Complete continued dimension workflow

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ramox81 committed 2026-08-27 15:22:12 +03:00
1 parent c6f6c00220
commit d8e998b5e8
14 files changed
+653 -177

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+1
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@@ -136,6 +136,7 @@ impl CadCommand for AlignedDimensionCommand {
entity: self.plane.place_entity(EntityType::Dimension(Dimension::Aligned(dim))),
association: DimensionAssociationInput::Infer(self.source_handle),
preserve_base_style: false,
keep_active: false,
}
}
}
+1
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@@ -235,6 +235,7 @@ impl AngularDimensionCommand {
entity,
association: DimensionAssociationInput::Explicit(self.source_refs.clone()),
preserve_base_style: false,
keep_active: false,
}
}
+1
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@@ -266,6 +266,7 @@ impl ArcLengthDimensionCommand {
entity: plane.place_entity(EntityType::Dimension(Dimension::Arc(dimension))),
association,
preserve_base_style: false,
keep_active: false,
}
}
}
+1
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@@ -114,6 +114,7 @@ impl CadCommand for DiameterDimensionCommand {
.place_entity(EntityType::Dimension(Dimension::Diameter(dim))),
association: DimensionAssociationInput::Infer(self.source_handle),
preserve_base_style: false,
keep_active: false,
}
}
}
+609 -162
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@@ -1,20 +1,16 @@
// DIMCONTINUE command — chain linear/aligned dimensions end-to-end.
//
// Each new point becomes the second extension line origin of a new dimension,
// whose first extension line origin is the second extension line of the previous dim.
// The dimension line stays at the same perpendicular offset as the base dimension.
//
// Constructed from commands.rs after finding the last placed linear/aligned dimension.
//! Repeating continued dimensions from the latest session dimension or a picked base.
use acadrust::entities::{Dimension, DimensionLinear};
use acadrust::entities::{
Dimension, DimensionAngular2Ln, DimensionAngular3Pt, DimensionBase, DimensionLinear,
DimensionOrdinate,
};
use acadrust::types::Vector3;
use acadrust::EntityType;
use glam::{DVec3, Vec3};
use acadrust::{EntityType, Handle};
use glam::DVec3;
use crate::command::{CadCommand, CmdResult};
use crate::command::{CadCommand, CmdOption, CmdResult, DimensionAssociationInput};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
use crate::t;
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_continue.svg"));
@@ -27,74 +23,262 @@ pub fn tool() -> ToolDef {
}
}
pub struct DimContinueCommand {
/// Fixed first-extension-line origin for the current step (moves each iteration).
chain_p1: DVec3,
/// Direction along the dimension axis (0.0 = horizontal, PI/2 = vertical).
rotation: f64,
/// Text reading rotation inherited from the base dim so a UCS-aligned chain
/// keeps its text consistent with the originating DIMLINEAR. 0 = natural.
#[derive(Clone)]
struct SourceStyle {
layer: String,
style_name: String,
normal: Vector3,
text_rotation: f64,
/// Absolute perpendicular coordinate (dot with `perp`) of the base
/// dimension line. Each continued dim line is projected onto this exact
/// coordinate so the whole chain stays collinear — even when the extension
/// origins sit at different perpendicular positions (extension lines of
/// different lengths). (#151)
dim_line_perp: f64,
/// Direction of "up" perpendicular to the dim axis (points toward the dim line).
perp: DVec3,
/// True once we have a base dimension loaded.
ready: bool,
horizontal_direction: f64,
}
impl DimContinueCommand {
/// No base dim found — will show an error prompt and cancel immediately.
pub fn new() -> Self {
impl SourceStyle {
fn from_base(base: &DimensionBase) -> Self {
Self {
chain_p1: DVec3::ZERO,
rotation: 0.0,
text_rotation: 0.0,
dim_line_perp: 0.0,
perp: DVec3::Y,
ready: false,
layer: base.common.layer.clone(),
style_name: base.style_name.clone(),
normal: base.normal,
text_rotation: base.text_rotation,
horizontal_direction: base.horizontal_direction,
}
}
/// Build from the last placed dimension.
