forked from 1b-agent/opencadstudio-upstream
Merge pull request #852 from ramox81/codex/complete-hatch-workflow
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bd5f9436ea
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@@ -11,6 +11,22 @@ use crate::scene::Scene;
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use acadrust::{EntityType, Handle};
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use glam::DVec3;
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#[derive(Clone, Debug)]
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pub enum HatchEditOperation {
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Update {
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origin: Option<(f64, f64)>,
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disassociate: bool,
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style: Option<acadrust::entities::HatchStyleType>,
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annotative: Option<bool>,
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},
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RecreateBoundary,
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Separate,
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AddBoundaries(Vec<Handle>),
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RemoveBoundaries(Vec<Handle>),
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DrawOrderFront,
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DrawOrderBack,
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}
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// ── Working plane ─────────────────────────────────────────────────────────
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/// Full-precision coordinate frame used by interactive commands.
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@@ -1197,6 +1213,11 @@ pub enum CmdResult {
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boundaries: Vec<EntityType>,
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entity_style: Option<(acadrust::types::Color, acadrust::types::Transparency)>,
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},
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/// Commit independently editable hatch entities for every selected region.
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CommitHatches {
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hatches: Vec<HatchModel>,
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entity_style: Option<(acadrust::types::Color, acadrust::types::Transparency)>,
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},
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/// Copy selected entities with multiple transforms (e.g. rectangular array); end command.
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BatchCopy(Vec<Handle>, Vec<EntityTransform>),
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/// Erase `handle` and replace with new entities; command stays active.
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@@ -1344,6 +1365,7 @@ pub enum CmdResult {
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name: String,
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scale: f32,
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angle: f32,
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operation: HatchEditOperation,
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},
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/// STRETCH crossing-window selection. The command can accumulate several
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/// independent crossing windows before Enter ends the selection stage.
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