a pad) and the web
`WireInstance` (loc 14); both wire shaders branch on it. The tessellator sets
`world_width` from the LwPolyline width on the Contour / SegmentedLines arms,
and the model-space fill loop no longer emits a hatch band for any LwPolyline.
Pick still uses the band polygon (`pick_tris`).

Blocks keep the hatch band: `LocalWire` carries no `world_width` (finalize
zeroes it), so a scaled insert still scales its band correctly.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-20 14:50:27 +03:00
1 parent 3d37e1f8d8
commit bd1a5affd7
44 files changed
+158 -17

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+2
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@@ -1235,6 +1235,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
let far_pos = base + dir * far;
let far_neg = base - dir * far;
let guide = crate::scene::WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1273,6 +1274,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
let far_pos = h.base + h.dir * far;
let far_neg = h.base - h.dir * far;
previews.push(crate::scene::WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+5
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@@ -1352,6 +1352,7 @@ fn tessellate_dimension_inner(
let (ext1, ext2) = split_ext_lines(&geom.ext_lines);
if !ext1.is_empty() {
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1378,6 +1379,7 @@ fn tessellate_dimension_inner(
}
if !ext2.is_empty() {
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1404,6 +1406,7 @@ fn tessellate_dimension_inner(
}
} else {
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1431,6 +1434,7 @@ fn tessellate_dimension_inner(
}
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1474,6 +1478,7 @@ fn tessellate_dimension_inner(
aci_to_rgba(&c)
};
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+2
View File
@@ -590,6 +590,7 @@ impl LeaderTess for Leader {
if verts.len() < 2 {
return WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -696,6 +697,7 @@ impl LeaderTess for Leader {
}
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+4
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@@ -1404,6 +1404,7 @@ impl MultiLeaderTess for MultiLeader {
// WireModels so the renderer respects per-piece coloring.
let mut wires: Vec<WireModel> = Vec::new();
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1693,6 +1694,7 @@ impl MultiLeaderTess for MultiLeader {
xy = xy.max(y);
}
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1760,6 +1762,7 @@ impl MultiLeaderTess for MultiLeader {
wcs_corners[3],
];
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1795,6 +1798,7 @@ impl MultiLeaderTess for MultiLeader {
wcs_corners[0],
];
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -753,6 +753,7 @@ pub fn tessellate_table(
let mk =
|color: [f32; 4], points: Vec<[f32; 3]>, fill_tris: Vec<[f32; 3]>, lw: f32| -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+2
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@@ -186,6 +186,7 @@ impl CadCommand for AlignedDimensionCommand {
let p1 = p1.as_vec3();
let p2 = p2.as_vec3();
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -237,6 +238,7 @@ fn preview_aligned(p1: DVec3, p2: DVec3, dim_pt: DVec3) -> WireModel {
let d1 = d1.as_vec3();
let d2 = d2.as_vec3();
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -130,6 +130,7 @@ fn v3(pt: DVec3) -> Vector3 {
fn preview_wire(points: Vec<Vec3>) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -180,6 +180,7 @@ fn v3(p: DVec3) -> Vector3 {
fn preview_line(a: Vec3, b: Vec3) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -179,6 +179,7 @@ impl CadCommand for DimBaselineCommand {
let dim_line_pt2 = dim_line_pt2.as_vec3();
let pt = pt.as_vec3();
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -159,6 +159,7 @@ impl CadCommand for DimContinueCommand {
let dim_line_pt = p1 + perp * (dim_line_perp - p1.dot(perp));
let dim_line_pt2 = pt + perp * (dim_line_perp - pt.dot(perp));
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -85,6 +85,7 @@ impl CadCommand for DimJogLineCommand {
}
let d = 0.3_f32;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -100,6 +100,7 @@ impl CadCommand for DimTeditCommand {
}
let d = 0.2_f32;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -163,6 +163,7 @@ fn preview_wire(pts: &[Vec3]) -> WireModel {
points.push([w2.x, w2.y, w2.z]);
}
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -218,6 +218,7 @@ fn v3(pt: DVec3) -> Vector3 {
fn preview_wire(points: Vec<DVec3>) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -150,6 +150,7 @@ fn preview_wire(pts: &[Vec3]) -> WireModel {
points.push([w2.x, w2.y, w2.z]);
}
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -458,6 +458,7 @@ impl CadCommand for MLeaderCollectCommand {
fn preview_wire(pts: &[Vec3]) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -121,6 +121,7 @@ fn ordinate_elbow(feature: DVec3, leader: DVec3, is_x: bool) -> DVec3 {
fn preview_wire(points: Vec<Vec3>) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -90,6 +90,7 @@ impl CadCommand for QdimCommand {
}
let d = 0.5_f32;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -185,6 +185,7 @@ fn v3(pt: DVec3) -> Vector3 {
fn preview_wire(points: Vec<Vec3>) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -139,6 +139,7 @@ impl CadCommand for TableCommand {
let y = pt.y;
let z = pt.z;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -84,6 +84,7 @@ impl CadCommand for ToleranceCommand {
}
let d = 0.15_f32;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -160,6 +160,7 @@ impl CadCommand for AttdefCommand {
// Show a small cross at the insertion point.
