perf: make edit history incremental

Replace full-document snapshots with Arc first-touch deltas and batch cache invalidation. Reuse interaction and GPU category caches across unrelated edits.
This commit is contained in:
Hakan Seven committed 2026-07-24 23:25:33 +03:00
1 parent 90714d34b2
commit ea93e169ea
19 files changed
+979 -339

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+209 -75
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@@ -177,7 +177,7 @@ pub struct UndoRecording {
/// so repeated touches within one command keep the true pre-command state).
/// A value of `None` marks an entity *added* by the command (no prior
/// state). `order` preserves first-touch order for a deterministic delta.
before: HashMap<Handle, Option<EntityType>>,
before: HashMap<Handle, Option<Arc<EntityType>>>,
order: Vec<Handle>,
poisoned: bool,
}
@@ -197,7 +197,7 @@ impl UndoRecording {
/// order. A `None` before-image means the entity was added by the command.
/// The app pairs each with the entity's current (after) state to build the
/// invertible delta entry.
pub fn into_before_images(mut self) -> Vec<(Handle, Option<EntityType>)> {
pub fn into_before_images(mut self) -> Vec<(Handle, Option<Arc<EntityType>>)> {
self.order
.drain(..)
.map(|h| (h, self.before.remove(&h).flatten()))
@@ -983,6 +983,16 @@ pub struct Scene {
Arc<crate::scene::pick::interaction_index::InteractionIndex>,
)>,
>,
/// Large resident interaction index kept as an immutable base across small
/// entity edits. Geometry-journal handles form a tombstone/delta overlay;
/// the exact index is rebuilt only after the overlay grows too large.
interaction_base_index_cache: RefCell<
Option<(
u64,
u64,
Arc<crate::scene::pick::interaction_index::InteractionIndex>,
)>,
>,
/// Auxiliary broad phase for objects that have no wire representation:
/// hatch-only and solid-only block instances.
interaction_handle_index_cache: RefCell<
@@ -1286,6 +1296,7 @@ impl Scene {
selection_generation: 0,
wire_cache: RefCell::new(None),
interaction_index_cache: RefCell::new(Vec::new()),
interaction_base_index_cache: RefCell::new(None),
interaction_handle_index_cache: RefCell::new(None),
interaction_aux_work_cache: std::cell::Cell::new(None),
sort_cache: RefCell::new(None),
@@ -1585,7 +1596,7 @@ impl Scene {
/// is `None` for a freshly added entity. No-op when not recording — the
/// callers guard with [`Scene::is_recording_undo`] so the clone is skipped
/// entirely on the common (no-recording) path.
pub(crate) fn record_undo_before(&mut self, handle: Handle, before: Option<EntityType>) {
pub(crate) fn record_undo_before(&mut self, handle: Handle, before: Option<Arc<EntityType>>) {
if let Some(rec) = self.undo_recording.as_mut() {
if !rec.before.contains_key(&handle) {
rec.order.push(handle);
@@ -1606,35 +1617,14 @@ impl Scene {
/// Re-apply one side of an entity delta to the document. For each
/// `(handle, before, after)`, install the chosen `target` — `before` when
/// `undo`, `after` on redo: overwrite the entity in place, re-insert it with
/// its original handle, or remove it — reseeding the per-handle derived
/// caches so fills/meshes follow. Returns the exact per-handle change list
/// for the caller to report via [`Scene::bump_entities`]; it does not bump,
/// touch the selection, or rebuild any whole-document cache.
///
/// `remove_entity` leaves a handle dangling in its owner block record's
/// `entity_handles` (harmless — a render/save lookup miss is skipped), so a
/// re-insert's `add_entity` push would make it appear twice and emit the
/// entity twice on save. Every to-be-re-inserted handle is therefore
/// stripped from the block records in one pass first, leaving exactly one
/// entry after the re-insert.
