PDF follow-ups: import layers, arcs and joins, names, background, page placement, snaps

- Unlayered raster images go with the PDF layer drawn last before them.
- Circular Bezier arcs import as arcs: bulged polyline segments with Join,
  ARC entities without it; straight chains still join.
- Imported PNGs go to "PDF Images" next to the PDF; import blocks are
  numbered imp31, imp32, ...
- Background darkness is its HSL lightness below one half.
- All chosen pages attach at the same insertion point.
- PDF geometry snaps as separate pieces: centre from the rim, intersections
  and perpendiculars.
- Automation: snap query with an optional base point.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
ramox81andClaude Opus 5.5 committed 2026-09-25 10:33:48 +03:00
1 parent 857f2f2e58
commit edbbc9d135
10 files changed
+347 -63

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@@ -2872,6 +2872,49 @@ impl OpenCADStudio {
)
}
/// The object snap the cursor would get over `world` in the model view,
/// through the same candidate gathering and snapper as a cursor move
/// (automation's `snap` query).
pub(in crate::app) fn snap_query(
&mut self,
i: usize,
world: glam::DVec3,
from: Option<glam::DVec3>,
) -> Option<crate::snap::SnapResult> {
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
if vw <= 1.0 || vh <= 1.0 {
return None;
}
let tile_b = self.tabs[i].scene.active_model_tile_bounds(vw, vh);
let bounds = iced::Rectangle {
x: 0.0,
y: 0.0,
width: tile_b.width,
height: tile_b.height,
};
let (view_rot, eye, px) = {
let cam = self.tabs[i].scene.camera.borrow();
(cam.view_proj_rte(bounds), cam.eye(), cam.project(world, bounds)?)
};
let p = Point::new(px.x, px.y);
let raw = self.cursor_model_point(i, &None, p, bounds);
let all_wires = self.tabs[i].scene.hit_test_wires();
let candidates = self.tabs[i].scene.interaction_candidates_near(
all_wires,
raw,
view_rot,
eye,
bounds,
self.snapper.osnap_radius_px,
);
// Perpendicular and tangent measure from `from`, else the running
// command's last point.
self.snapper.from_point = from.or(self.last_point).map(|p| p.as_vec3());
let (go, gr) = self.drafting_grid_basis(i);
self.snapper
.snap(raw, p, &candidates, view_rot, eye, bounds, go, gr, None)
}
/// Apply one frame of a UCS-icon grip drag: map the cursor onto the active
/// UCS plane (so the move stays in-plane) and either slide the origin there
/// or rotate the chosen axis to point at it, keeping a right-handed frame