///
/// `p2` — second extension line origin of the base dim (the chain starts
/// here). `p1` is unused — the dim line position comes from
/// `definition_point` alone — but kept for signature parity with the
/// shared `find_last_linear_dim` tuple (DIMBASELINE uses p1).
/// `definition_point` — where the dim line was placed; its perpendicular
/// coordinate is the line the whole chain stays collinear with.
/// `rotation` — 0.0 = horizontal dim, PI/2 = vertical dim.
pub fn from_base(
_p1: Vec3,
p2: Vec3,
definition_point: Vec3,
fn apply(&self, base: &mut DimensionBase) {
base.common.layer = self.layer.clone();
base.style_name = self.style_name.clone();
base.normal = self.normal;
base.text_rotation = self.text_rotation;
base.horizontal_direction = self.horizontal_direction;
}
}
#[derive(Clone)]
enum ContinueKind {
Linear {
current: DVec3,
rotation: f64,
text_rotation: f64,
) -> Self {
// Widen the base-dim points to f64 so the committed chain math runs in
// full precision. (The base points arrive as f32 from the entity, but
// every derived committed coordinate must stay f64 from here on.)
let p2 = p2.as_dvec3();
let definition_point = definition_point.as_dvec3();
// Axis unit vector along the measurement direction — the base dim's
// rotation angle (any angle, incl. a UCS-aligned one), not a world H/V.
let axis = DVec3::new(rotation.cos(), rotation.sin(), 0.0);
// Perpendicular unit vector toward the dim line.
let perp = DVec3::new(-axis.y, axis.x, 0.0);
let dim_line_perp = definition_point.dot(perp);
Self {
chain_p1: p2,
rotation,
text_rotation,
dim_line_perp,
perp,
ready: true,
perpendicular: DVec3,
line_coordinate: f64,
},
Angular2Ln {
source: DimensionAngular2Ln,
vertex: DVec3,
current: DVec3,
radius: f64,
},
Angular3Pt {
source: DimensionAngular3Pt,
vertex: DVec3,
current: DVec3,
radius: f64,
},
Ordinate {
source: DimensionOrdinate,
},
}
#[derive(Clone)]
struct ContinueState {
kind: ContinueKind,
style: SourceStyle,
}
pub struct DimContinueCommand {
base: Option<ContinueState>,
injected: Option<EntityType>,
history: Vec<ContinueState>,
preserve_base_style: bool,
}
impl DimContinueCommand {
pub fn new(recent: Option<EntityType>, preserve_base_style: bool) -> Self {
let mut command = Self {
base: None,
injected: None,
history: Vec::new(),
preserve_base_style,
};
if let Some(entity) = recent {
let _ = command.install_base(&entity, None);
}
command
}
fn install_base(&mut self, entity: &EntityType, pick: Option<DVec3>) -> bool {
let EntityType::Dimension(dimension) = entity else {
return false;
};
let style = SourceStyle::from_base(dimension.base());
let kind = match dimension {
Dimension::Linear(source) => {
let rotation = source.rotation;
let perpendicular = DVec3::new(-rotation.sin(), rotation.cos(), 0.0);
let current = selected_linear_end(
dv(source.first_point),
dv(source.second_point),
pick,
);
ContinueKind::Linear {
current,
rotation,
perpendicular,
line_coordinate: dv(source.base.definition_point).dot(perpendicular),
}
}
Dimension::Aligned(source) => {
let first = dv(source.first_point);
let second = dv(source.second_point);
let delta = second - first;
if delta.length_squared() <= 1.0e-18 {
return false;
}
let rotation = delta.y.atan2(delta.x);
let perpendicular = DVec3::new(-rotation.sin(), rotation.cos(), 0.0);
ContinueKind::Linear {
current: selected_linear_end(first, second, pick),
rotation,
perpendicular,
line_coordinate: dv(source.base.definition_point).dot(perpendicular),
}
}
Dimension::Angular2Ln(source) => {
