forked from 1b-agent/opencadstudio-upstream
feat(pick): select frame-like entities by clicking inside them
Images, OLE frames, wipeouts, underlays, paper-space viewports and
drawing-view borders were selectable only on their outline. Each now
carries an interior pick surface (pick_tris over its rectangle, or the
triangulated clip polygon for a clipped underlay), ranked below edge
and fill hits so content drawn inside still wins the click. The
layout's own sheet ("overall") viewport is excluded — identified by
the Layout object's viewport link, since DWG files carry viewport
id = 0 and some center the sheet viewport off-origin — or it would
swallow every click over the real viewports beneath it. Drawing-view
borders draw nothing normally; they emit an invisible pick-only wire
whose rect outline appears while selected.
Co-Authored-By: Claude Fable 5 <[email protected]>
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@@ -624,9 +624,64 @@ pub(crate) fn tessellate_entity(
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line_weight_px,
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);
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}
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// Drawing-view borders are non-plotting aids: nothing is drawn.
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if let EntityType::ViewBorder(_) = e {
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return vec![];
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// Drawing-view borders are non-plotting aids: nothing is drawn normally,
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// but the view must still be click-selectable anywhere inside its
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// rectangle — emit an invisible pick-only wire carrying the border rect as
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// its interior pick surface. When selected, the rect outline is drawn so
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// the selection has visible feedback.
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if let EntityType::ViewBorder(b) = e {
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let (x0, y0) = (b.min[0], b.min[1]);
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let (x1, y1) = (b.max[0], b.max[1]);
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if !(x1 > x0 && y1 > y0) {
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return vec![];
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}
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let (pick_tris, pick_tris_low) =
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super::tessellate::points_to_ds(crate::entities::common::quad_pick_tris(&[
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[x0, y0, 0.0],
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[x1, y0, 0.0],
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[x1, y1, 0.0],
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[x0, y1, 0.0],
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]));
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let points: Vec<[f32; 3]> = if sel {
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vec![
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[x0 as f32, y0 as f32, 0.0],
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[x1 as f32, y0 as f32, 0.0],
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[x1 as f32, y1 as f32, 0.0],
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[x0 as f32, y1 as f32, 0.0],
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[x0 as f32, y0 as f32, 0.0],
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]
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} else {
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Vec::new()
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};
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return vec![WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris,
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pick_tris_low,
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dash_from_start: false,
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dash_align_end: None,
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text_verts: Vec::new(),
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name: h.value().to_string(),
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points,
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points_low: Vec::new(),
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color: WireModel::SELECTED,
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selected: sel,
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aci: 0,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![
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[x0, y0, 0.0],
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[x1, y1, 0.0],
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],
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aabb: [x0 as f32, y0 as f32, x1 as f32, y1 as f32],
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plinegen: true,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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}];
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}
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// ── Dimension baked-block fast path ─────────────────────────────────────
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@@ -1392,12 +1392,41 @@ pub fn tessellate(
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// f64 for the WireModel's double-single-era snap buffer.
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let snap_pts: Vec<(glam::DVec3, SnapHint)> =
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snap_pts.into_iter().map(|(p, h)| (p.as_dvec3(), h)).collect();
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// A paper-space viewport is a window, not a wireframe: give it an interior
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// pick surface so a click anywhere inside the frame selects it. Ranked
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// below edge and fill hits, so content drawn inside still wins the click.
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// The sheet ("overall") viewport is the layout's own invisible camera
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// frame covering the whole page — never pickable, or it would swallow
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// every click over the real viewports beneath it. It is identified by the
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// Layout object's viewport link (authoritative — DWG files carry id = 0
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// and this file class centres the sheet viewport off-origin, so neither
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// the id nor the geometry heuristic alone is reliable), with
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// `is_content_viewport` as the fallback classifier.
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let is_sheet_vp = |vp: &acadrust::entities::Viewport| {
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let h = vp.common.handle;
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document.objects.values().any(|obj| {
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matches!(obj, acadrust::objects::ObjectType::Layout(l) if l.viewport == h)
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}) || !crate::scene::Scene::is_content_viewport(vp)
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};
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let (pick_tris, pick_tris_low) = match entity {
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EntityType::Viewport(vp) if !is_sheet_vp(vp) => {
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let (cx, cy, cz) = (vp.center.x, vp.center.y, vp.center.z);
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let (hw, hh) = (vp.width / 2.0, vp.height / 2.0);
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points_to_ds(crate::entities::common::quad_pick_tris(&[
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[cx - hw, cy - hh, cz],
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[cx + hw, cy - hh, cz],
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[cx + hw, cy + hh, cz],
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[cx - hw, cy + hh, cz],
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]))
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}
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_ => (Vec::new(), Vec::new()),
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};
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vec![WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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pick_tris,
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pick_tris_low,
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dash_from_start: false,
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dash_align_end: None,
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text_verts: Vec::new(),
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