let d = 0.15_f32;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -136,6 +136,7 @@ impl CadCommand for MlineCommand {
.collect();
pts.push([pt.x, pt.y, pt.z]);
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -108,6 +108,7 @@ impl CadCommand for ImageCommand {
let p3 = [origin.x, origin.y + world_height, origin.z];
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+2
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@@ -84,6 +84,7 @@ impl CadCommand for RayCommand {
let dir = (pt - base).normalize_or_zero();
let far = base + dir * DISPLAY_EXTENT;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -179,6 +180,7 @@ impl CadCommand for XLineCommand {
let far_pos = base + dir * DISPLAY_EXTENT;
let far_neg = base - dir * DISPLAY_EXTENT;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -89,6 +89,7 @@ impl CadCommand for RevCloudCommand {
self.points[0].z as f32,
]);
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+2
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@@ -114,6 +114,7 @@ impl CadCommand for WipeoutCommand {
let min = p1.min(pt);
let max = p1.max(pt);
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -160,6 +161,7 @@ impl CadCommand for WipeoutCommand {
self.poly_pts[0].z as f32,
]);
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -69,6 +69,7 @@ impl CadCommand for AreaCommand {
pts.push(f(pt));
pts.push(f(self.points[0]));
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -63,6 +63,7 @@ impl CadCommand for DistCommand {
let p1 = self.first?;
// The preview wire is purely visual, so f32 vertices are fine here.
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -67,6 +67,7 @@ impl MeasureGeomCommand {
/// Build a cyan preview wire connecting the picked points and the cursor.
fn preview_wire(name: &str, pts: Vec<[f32; 3]>) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -3059,6 +3059,7 @@ fn collect_runs(pts: &[[f64; 2]], take: &dyn Fn([f64; 2]) -> bool, out: &mut Vec
/// Build a preview wire from a NaN-break point list.
fn preview_wire(points: Vec<[f32; 3]>, color: [f32; 4], name: &str) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -81,6 +81,7 @@ impl CadCommand for MviewCommand {
let pt = pt.as_vec3();
let c1 = self.corner1?;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -305,6 +305,7 @@ inventory::submit!(crate::command::CommandRegistration {
fn wire(name: &str, points: Vec<[f32; 3]>) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -48,6 +48,7 @@ impl CadCommand for PlotWindowCommand {
let p1 = self.p1?.as_vec3();
// Draw the selection rectangle.
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -65,6 +65,7 @@ impl CadCommand for ZoomWindowCommand {
let max = p1.max(pt);
// Draw a rectangle preview
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+7
View File
@@ -325,6 +325,12 @@ fn build_defn(
subs.push(LocalSub::Nested(build_nested_ref(nested_ins, doc, bg_color)));
}
_ => {
// A wide polyline inside a block keeps its thin centre-line
// here (`LocalWire` carries no `world_width`, and `finalize`
// rebuilds every block wire with `world_width: 0.0`); its band
// is drawn by the hatch pipeline (`push_block_wide_fills`),
// which transforms with the block instance so the band scales
// correctly. The shader band is a top-level-entity path only.