let vertex = angular2_vertex(source);
let first = dv(source.second_point);
let second = dv(source.definition_point);
ContinueKind::Angular2Ln {
source: source.clone(),
vertex,
current: selected_angular_end(first, second, pick),
radius: (dv(source.dimension_arc) - vertex).length().max(1.0e-9),
}
}
Dimension::Angular3Pt(source) => {
let vertex = dv(source.angle_vertex);
ContinueKind::Angular3Pt {
source: source.clone(),
vertex,
current: selected_angular_end(
dv(source.first_point),
dv(source.second_point),
pick,
),
radius: (dv(source.definition_point) - vertex).length().max(1.0e-9),
}
}
Dimension::Ordinate(source) => ContinueKind::Ordinate {
source: source.clone(),
},
_ => return false,
};
self.base = Some(ContinueState { kind, style });
true
}
fn build_dimension(&self, point: DVec3) -> Option<Dimension> {
let state = self.base.as_ref()?;
let mut dimension = match &state.kind {
ContinueKind::Linear {
current,
rotation,
perpendicular,
line_coordinate,
} => build_linear(
*current,
point,
*rotation,
*perpendicular,
*line_coordinate,
),
ContinueKind::Angular2Ln {
source,
vertex,
current,
radius,
} => {
let moving = point - *vertex;
let previous = *current - *vertex;
if moving.length_squared() <= 1.0e-18 || previous.length_squared() <= 1.0e-18 {
return None;
}
let mut result = source.clone();
result.first_point = v3(*vertex);
result.second_point = v3(point);
result.angle_vertex = v3(*vertex);
result.definition_point = v3(*current);
let (definition, text) =
angular_definition_and_text(*vertex, previous, moving, *radius);
result.dimension_arc = v3(definition);
result.base.definition_point = result.dimension_arc;
result.base.text_middle_point = v3(text);
result.base.insertion_point = result.base.text_middle_point;
result.base.actual_measurement = result.measurement_degrees();
Dimension::Angular2Ln(result)
}
ContinueKind::Angular3Pt {
source,
vertex,
current,
radius,
} => {
let moving = point - *vertex;
let previous = *current - *vertex;
if moving.length_squared() <= 1.0e-18 || previous.length_squared() <= 1.0e-18 {
return None;
}
let mut result = source.clone();
result.angle_vertex = v3(*vertex);
result.first_point = v3(point);
result.second_point = v3(*current);
let (definition, text) =
angular_definition_and_text(*vertex, previous, moving, *radius);
result.definition_point = v3(definition);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = v3(text);
result.base.insertion_point = result.base.text_middle_point;
result.base.actual_measurement = result.measurement_degrees();
Dimension::Angular3Pt(result)
}
ContinueKind::Ordinate { source } => {
let source_leader = dv(source.leader_endpoint);
let leader = if source.is_ordinate_type_x {
DVec3::new(point.x, source_leader.y, source_leader.z)
} else {
DVec3::new(source_leader.x, point.y, source_leader.z)
};
let mut result =
DimensionOrdinate::new(v3(point), v3(leader), source.is_ordinate_type_x);
result.definition_point = source.definition_point;
result.base.definition_point = source.base.definition_point;
result.base.text_middle_point = v3(leader);
result.base.insertion_point = result.base.text_middle_point;
result.base.actual_measurement = result.measurement();
Dimension::Ordinate(result)
}
};
state.style.apply(dimension.base_mut());
dimension.base_mut().common.handle = Handle::NULL;
dimension.base_mut().block_name.clear();
Some(dimension)
}
fn advance(&mut self, point: DVec3) {
let Some(state) = self.base.as_mut() else {
return;
};
match &mut state.kind {
ContinueKind::Linear { current, .. }
| ContinueKind::Angular2Ln { current, .. }
