refactor(snap): widen key_vertices to f64 (world_offset removal P4)

WireModel/LocalWire/BatchEntry key_vertices are now Vec<[f64; 3]>;
tessellation keeps them in f64 (no f32 cast at offset subtraction),
producers (dimension, leader, multileader) build them from the acadrust
f64 source, the block-cache transform keeps f64, and the face3d Face3D
quad path splits them into the double-single (high, low) pair. Consumers
(snap endpoint/midpoint, xclip) read via f32 at the leaf. Still
offset-relative (inert); endpoint/midpoint snap is no longer f32-capped.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.7 committed 2026-06-23 22:23:56 +03:00
1 parent cd1d3bb619
commit cca1086696
10 files changed
+54 -40

No files matched your search

+2 -1
View File
@@ -1120,12 +1120,13 @@ fn tessellate_dimension_inner(
};
let snap_pts = dimension_snap_pts(dim, world_offset);
let key_vertices: Vec<[f32; 3]> = geom
let key_vertices: Vec<[f64; 3]> = geom
.dim_lines
.iter()
.chain(geom.ext_lines.iter())
.copied()
.filter(|p| !(p[0].is_nan() || p[1].is_nan() || p[2].is_nan()))
.map(|[x, y, z]| [x as f64, y as f64, z as f64])
.collect();
// DIMLWD (dim line + arrows) and DIMLWE (extension lines). Negative
+1 -1
View File
@@ -623,7 +623,7 @@ impl LeaderTess for Leader {
let mut points: Vec<[f32; 3]> = verts.iter().map(|v| p3(v)).collect();
let mut tangents: Vec<TangentGeom> = Vec::new();
let key_vertices: Vec<[f32; 3]> = verts.iter().map(|v| p3(v)).collect();
let key_vertices: Vec<[f64; 3]> = verts.iter().map(|v| [v.x, v.y, v.z]).collect();
let mut fill_tris: Vec<[f32; 3]> = Vec::new();
for i in 0..verts.len().saturating_sub(1) {
+2 -2
View File
@@ -1161,7 +1161,7 @@ impl MultiLeaderTess for MultiLeader {
// ── Leader / arrow / dogleg points ───────────────────────────────────────
let mut points: Vec<[f32; 3]> = Vec::new();
let mut key_verts: Vec<[f32; 3]> = Vec::new();
let mut key_verts: Vec<[f64; 3]> = Vec::new();
let mut snap_pts: Vec<(glam::DVec3, SnapHint)> = Vec::new();
let mut tangents: Vec<TangentGeom> = Vec::new();
let mut arrow_fill: Vec<[f32; 3]> = Vec::new();
@@ -1209,7 +1209,7 @@ impl MultiLeaderTess for MultiLeader {
ctrl.push(cp_f);
}
for &c in &ctrl {
key_verts.push(c);
key_verts.push([c[0] as f64, c[1] as f64, c[2] as f64]);
snap_pts.push((Vec3::from(c).as_dvec3(), SnapHint::Node));
}