for lw in tessellate_sub_local(doc, entity, anno_scale, bg_color) {
subs.push(LocalSub::Wire(lw));
}
@@ -848,6 +854,7 @@ impl Batches {
// the cached defn.
let color = crate::scene::view::render::adapt_to_bg(b.color, bg_color);
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: b.pick_tris,
pick_tris_low: b.pick_tris_low,
+3
View File
@@ -650,6 +650,7 @@ pub(crate) fn tessellate_entity(
(ins.insert_point.z) as f32,
);
let marker = WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1029,6 +1030,7 @@ fn lod_stub_wire(
// LOD boundary. #19.
let stored_color = if selected { WireModel::SELECTED } else { color };
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1115,6 +1117,7 @@ fn lod_stub_wire_3d(
}
let stored_color = if selected { WireModel::SELECTED } else { color };
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+45 -2
View File
@@ -370,6 +370,7 @@ pub fn tessellate(
None
};
elem_wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -660,6 +661,7 @@ pub fn tessellate(
ftl.push(lo);
}
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -697,6 +699,7 @@ pub fn tessellate(
fpl.push(lo);
}
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -741,6 +744,7 @@ pub fn tessellate(
low.push(ll);
}
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -766,6 +770,7 @@ pub fn tessellate(
});
}
wires.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -821,6 +826,7 @@ pub fn tessellate(
(Vec::new(), Vec::new(), Vec::new())
};
out.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -858,6 +864,7 @@ pub fn tessellate(
(Vec::new(), Vec::new(), Vec::new())
};
out.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -892,6 +899,7 @@ pub fn tessellate(
// are empty → the early-return path above).
if !sdf_verts.is_empty() {
out.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -919,6 +927,7 @@ pub fn tessellate(
if out.is_empty() {
out.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -968,6 +977,7 @@ pub fn tessellate(
.map(|[kx, ky, kz]| [kx, ky, kz])
.collect();
return vec![WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1016,6 +1026,7 @@ pub fn tessellate(
.map(|[x, y, z]| [x, y, z])
.collect();
return vec![WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1052,9 +1063,12 @@ pub fn tessellate(
.into_iter()
.map(|[x, y, z]| [x, y, z])
.collect();
// A wide polyline arrives here: its band is pick geometry.
// A wide polyline arrives here: the shader expands this
// centre-line to `world_width` so the band IS the wire (the
// linetype dashes it); the band also backs pick.
let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
return vec![WireModel {
world_width: lwpolyline_band_width(entity),
fill_is_3d: false,
pick_tris,
pick_tris_low,
@@ -1140,6 +1154,7 @@ pub fn tessellate(
(Vec::new(), Vec::new(), Vec::new())
};
out.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris,
pick_tris_low,
@@ -1176,6 +1191,7 @@ pub fn tessellate(
(Vec::new(), Vec::new(), Vec::new())
};
out.push(WireModel {
world_width: 0.0,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -1203,6 +1219,7 @@ pub fn tessellate(
if out.is_empty() {
out.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1239,9 +1256,11 @@ pub fn tessellate(
.into_iter()
.map(|[x, y, z]| [x, y, z])
.collect();
// A wide polyline with PLINEGEN=0 arrives here.
// A wide polyline with PLINEGEN=0 arrives here: same shader-band
// treatment as the Contour arm, restarting the dash per segment.
let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
return vec![WireModel {
world_width: lwpolyline_band_width(entity),
fill_is_3d: false,
pick_tris,
pick_tris_low,
@@ -1310,6 +1329,7 @@ pub fn tessellate(
let snap_pts: Vec<(glam::DVec3, SnapHint)> =
snap_pts.into_iter().map(|(p, h)| (p.as_dvec3(), h)).collect();
vec![WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -1489,6 +1509,29 @@ pub(crate) fn entity_z(entity: &EntityType) -> f32 {
}
}
/// Band width (drawing units) of a wide LwPolyline whose flat band is drawn by
/// expanding its centre-line wire in the shader. `0.0` = a zero-width polyline
/// or a non-LwPolyline (a normal screen-pixel wire). A thickness-extruded
/// polyline is excluded: its band becomes a 3-D tube (`thick_wide_band`), not a
/// flat shader band. A tapering polyline (per-vertex start/end widths) collapses
/// to its widest edge — the shader carries one width per wire.
