forked from 1b-agent/opencadstudio-upstream
refactor(snap): producers emit f64 snap points (world_offset removal P3)
TruckEntity.snap_pts is now DVec3 and every entity producer builds snap candidates straight from the acadrust f64 coordinates instead of casting to f32 first (text, mtext, arc, circle, ellipse, point, shape, solid, mline, mtext, attribute, tolerance, table, underlay, ole2frame, mesh, multileader, dimension, block-cache). offset_snap_pts stays f64 throughout. Still offset-relative (inert) — but snap precision is no longer capped at ~0.5 m by an early f32 cast, which fixes a latent UTM-scale snap error and sets up the absolute-coordinate switch. Co-Authored-By: Claude Opus 4.7 <[email protected]>
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@@ -77,17 +77,10 @@ fn to_truck(ml: &MultiLeader, document: &acadrust::CadDocument) -> Option<TruckE
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let mut points: Vec<[f64; 3]> = Vec::new();
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let mut tangents: Vec<TangentGeom> = Vec::new();
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let mut key_verts: Vec<[f64; 3]> = Vec::new();
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// This builds a TruckEntity (snap_pts in Vec3); tessellate's
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// offset_snap_pts widens it to the f64 WireModel buffer afterwards.
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let mut snap_pts: Vec<(Vec3, SnapHint)> = Vec::new();
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let mut snap_pts: Vec<(glam::DVec3, SnapHint)> = Vec::new();
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let mut first = true;
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let node = |arr: [f64; 3]| {
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(
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Vec3::new(arr[0] as f32, arr[1] as f32, arr[2] as f32),
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SnapHint::Node,
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)
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};
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let node = |arr: [f64; 3]| (glam::DVec3::new(arr[0], arr[1], arr[2]), SnapHint::Node);
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// Text-side geometry, recomputed every frame so dragging the arrow or the
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// text re-mirrors the whole layout. The text block is centred on its grip
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