fix(3d): move and paste ACIS solids to the right place

Solids were missing from the entity transform dispatch, so move / rotate /
scale / mirror were silently no-ops on a 3D solid (only its wires shifted)
and a pasted solid stayed at its original location. Add a Transformable impl
for Solid3D/Region/Body/Surface (delegating to acadrust, which now composes
the move into the ACIS body placement) and register them in the dispatcher.

Also make cross-drawing paste land at the cursor: the clipboard centroid is
measured in the source drawing's offset-relative frame, so correct the paste
translation by the source/target world_offset difference (zero within one
drawing). Bumps acadrust for the solid-geometry transform fixes.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-21 02:46:56 +03:00
1 parent e45064f8a8
commit de1f1c0e24
6 files changed
+49 -4

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+25 -2
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@@ -6,13 +6,36 @@
// fallback stays in sync; the caller (scene/mod.rs apply_grip) translates
// the MeshModel vertices to match.
use acadrust::entities::{Body, Region, Solid3D};
use acadrust::entities::{Body, Region, Solid3D, Surface};
use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, ro_prop as ro};
use crate::entities::traits::{Grippable, PropertyEditable};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
/// Shared transform for the ACIS volume entities. Translate / rotate / scale
/// delegate to acadrust (which composes the move into the solid's ACIS
/// placement), and mirror delegates via a reflection transform. Without this
/// the entity dispatcher treated solids as non-transformable, so a moved or
/// pasted solid stayed at its original ACIS placement.
macro_rules! impl_acis_transformable {
($ty:ty) => {
impl Transformable for $ty {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(self, t, |e, p1, p2| {
let m = crate::scene::view::transform::reflection_about_xy_line(p1, p2);
acadrust::Entity::apply_transform(e, &m);
});
}
}
};
}
impl_acis_transformable!(Solid3D);
impl_acis_transformable!(Region);
impl_acis_transformable!(Body);
impl_acis_transformable!(Surface);
// ── shared helpers ────────────────────────────────────────────────────────────
fn dvec3(v: &acadrust::types::Vector3) -> glam::DVec3 {
+1
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@@ -422,6 +422,7 @@ impl EntityTypeOps for EntityType {
Tolerance, Solid, Face3D, PolygonMesh, PolyfaceMesh, Mesh,
Table, MText, Point, Spline, Text, Viewport, Dimension,
Leader, MultiLeader, Underlay, Shape, Ole2Frame,
Solid3D, Region, Body, Surface,
],
_ => {},
)