fn lwpolyline_band_width(entity: &EntityType) -> f32 {
match entity {
EntityType::LwPolyline(p) if p.thickness.abs() <= 1e-10 => {
let mut w = p.constant_width;
for v in &p.vertices {
w = w.max(v.start_width).max(v.end_width);
}
if w > 1e-9 {
w as f32
} else {
0.0
}
}
_ => 0.0,
}
}
// ── Fallback geometry (Viewport, Insert, Hatch outline, Ole2Frame) ───────
//
// Per-entity blocks have moved to their respective `entities/*.rs` files
+8 -9
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@@ -691,15 +691,14 @@ impl Scene {
// Wide LWPolyline and Polyline2D fills
for entity in self.document.entities() {
let (common, fill_origin, fills) = match entity {
// A thickened wide LwPolyline becomes a 3-D tube: its bottom cap
// is drawn as a real depth-tested surface by the tessellator, not
// as this flat 2-D band (which, having only draw-order depth,
// would show through the tube walls in a 3-D view).
EntityType::LwPolyline(pl) if pl.thickness.abs() > 1e-10 => continue,
EntityType::LwPolyline(pl) => {
let (o, f) = crate::entities::lwpolyline::wide_fills(pl);
(&pl.common, o, f)
}
// A wide LwPolyline no longer draws its band here: the shader
// expands the centre-line wire to `world_width` (a real
// depth-tested band that also carries the linetype dash), so a
// second flat 2-D band with only draw-order depth would double
// it and show through 3-D geometry. A thickened one is likewise
// a 3-D tube built by the tessellator. Its band still backs pick
// (`pick_tris`), just not this fill.
EntityType::LwPolyline(_) => continue,
EntityType::Polyline2D(pl) => {
let (o, f) = crate::entities::polyline::wide_fills(pl);
(&pl.common, o, f)
+8
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@@ -54,6 +54,12 @@ pub struct WireModel {
pub pattern: [f32; 8],
/// Rendered line width in screen pixels (half-width = line_weight_px / 2).
pub line_weight_px: f32,
/// World-space band width (drawing units). `0.0` = a normal wire whose
/// width comes from `line_weight_px` (screen pixels). Non-zero = a wide
/// polyline: the shader expands this centre-line to `world_width` world
/// units (scaling with zoom) so the band IS the wire — the linetype dash
/// pattern then applies to the band instead of a separate hatch fill.
pub world_width: f32,
/// ACI color index (1-255). 0 means true-color or unknown (no CTB lookup).
pub aci: u8,
/// Pre-baked snap candidates (Center, Node, Quadrant, Insertion).
@@ -173,6 +179,7 @@ impl WireModel {
/// Create a solid wire (no dash pattern, 1px weight).
pub fn solid(name: String, points: Vec<[f32; 3]>, color: [f32; 4], selected: bool) -> Self {
Self {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -394,6 +401,7 @@ impl Default for WireModel {
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
world_width: 0.0,
aci: 0,
snap_pts: Vec::new(),
tangent_geoms: Vec::new(),
+11 -2
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@@ -119,7 +119,11 @@ pub struct WireConst {
pub draw_depth: f32,
pub align_end: f32,
pub align_total: f32,
pub _pad0: f32,
/// World-space half-width for a wide-polyline band. `0.0` = a normal wire
/// (uses `half_width`, screen pixels). Non-zero = the vertex shader expands
/// the quad by `world_half_width / world_per_pixel` so the band tracks zoom
/// in drawing units.
pub world_half_width: f32,
pub _pad1: f32,
pub _pad2: f32,
}
@@ -171,6 +175,9 @@ pub struct WireInstance {
/// and the total wire length. `align_total == 0.0` = not aligned.
pub align_end: f32,
pub align_total: f32,
/// World-space half-width for a wide-polyline band (see `WireConst`). `0.0`
/// = a normal wire (uses `half_width`, screen pixels).