| ContinueKind::Angular3Pt { current, .. } => *current = point,
ContinueKind::Ordinate { .. } => {}
}
}
fn undo_one(&mut self) -> CmdResult {
let Some(previous) = self.history.pop() else {
return CmdResult::NeedPoint;
};
self.base = Some(previous);
CmdResult::UndoDocument
}
}
@@ -104,110 +288,373 @@ impl CadCommand for DimContinueCommand {
}
fn prompt(&self) -> String {
if !self.ready {
t!("DIMCONTINUE No base dimension found. Place a dimension first.").into_owned()
if self.base.is_none() {
"DIMCONTINUE Select continued dimension:".to_string()
} else if self
.base
.as_ref()
.is_some_and(|base| matches!(&base.kind, ContinueKind::Ordinate { .. }))
{
"DIMCONTINUE Specify feature location [Undo/Select] <Select>:".to_string()
} else {
t!("DIMCONTINUE Specify a second extension line origin (Enter to exit):").into_owned()
"DIMCONTINUE Specify second extension line origin [Select/Undo] <Select>:"
.to_string()
}
}
fn on_point(&mut self, pt: DVec3) -> CmdResult {
if !self.ready {
return CmdResult::Cancel;
fn options(&self) -> Vec<CmdOption> {
self.base.as_ref().map_or_else(Vec::new, |base| {
if matches!(&base.kind, ContinueKind::Ordinate { .. }) {
vec![CmdOption::new("Undo", "U"), CmdOption::new("Select", "S")]
} else {
vec![CmdOption::new("Select", "S"), CmdOption::new("Undo", "U")]
}
})
}
fn needs_entity_pick(&self) -> bool {
self.base.is_none()
}
fn entity_pick_highlights_hover(&self) -> bool {
self.base.is_none()
}
fn inject_before_entity_pick(&self) -> bool {
true
}
fn inject_picked_entity(&mut self, entity: EntityType) {
self.injected = Some(entity);
}
fn on_entity_pick(&mut self, _handle: Handle, point: DVec3) -> CmdResult {
let Some(entity) = self.injected.take() else {
return CmdResult::NeedPoint;
};
let _ = self.install_base(&entity, Some(point));
CmdResult::NeedPoint
}
fn on_point(&mut self, point: DVec3) -> CmdResult {
let Some(dimension) = self.build_dimension(point) else {
return CmdResult::NeedPoint;
};
if let Some(base) = self.base.clone() {
self.history.push(base);
}
let p1 = self.chain_p1;
let p2 = pt;
// Build a new linear dimension.
let mut dim = DimensionLinear::new(v3(p1), v3(p2));
dim.rotation = self.rotation;
if self.text_rotation.abs() > 1e-9 {
dim.base.text_rotation = self.text_rotation;
self.advance(point);
CmdResult::CommitDimension {
entity: EntityType::Dimension(dimension),
association: DimensionAssociationInput::Infer(None),
preserve_base_style: self.preserve_base_style,
keep_active: true,
}
// Dim line stays collinear with the base: project both extension
// origins onto the base dim line's absolute perpendicular coordinate.
// (A fixed offset from p1 drifts off the base line whenever p1 and p2
// sit at different perpendicular positions.) (#151)
let d1 = p1 + self.perp * (self.dim_line_perp - p1.dot(self.perp));
let d2 = p2 + self.perp * (self.dim_line_perp - p2.dot(self.perp));
dim.definition_point = v3(d1);
dim.base.definition_point = v3(d1);
dim.base.text_middle_point = v3((d1 + d2) * 0.5);
dim.base.insertion_point = dim.base.text_middle_point;
dim.base.actual_measurement = dim.measurement();
// Advance chain: next dim's P1 = this dim's P2.
self.chain_p1 = p2;
CmdResult::CommitEntity(EntityType::Dimension(Dimension::Linear(dim)))
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
if !self.ready {
return None;
if self.base.take().is_some() {
CmdResult::NeedPoint
} else {
CmdResult::Cancel
}
// Preview / rubber-band geometry feeds an f32 GPU buffer, so drop to f32
// at this screen-only boundary.