/// its original handle, or remove it. Returns the exact per-handle change
/// list; derived-cache reseeding and the geometry bump are deferred so a
/// multi-step undo/redo can process each final handle only once.
pub(crate) fn apply_entity_delta(
&mut self,
entities: &[(Handle, Option<EntityType>, Option<EntityType>)],
entities: &[(Handle, Option<Arc<EntityType>>, Option<Arc<EntityType>>)],
undo: bool,
) -> Vec<(Handle, ChangeKind)> {
let reinsert: HashSet<Handle> = entities
.iter()
.filter_map(|(h, before, after)| {
let target = if undo { before } else { after };
(target.is_some() && self.document.get_entity(*h).is_none()).then_some(*h)
})
.collect();
if !reinsert.is_empty() {
for br in self.document.block_records.iter_mut() {
br.entity_handles.retain(|h| !reinsert.contains(h));
}
}
let mut changes: Vec<(Handle, ChangeKind)> = Vec::with_capacity(entities.len());
for (h, before, after) in entities {
let target = if undo { before } else { after };
@@ -1642,52 +1632,25 @@ impl Scene {
match target {
Some(ent) => {
if existed {
if let Some(slot) = self.document.get_entity_mut(*h) {
*slot = ent.clone();
}
let _ = self.document.replace_entity_arc(*h, Arc::clone(ent));
changes.push((*h, ChangeKind::Modified));
} else {
// Re-insert with the original handle: the stored image
// keeps it, and document.add_entity honours a preset,
// non-null handle (routing to its owner block record).
let _ = self.document.add_entity(ent.clone());
// Removal keeps the original block membership in place;
// restoring only the flat storage avoids an O(all block
// members) scan and cannot duplicate the owner link.
let _ = self.document.restore_entity_arc(Arc::clone(ent));
changes.push((*h, ChangeKind::Added));
}
self.reseed_derived_caches(*h);
}
None => {
if existed {
self.document.remove_entity(*h);
// Drops the now-absent entity's hatch/image/mesh caches.
self.reseed_derived_caches(*h);
self.document.remove_entity_arc(*h);
changes.push((*h, ChangeKind::Removed));
}
}
}
}
// Integrity net: no re-inserted handle may appear more than once across
// the block records (a duplicate would emit the entity twice on save).
// Debug-only, and skipped entirely when nothing was re-inserted (the
// common transform/property-edit case).
#[cfg(debug_assertions)]
if !reinsert.is_empty() {
let mut counts: HashMap<Handle, u32> = HashMap::default();
for br in self.document.block_records.iter() {
for h in &br.entity_handles {
if reinsert.contains(h) {
*counts.entry(*h).or_default() += 1;
}
}
}
for (h, c) in counts {
debug_assert!(
c <= 1,
"delta re-insert duplicated handle {h:?} in block records ({c}×)"
);
}
}
changes
}
@@ -1853,6 +1816,41 @@ impl Scene {
}
}
/// Recolour only the named cached solids after a property edit.
pub fn recolor_meshes_for_handles(&mut self, handles: &[Handle]) {
let bg = self.bg_color;
let colors: HashMap<Handle, [f32; 4]> = handles
.iter()
.filter_map(|&handle| {
self.document.get_entity(handle).map(|entity| {
let mut color = self.render_style(entity).0;
if self
.refedit_keep
.as_ref()
.is_some_and(|keep| !keep.contains(&handle))
{
color = crate::scene::cache::block_cache::fade_toward_bg(color, bg);
}
(handle, color)
})
})
.collect();
for handle in handles {
let Some(color) = colors.get(handle) else {
continue;
};
if let Some(set) = self.meshes.get_mut(handle) {
for lod in &mut set.lods {
lod.color = *color;
}
} else if let Some(set) = self.block_meshes.get_mut(handle) {
for lod in &mut set.lods {
lod.color = *color;
}