pub world_half_width: f32,
}
#[cfg(target_arch = "wasm32")]
@@ -194,6 +201,7 @@ impl WireInstance {
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, pos_b_low) as u64, shader_location: 11, format: wgpu::VertexFormat::Float32x3 },
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, align_end) as u64, shader_location: 12, format: wgpu::VertexFormat::Float32 },
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, align_total) as u64, shader_location: 13, format: wgpu::VertexFormat::Float32 },
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, world_half_width) as u64, shader_location: 14, format: wgpu::VertexFormat::Float32 },
];
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<WireInstance>() as u64,
@@ -403,6 +411,7 @@ fn emit_wire_instances(wire: &WireModel, color: [f32; 4], draw_depth: f32) -> Ve
draw_depth,
align_end,
align_total,
world_half_width: wire.world_width * 0.5,
});
}
instances
@@ -427,7 +436,7 @@ pub(crate) fn emit_wire_native(
draw_depth,
align_end,
align_total,
_pad0: 0.0,
world_half_width: wire.world_width * 0.5,
_pad1: 0.0,
_pad2: 0.0,
};
+2
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@@ -305,6 +305,7 @@ pub fn apply_along(
.into_iter()
.filter(|s| s.len() >= 2)
.map(|pts| WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -344,6 +345,7 @@ pub fn apply_along(
xy = xy.max(y);
}
out.push(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+14 -2
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@@ -59,6 +59,8 @@ struct InstanceIn {
// "A"-type endpoint alignment: end-dash length + total wire length.
@location(12) align_end: f32,
@location(13) align_total: f32,
// World-space half-width for a wide-polyline band. 0 = normal wire.
@location(14) world_half_width: f32,
}
// Draw-order depth bias: shifts clip-space z so 2D entities of different
@@ -129,8 +131,18 @@ struct VertexOut {
// Select the clip-space position for this vertex's endpoint.
let clip_pos = mix(clip_a, clip_b, which_end);
// LWDISPLAY off → collapse to a 1-pixel-wide line (half_width = 0.5).
let hw = select(0.5, in.half_width, u.lwdisplay_enable > 0.5);
// A wide polyline carries its band width in world units: expand the quad by
// `world_half_width / world_per_pixel` (pixels) so the band tracks zoom. A
// normal wire (world_half_width == 0) uses the screen-pixel half-width,
// honouring the LWDISPLAY toggle (off → collapse to a 1-pixel line).
var hw: f32;
if in.world_half_width > 0.0 {
// Clamp to a half-pixel so a zoomed-out band never drops below a
// hairline (its centre-line) instead of vanishing.
hw = max(in.world_half_width / u.world_per_pixel, 0.5);
} else {
hw = select(0.5, in.half_width, u.lwdisplay_enable > 0.5);
}
// Offset in clip space (multiply by w to un-apply perspective division).
let ndc_offset = perp_ndc * hw * side;
+13 -2
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@@ -30,7 +30,7 @@ struct WireConst {
draw_depth: f32,
align_end: f32,
align_total: f32,
_pad0: f32,
world_half_width: f32,
_pad1: f32,
_pad2: f32,
}
@@ -93,7 +93,18 @@ struct VertexOut {
let clip_pos = mix(clip_a, clip_b, which_end);
let hw = select(0.5, c.half_width, u.lwdisplay_enable > 0.5);
// A wide polyline carries its band width in world units: expand the quad
// by `world_half_width / world_per_pixel` (screen pixels) so the band grows
// and shrinks with zoom. A normal wire (world_half_width == 0) uses the
// screen-pixel half-width, honouring the LWDISPLAY toggle.
var hw: f32;
if c.world_half_width > 0.0 {
// Clamp to a half-pixel so a zoomed-out band never drops below a
// hairline (its centre-line) instead of vanishing.
hw = max(c.world_half_width / u.world_per_pixel, 0.5);
} else {
hw = select(0.5, c.half_width, u.lwdisplay_enable > 0.5);
}
let ndc_offset = perp_ndc * hw * side;
let final_clip = clip_pos + vec4<f32>(ndc_offset * clip_pos.w, 0.0, 0.0);