feat(select): orange hover / blue selection highlight for all objects

Solids (meshes) now tint on rollover and selection: hover washes orange,
selection washes blue, with selection winning when both apply. Meshes
re-upload their tint when the highlight set changes, and the rollover pick
now also hits shaded solid bodies and hatches (mirroring the click-select
order: wire → hatch → block hatch → solid).

Wires get the same scheme: the selection xray overlay recolours selected
entities blue and the hovered entity orange (previously both blue). Drops
the now-unused highlight_handles union helper and its cache.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-19 09:33:53 +03:00
1 parent c6b3975fd4
commit e7eeff5945
6 files changed
+134 -60

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@@ -2639,8 +2639,28 @@ impl OpenCADStudio {
};
let view_proj = self.tabs[i].scene.camera.borrow().view_proj(bounds);
let all_wires = self.tabs[i].scene.hit_test_wires();
// Mirror the click-selection pick order so the rollover
// highlights every selectable object: wire → hatch →
// block-internal hatch → shaded 3D solid body.
let hovered = scene::pick::hit_test::click_hit(p, &all_wires[..], view_proj, bounds)
.and_then(|s| Scene::handle_from_wire_name(s));
.and_then(|s| Scene::handle_from_wire_name(s))
.or_else(|| {
scene::pick::hit_test::click_hit_hatch(
p,
&self.tabs[i].scene.visible_hatches_for_click(),
view_proj,
bounds,
)
})
.or_else(|| {
scene::pick::hit_test::click_hit_insert_hatch(
p,
&self.tabs[i].scene.insert_hatches_for_click(),
view_proj,
bounds,
)
})
.or_else(|| self.tabs[i].scene.mesh_click_hit(p, view_proj, bounds));
self.tabs[i].scene.set_hover_highlight(hovered);
} else {
// Suppress the rollover during a command or a drag.