diff --git a/src/scene/convert/solid3d_tess.rs b/src/scene/convert/solid3d_tess.rs index de99ba107..2f7f5c609 100644 --- a/src/scene/convert/solid3d_tess.rs +++ b/src/scene/convert/solid3d_tess.rs @@ -683,7 +683,7 @@ fn tess_cone_face( let v_dir = cross3(axis, u_dir); // Determine height and angle range from boundary vertices. - let (mut h_min, mut h_max, mut theta_min, mut theta_max, mut full_circle) = + let (mut h_min, mut h_max, mut theta_min, mut theta_max, full_circle) = angular_range(cx, cy, cz, axis, u_dir, v_dir, &poly); // A full cylinder/cone face is bounded by a single closed rim, so the