let pt = pt.as_vec3();
let p1 = self.chain_p1.as_vec3();
let perp = self.perp.as_vec3();
let dim_line_perp = self.dim_line_perp as f32;
let dim_line_pt = p1 + perp * (dim_line_perp - p1.dot(perp));
let dim_line_pt2 = pt + perp * (dim_line_perp - pt.dot(perp));
Some(WireModel {
point_marker: None,
taper_widths: Vec::new(),
pattern_stations: Vec::new(),
world_width: 0.0,
depth_override: None,
display_visible: true,
plot_visible: true,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
dash_align_end: None,
text_verts: Vec::new(),
name: "dimcont_preview".into(),
points: vec![
[p1.x, p1.y, p1.z],
[dim_line_pt.x, dim_line_pt.y, dim_line_pt.z],
[f32::NAN, 0.0, 0.0],
[pt.x, pt.y, pt.z],
[dim_line_pt2.x, dim_line_pt2.y, dim_line_pt2.z],
[f32::NAN, 0.0, 0.0],
[dim_line_pt.x, dim_line_pt.y, dim_line_pt.z],
[dim_line_pt2.x, dim_line_pt2.y, dim_line_pt2.z],
],
points_low: Vec::new(),
color: WireModel::CYAN,
selected: false,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
aci: 0,
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
fill_tris: vec![],
fill_tris_low: Vec::new(),
})
}
fn wants_text_input(&self) -> bool {
self.base.is_some()
}
fn point_step_accepts_keywords(&self) -> bool {
self.base.is_some()
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
match text.trim().to_ascii_uppercase().as_str() {
"S" | "SELECT" => {
self.base = None;
Some(CmdResult::NeedPoint)
}
"U" | "UNDO" => Some(self.undo_one()),
_ => None,
}
}
fn on_undo_step(&mut self) -> Option<CmdResult> {
if self.history.is_empty() {
None
} else {
Some(self.undo_one())
}
}
fn on_mouse_move(&mut self, point: DVec3) -> Option<WireModel> {
self.build_dimension(point)
.map(|dimension| preview_for_dimension(&dimension))
}
}
fn v3(p: DVec3) -> Vector3 {
Vector3::new(p.x, p.y, p.z)
fn selected_linear_end(first: DVec3, second: DVec3, pick: Option<DVec3>) -> DVec3 {
pick.map_or(second, |point| {
if point.distance_squared(first) <= point.distance_squared(second) {
first
} else {
second
}
})
}
fn selected_angular_end(first: DVec3, second: DVec3, pick: Option<DVec3>) -> DVec3 {
pick.map_or(first, |point| {
if point.distance_squared(first) <= point.distance_squared(second) {
first
} else {
second
}
})
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["DIMCONTINUE"] }); // DimContinueCommand
fn build_linear(
first: DVec3,
second: DVec3,
rotation: f64,
perpendicular: DVec3,
line_coordinate: f64,
) -> Dimension {
let first_line = first + perpendicular * (line_coordinate - first.dot(perpendicular));
let second_line = second + perpendicular * (line_coordinate - second.dot(perpendicular));
let mut result = DimensionLinear::new(v3(first), v3(second));
result.rotation = rotation;
result.definition_point = v3(second_line);
result.base.definition_point = v3(second_line);
result.base.text_middle_point = v3((first_line + second_line) * 0.5);
result.base.insertion_point = result.base.text_middle_point;
result.base.actual_measurement = result.measurement();
Dimension::Linear(result)
}
fn angular2_vertex(source: &DimensionAngular2Ln) -> DVec3 {
let first = dv(source.first_point);
let first_direction = dv(source.second_point) - first;
let second = dv(source.angle_vertex);
let second_direction = dv(source.definition_point) - second;
line_intersection(first, first_direction, second, second_direction).unwrap_or(second)
}
fn line_intersection(a: DVec3, b: DVec3, c: DVec3, d: DVec3) -> Option<DVec3> {
let cross = b.x * d.y - b.y * d.x;
if cross.abs() <= 1.0e-12 {
return None;
}
