From c2f1c9078f212085feed46ba40149132f653b6ca Mon Sep 17 00:00:00 2001 From: Hakan Seven Date: Mon, 6 Apr 2026 23:35:13 +0300 Subject: [PATCH] fix: use file_path as GPU texture debug label to eliminate dead_code warning Co-Authored-By: Claude Sonnet 4.6 --- src/scene/pipeline/image_gpu.rs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/scene/pipeline/image_gpu.rs b/src/scene/pipeline/image_gpu.rs index b4ea236b6..7445be659 100644 --- a/src/scene/pipeline/image_gpu.rs +++ b/src/scene/pipeline/image_gpu.rs @@ -70,8 +70,9 @@ impl ImageGpu { } // ── Upload texture ──────────────────────────────────────────────── + let tex_label = format!("image.texture:{}", model.file_path); let texture = device.create_texture(&wgpu::TextureDescriptor { - label: Some("image.texture"), + label: Some(&tex_label), size: wgpu::Extent3d { width: model.width, height: model.height,