refactor(snap): widen key_vertices to f64 (world_offset removal P4)

WireModel/LocalWire/BatchEntry key_vertices are now Vec<[f64; 3]>;
tessellation keeps them in f64 (no f32 cast at offset subtraction),
producers (dimension, leader, multileader) build them from the acadrust
f64 source, the block-cache transform keeps f64, and the face3d Face3D
quad path splits them into the double-single (high, low) pair. Consumers
(snap endpoint/midpoint, xclip) read via f32 at the leaf. Still
offset-relative (inert); endpoint/midpoint snap is no longer f32-capped.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.7 committed 2026-06-23 22:23:56 +03:00
1 parent cd1d3bb619
commit cca1086696
10 files changed
+54 -40

No files matched your search

+6 -3
View File
@@ -542,7 +542,10 @@ impl Snapper {
if !wire.key_vertices.is_empty() {
// Use explicit vertices (Line, LwPolyline): every vertex is an endpoint.
for &p in &wire.key_vertices {
try_pt(Vec3::from(p), SnapType::Endpoint);
try_pt(
Vec3::new(p[0] as f32, p[1] as f32, p[2] as f32),
SnapType::Endpoint,
);
}
} else {
// Tessellated curves (Circle, Arc, Ellipse): only arc endpoints.
@@ -571,8 +574,8 @@ impl Snapper {
}
if !wire.key_vertices.is_empty() {
for seg in wire.key_vertices.windows(2) {
let a = Vec3::from(seg[0]);
let b = Vec3::from(seg[1]);
let a = Vec3::new(seg[0][0] as f32, seg[0][1] as f32, seg[0][2] as f32);
let b = Vec3::new(seg[1][0] as f32, seg[1][1] as f32, seg[1][2] as f32);
if a.distance_squared(b) > 1e-12 {
try_pt((a + b) * 0.5, SnapType::Midpoint);
}