let delta = c - a;
Some(a + b * ((delta.x * d.y - delta.y * d.x) / cross))
}
fn angular_definition_and_text(
vertex: DVec3,
previous: DVec3,
moving: DVec3,
radius: f64,
) -> (DVec3, DVec3) {
let start = previous.y.atan2(previous.x);
let mut sweep = moving.y.atan2(moving.x) - start;
while sweep <= -std::f64::consts::PI {
sweep += std::f64::consts::TAU;
}
while sweep > std::f64::consts::PI {
sweep -= std::f64::consts::TAU;
}
let point_at = |fraction: f64| {
let angle = start + sweep * fraction;
vertex + DVec3::new(angle.cos(), angle.sin(), 0.0) * radius
};
(point_at(2.0 / 3.0), point_at(0.5))
}
fn preview_for_dimension(dimension: &Dimension) -> WireModel {
let mut points = Vec::<[f64; 3]>::new();
match dimension {
Dimension::Linear(dimension) => linear_preview(
&mut points,
dv(dimension.first_point),
dv(dimension.second_point),
dimension.rotation,
dv(dimension.definition_point),
dv(dimension.base.text_middle_point),
dimension.base.actual_measurement,
),
Dimension::Angular2Ln(dimension) => {
let vertex = angular2_vertex(dimension);
angular_preview(
&mut points,
vertex,
dv(dimension.second_point) - vertex,
dv(dimension.definition_point) - vertex,
dv(dimension.dimension_arc),
dv(dimension.base.text_middle_point),
dimension.base.actual_measurement,
);
}
Dimension::Angular3Pt(dimension) => angular_preview(
&mut points,
dv(dimension.angle_vertex),
dv(dimension.first_point) - dv(dimension.angle_vertex),
dv(dimension.second_point) - dv(dimension.angle_vertex),
dv(dimension.definition_point),
dv(dimension.base.text_middle_point),
dimension.base.actual_measurement,
),
Dimension::Ordinate(dimension) => ordinate_preview(
&mut points,
dv(dimension.feature_location),
dv(dimension.leader_endpoint),
dimension.base.actual_measurement,
),
_ => {}
}
WireModel::solid_f64(
"dimcontinue_preview".to_string(),
points,
WireModel::CYAN,
false,
)
}
fn linear_preview(
points: &mut Vec<[f64; 3]>,
first: DVec3,
second: DVec3,
rotation: f64,
definition: DVec3,
text: DVec3,
measurement: f64,
) {
let axis = DVec3::new(rotation.cos(), rotation.sin(), 0.0);
let perpendicular = DVec3::new(-axis.y, axis.x, 0.0);
let coordinate = definition.dot(perpendicular);
let first_line = first + perpendicular * (coordinate - first.dot(perpendicular));
let second_line = second + perpendicular * (coordinate - second.dot(perpendicular));
segment(points, first, first_line);
segment(points, second, second_line);
segment(points, first_line, second_line);
arrow(points, first_line, axis, perpendicular, first_line.distance(second_line));
arrow(points, second_line, -axis, perpendicular, first_line.distance(second_line));
text_box(points, text, axis, perpendicular, measurement);
}
fn angular_preview(
points: &mut Vec<[f64; 3]>,
vertex: DVec3,
first: DVec3,
second: DVec3,
arc_point: DVec3,
text: DVec3,
measurement: f64,
) {
let radius = (arc_point - vertex).length().max(1.0e-9);
let start = first.y.atan2(first.x);
let mut sweep = second.y.atan2(second.x) - start;
while sweep <= -std::f64::consts::PI {
sweep += std::f64::consts::TAU;
}
while sweep > std::f64::consts::PI {
sweep -= std::f64::consts::TAU;
}
let first_end = vertex + normalized_or(first, DVec3::X) * radius;
let second_end = vertex + normalized_or(second, DVec3::Y) * radius;
segment(points, vertex, first_end);
segment(points, vertex, second_end);
let arc = cadkernel::geom2d::tessellate::arc(
[vertex.x, vertex.y],
radius,
start,
start + sweep,
vertex.z,
cadkernel::geom2d::tessellate::DEFAULT_SEGMENTS_PER_RADIAN,
);
