Add plugin host architecture and Storm Sewer add-on package

Generic plugin runtime (src/plugin/, HostSession, per-tab plugin_state, command router). QGIS-style add-on layout with plugin.toml and single PluginRegistration. Storm Sewer refactored as reference consumer with dispatch.rs, catchments, LandXML, headless tests (43 passing). Core update.rs decoupled from storm_sewer via CadCommand object-pick hooks. Docs: plugin-architecture.md, plugin-template, PR and issue-78 reply drafts.
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Michael Flynn committed 2026-06-09 13:41:21 -04:00
1 parent 1199895f0e
commit e46701456f
66 files changed
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@@ -7,9 +7,19 @@
use crate::scene::hatch_model::HatchModel;
use crate::scene::wire_model::WireModel;
use crate::scene::Scene;
use acadrust::{EntityType, Handle};
use glam::Vec3;
/// Domain object resolved under the cursor for C3D-style ObjectPick snapping.
#[derive(Clone, Copy, Debug)]
pub struct ObjectPickHit {
pub handle: Handle,
pub x: f64,
pub y: f64,
pub label: &'static str,
}
// ── Transform ─────────────────────────────────────────────────────────────
/// A geometric transformation applied to existing entities.
@@ -267,6 +277,44 @@ pub trait CadCommand: Send {
CmdResult::Cancel
}
/// Point-click pick of domain objects (wire hit-test often misses small markers).
fn needs_structure_point_pick(&self) -> bool {
false
}
/// Resolve a domain object near `(x, y)` while `needs_structure_point_pick()` is active.
fn resolve_object_pick(&self, _scene: &Scene, _x: f64, _y: f64) -> Option<ObjectPickHit> {
None
}
/// Preview wires while hovering during object-point pick.
fn object_pick_hover_previews(&self, _scene: &Scene, _cursor: Vec3) -> Vec<WireModel> {
vec![]
}
/// Message when `resolve_object_pick` returns none on click.
fn object_pick_miss_message(&self) -> &'static str {
"No object near click."
}
/// Called when `needs_structure_point_pick()` is true and a structure is found near the click.
fn on_structure_pick(&mut self, _handle: Handle, _pt: Vec3) -> CmdResult {
CmdResult::Cancel
}
/// Extra acquisition previews during entity pick (besides `on_hover_entity`).
fn entity_pick_acquire_previews(&self, _scene: &Scene, _handle: Handle) -> Vec<WireModel> {
vec![]
}
/// Acquisition hint label during entity pick hover.
fn entity_pick_acquire_hint(&self, _handle: Handle) -> Option<&'static str> {
None
}
/// Hover label for C3D-style object acquisition (e.g. "Inlet" under cursor).
fn set_acquisition_hint(&mut self, _hint: Option<&str>) {}
/// Called after `CmdResult::ReplaceEntity` is applied to the document.
/// `old` is the erased handle; `new_handles` are the handles assigned to the replacement entities.
/// Commands that stay active across replaces should update their internal snapshots here.
@@ -367,7 +415,13 @@ pub trait CadCommand: Send {
self.on_point(hit)
}
/// Called by update.rs after `on_entity_pick` to inject the cloned entity into commands
/// When true, `update.rs` injects the picked entity before calling
/// `on_entity_pick` (required when the pick handler reads injected state).
fn inject_before_entity_pick(&self) -> bool {
false
}
/// Called by update.rs to inject the cloned entity into commands
/// that need to read/modify it (e.g. DIMTEDIT, MLEADERADD, MLEADERREMOVE).
/// Default: no-op.
fn inject_picked_entity(&mut self, _entity: acadrust::EntityType) {}