}
}
}
/// Enter / leave the REFEDIT fade. `keep` holds the edited entities (left
/// bright); everything else renders faded. Re-tessellates wires and
/// recolours solids so the change shows immediately. (#136)
@@ -4572,6 +4570,13 @@ impl Scene {
let entry = cache.remove(position);
let index = Arc::clone(&entry.3);
cache.push(entry);
if self.current_layout == "Model" {
*self.interaction_base_index_cache.borrow_mut() = Some((
self.geometry_epoch,
self.interaction_space_key(),
Arc::clone(&index),
));
}
return index;
}
}
@@ -4586,9 +4591,118 @@ impl Scene {
if cache.len() > MAX_CACHED_SOURCES {
cache.remove(0);
}
if self.current_layout == "Model" {
*self.interaction_base_index_cache.borrow_mut() = Some((
self.geometry_epoch,
self.interaction_space_key(),
Arc::clone(&index),
));
}
index
}
const INTERACTION_OVERLAY_MAX_HANDLES: usize = 2_048;
fn interaction_overlay_base(
&self,
) -> Option<(
Arc<crate::scene::pick::interaction_index::InteractionIndex>,
Vec<(Handle, ChangeKind)>,
)> {
let space_key = self.interaction_space_key();
let (epoch, index) = {
let cache = self.interaction_base_index_cache.borrow();
let (epoch, cached_space, index) = cache.as_ref()?;
if *epoch == self.geometry_epoch || *cached_space != space_key {
return None;
}
(*epoch, Arc::clone(index))
};
let changes = self.replay_since(epoch)?;
(changes.len() <= Self::INTERACTION_OVERLAY_MAX_HANDLES).then_some((index, changes))
}
fn interaction_overlay_wires(
&self,
base_handles: impl IntoIterator<Item = u64>,
changes: &[(Handle, ChangeKind)],
) -> Arc<Vec<WireModel>> {
let changed: HashSet<Handle> = changes.iter().map(|(handle, _)| *handle).collect();
let mut handles: HashSet<Handle> = base_handles
.into_iter()
.map(Handle::new)
.filter(|handle| !changed.contains(handle))
.collect();
handles.extend(changes.iter().filter_map(|(handle, kind)| {
(!matches!(kind, ChangeKind::Removed)).then_some(*handle)
}));
let memo = self.resident_tess_memo.borrow();
let mut wires = Vec::new();
let mut misses = Vec::new();
for handle in handles {
if self.document.get_entity(handle).is_none() {
continue;
}
if let Some(entity_wires) = memo.get(&handle) {
wires.extend(entity_wires.iter().cloned());
} else {
misses.push(handle);
}
}
drop(memo);
if !misses.is_empty() {
wires.extend(self.wire_models_for(&misses));
}
Arc::new(wires)
}
fn indexed_interaction_candidates_xy(
&self,
wires: Arc<Vec<WireModel>>,
aabb: [f64; 4],
) -> crate::scene::pick::interaction_index::InteractionCandidates {
if let Some((base, changes)) = self.interaction_overlay_base() {
let handles = base.query_wire_handles_xy(aabb);
let local = self.interaction_overlay_wires(handles, &changes);
let local_index =
crate::scene::pick::interaction_index::InteractionIndex::build(&local);
return local_index.query_xy(local, aabb);
}
self.interaction_index(&wires).query_xy(wires, aabb)
}
fn indexed_interaction_candidates_screen(
&self,
wires: Arc<Vec<WireModel>>,
screen_rect: [f32; 4],
view_rot: glam::Mat4,
eye: glam::DVec3,
bounds: iced::Rectangle,
) -> crate::scene::pick::interaction_index::InteractionCandidates {
if let Some((base, changes)) = self.interaction_overlay_base() {
let handles = base.query_wire_handles_screen(screen_rect, view_rot, eye, bounds);
let local = self.interaction_overlay_wires(handles, &changes);
let local_index =
crate::scene::pick::interaction_index::InteractionIndex::build(&local);
return local_index.query_screen(local, screen_rect, view_rot, eye, bounds);
}
self.interaction_index(&wires)