points.extend(arc);
points.push([f64::NAN, f64::NAN, f64::NAN]);
let sign = sweep.signum();
let start_tangent = DVec3::new(-start.sin(), start.cos(), 0.0) * sign;
let end_angle = start + sweep;
let end_tangent = DVec3::new(end_angle.sin(), -end_angle.cos(), 0.0) * sign;
arrow(points, first_end, start_tangent, normalized_or(first, DVec3::X), radius);
arrow(points, second_end, end_tangent, normalized_or(second, DVec3::Y), radius);
let middle = start + sweep * 0.5;
let text_axis = normalized_or(DVec3::new(-middle.sin(), middle.cos(), 0.0), DVec3::X);
let text_perpendicular = DVec3::new(-text_axis.y, text_axis.x, 0.0);
text_box(points, text, text_axis, text_perpendicular, measurement);
}
fn ordinate_preview(
points: &mut Vec<[f64; 3]>,
feature: DVec3,
leader: DVec3,
measurement: f64,
) {
segment(points, feature, leader);
let axis = normalized_or(leader - feature, DVec3::Y);
let perpendicular = DVec3::new(-axis.y, axis.x, 0.0);
arrow(points, feature, axis, perpendicular, feature.distance(leader));
text_box(points, leader, perpendicular, axis, measurement);
}
fn arrow(
points: &mut Vec<[f64; 3]>,
tip: DVec3,
inward: DVec3,
perpendicular: DVec3,
span: f64,
) {
let inward = normalized_or(inward, DVec3::X);
let perpendicular = normalized_or(perpendicular, DVec3::Y);
let size = span.clamp(1.0, 100.0) * 0.035;
let back = tip + inward * size;
segment(points, tip, back + perpendicular * size * 0.4);
segment(points, tip, back - perpendicular * size * 0.4);
}
fn text_box(
points: &mut Vec<[f64; 3]>,
center: DVec3,
axis: DVec3,
perpendicular: DVec3,
measurement: f64,
) {
let digits = if measurement.abs() < 1.0 {
1.0
} else {
measurement.abs().log10().floor() + 1.0
};
let half_width = (digits + 2.0) * 0.12;
let half_height = 0.16;
let a = center - axis * half_width - perpendicular * half_height;
let b = center + axis * half_width - perpendicular * half_height;
let c = center + axis * half_width + perpendicular * half_height;
let d = center - axis * half_width + perpendicular * half_height;
points.extend([a.to_array(), b.to_array(), c.to_array(), d.to_array(), a.to_array()]);
points.push([f64::NAN, f64::NAN, f64::NAN]);
}
fn segment(points: &mut Vec<[f64; 3]>, first: DVec3, second: DVec3) {
points.push(first.to_array());
points.push(second.to_array());
points.push([f64::NAN, f64::NAN, f64::NAN]);
}
fn normalized_or(value: DVec3, fallback: DVec3) -> DVec3 {
if value.length_squared() > 1.0e-18 {
value.normalize()
} else {
fallback
}
}
fn dv(point: Vector3) -> DVec3 {
DVec3::new(point.x, point.y, point.z)
}
fn v3(point: DVec3) -> Vector3 {
Vector3::new(point.x, point.y, point.z)
}
inventory::submit!(crate::command::CommandRegistration { names: &["DIMCONTINUE"] });
@@ -140,6 +140,7 @@ impl JoggedRadiusDimensionCommand {
))),
association,
preserve_base_style: false,
keep_active: false,
}
}
}
+1
View File
@@ -188,6 +188,7 @@ impl CadCommand for LinearDimensionCommand {
entity,
association: DimensionAssociationInput::Infer(self.source_handle),
preserve_base_style: false,
keep_active: false,
}
}
}
+1
View File
@@ -117,6 +117,7 @@ impl CadCommand for OrdinateDimCommand {
)),
association: DimensionAssociationInput::Infer(None),
preserve_base_style: false,
keep_active: false,
}
}
}
+1
View File
@@ -112,6 +112,7 @@ impl CadCommand for RadiusDimensionCommand {
entity: source_plane.place_entity(EntityType::Dimension(Dimension::Radius(dim))),
association: DimensionAssociationInput::Infer(self.source_handle),
preserve_base_style: false,
keep_active: false,
}
}
}