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// LayMatchCommand — two-phase layer match.
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//
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// Phase 1: user selects destination objects (whose layer will be changed).
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// Phase 2: user selects a single source object (whose layer will be applied).
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use acadrust::Handle;
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use glam::Vec3;
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use crate::command::{CadCommand, CmdResult};
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use crate::scene::wire_model::WireModel;
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pub struct LayMatchCommand {
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dest_handles: Vec<Handle>,
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}
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impl LayMatchCommand {
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pub fn new(dest: Vec<Handle>) -> Self {
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Self { dest_handles: dest }
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}
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}
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impl CadCommand for LayMatchCommand {
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fn name(&self) -> &'static str {
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"LAYMATCH"
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}
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fn prompt(&self) -> String {
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if self.dest_handles.is_empty() {
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"LAYMATCH Select objects to change layer:".into()
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} else {
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"LAYMATCH Select source object to match layer from:".into()
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}
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}
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fn is_selection_gathering(&self) -> bool {
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true
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}
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fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
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if handles.is_empty() {
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return CmdResult::NeedPoint;
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}
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if self.dest_handles.is_empty() {
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// Phase 1 complete — store destinations, move to phase 2.
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self.dest_handles = handles;
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CmdResult::NeedPoint
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} else {
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// Phase 2 complete — first handle is the source object.
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let src = handles[0];
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CmdResult::MatchEntityLayer {
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dest: std::mem::take(&mut self.dest_handles),
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src,
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}
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}
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}
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fn on_point(&mut self, _pt: Vec3) -> CmdResult {
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CmdResult::NeedPoint
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_escape(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
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vec![]
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}
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}
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