.query_screen(wires, screen_rect, view_rot, eye, bounds)
}
fn indexed_interaction_pick_radius(
&self,
wires: &Arc<Vec<WireModel>>,
base_radius_px: f32,
) -> f32 {
if let Some((base, _)) = self.interaction_overlay_base() {
base.pick_radius_px(base_radius_px)
} else {
self.interaction_index(wires).pick_radius_px(base_radius_px)
}
}
fn interaction_source_is_resident(
&self,
wires: &Arc<Vec<WireModel>>,
@@ -4611,11 +4725,33 @@ impl Scene {
) -> Arc<crate::scene::pick::interaction_index::InteractionHandleIndex> {
let space_key = self.interaction_space_key();
{
let cache = self.interaction_handle_index_cache.borrow();
if let Some((epoch, cached_space, index)) = cache.as_ref() {
if *epoch == self.geometry_epoch && *cached_space == space_key {
return Arc::clone(index);
let reuse = {
let cache = self.interaction_handle_index_cache.borrow();
match cache.as_ref() {
Some((epoch, cached_space, index))
if *cached_space == space_key
&& self.category_cache_valid(*epoch, |handle| {
self.hatches.contains_key(&handle)
|| self.meshes.contains_key(&handle)
|| self.block_meshes.contains_key(&handle)
|| matches!(
self.document.get_entity(handle),
Some(EntityType::Insert(_))
)
}) =>
{
Some(Arc::clone(index))
}
_ => None,
}
};
if let Some(index) = reuse {
if let Some((epoch, _, _)) =
self.interaction_handle_index_cache.borrow_mut().as_mut()
{
*epoch = self.geometry_epoch;
}
return index;
}
}
let mut entries: Vec<(u64, [f64; 6])> = Vec::new();
@@ -4708,9 +4844,8 @@ impl Scene {
{
return crate::scene::pick::interaction_index::InteractionCandidates::all(wires);
}
let index = self.interaction_index(&wires);
let radius_px = if include_line_weight {
index.pick_radius_px(radius_px)
self.indexed_interaction_pick_radius(&wires, radius_px)
} else {
radius_px
};
@@ -4728,7 +4863,7 @@ impl Scene {
(1.0 - ndc.y) * 0.5 * bounds.height,
);
let radius = radius_px.max(0.0);
return index.query_screen(
return self.indexed_interaction_candidates_screen(
wires,
[
screen.x - radius,
@@ -4758,7 +4893,7 @@ impl Scene {
cursor.x + radius,
cursor.y + radius,
];
index.query_xy(wires, query)
self.indexed_interaction_candidates_xy(wires, query)
}
/// Shared rectangular broad phase for box/lasso/fence and command windows.
@@ -4782,10 +4917,9 @@ impl Scene {
return crate::scene::pick::interaction_index::InteractionCandidates::all(wires);
}
if flat_ortho {
self.interaction_index(&wires).query_xy(wires, aabb)
self.indexed_interaction_candidates_xy(wires, aabb)
} else {
self.interaction_index(&wires)
.query_screen(wires, screen_rect, view_rot, eye, bounds)
self.indexed_interaction_candidates_screen(wires, screen_rect, view_rot, eye, bounds)
}
}
@@ -4820,7 +4954,7 @@ impl Scene {
pub fn interaction_handles_in_world_aabb(&self, aabb: [f64; 4]) -> HashSet<Handle> {
let wires = self.hit_test_wires();
let candidates = self.interaction_index(&wires).query_xy(wires, aabb);
let candidates = self.indexed_interaction_candidates_xy(wires, aabb);
let mut handles: HashSet<Handle> = candidates
.iter()
.filter_map(|wire| Self::handle_from_wire_name(&wire.name))
@@ -6179,11 +6313,11 @@ mod delta_undo_tests {
fn build_delta(
scene: &Scene,
rec: UndoRecording,
) -> Vec<(Handle, Option<EntityType>, Option<EntityType>)> {
) -> Vec<(Handle, Option<Arc<EntityType>>, Option<Arc<EntityType>>)> {
rec.into_before_images()
.into_iter()
.map(|(h, before)| {
let after = scene.document.get_entity(h).cloned();
let after = scene.document.get_entity_arc(h);
(h, before, after)
})
.collect()