Merge current main with division marker support

This commit is contained in:
ramox81 committed 2026-09-11 15:23:05 +03:00
commit f076db6d53
160 files changed
+16859 -16176

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+19 -39
View File
@@ -182,18 +182,14 @@ fn boundary_centroid(h: &Hatch) -> Option<(f64, f64)> {
(n > 0.0).then(|| (sx / n, sy / n))
}
/// Scale the stored, final hatch-pattern geometry around the pattern origin.
/// Scale a catalog pattern about its intrinsic coordinate origin.
/// Pattern lines loaded from DXF/DWG are rendered prebaked, so their metadata
/// scale is not applied again by the renderer.
pub(crate) fn scale_pattern_geometry(
pattern: &mut acadrust::entities::HatchPattern,
factor: f64,
) {
let (origin_x, origin_y) = pattern
.lines
.first()
.map(|line| (line.base_point.x, line.base_point.y))
.unwrap_or((0.0, 0.0));
let (origin_x, origin_y) = (0.0, 0.0);
for line in pattern.lines.iter_mut() {
line.base_point.x = origin_x + (line.base_point.x - origin_x) * factor;
line.base_point.y = origin_y + (line.base_point.y - origin_y) * factor;
@@ -205,18 +201,14 @@ pub(crate) fn scale_pattern_geometry(
}
}
/// Rotate the stored, final hatch-pattern geometry around the pattern origin.
/// Rotate a catalog pattern about its intrinsic coordinate origin.
/// This keeps the line angle, base point and world-space offset in sync.
pub(crate) fn rotate_pattern_geometry(
pattern: &mut acadrust::entities::HatchPattern,
angle: f64,
) {
let (sin, cos) = angle.sin_cos();
let (origin_x, origin_y) = pattern
.lines
.first()
.map(|line| (line.base_point.x, line.base_point.y))
.unwrap_or((0.0, 0.0));
let (origin_x, origin_y) = (0.0, 0.0);
for line in pattern.lines.iter_mut() {
line.angle += angle;
let (x, y) = (
@@ -613,7 +605,7 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
_ => h.pattern_type,
};
if requested != h.pattern_type {
let old_origin = h.pattern.lines.first().map(|line| line.base_point);
let old_origin = h.pattern_origin();
h.pattern_type = requested;
h.is_solid = false;
match requested {
@@ -629,15 +621,7 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
crate::scene::model::hatch_patterns::build_dxf_pattern(entry);
scale_pattern_geometry(&mut pattern, h.pattern_scale);
rotate_pattern_geometry(&mut pattern, h.pattern_angle);
if let (Some(old), Some(new)) =
(old_origin, pattern.lines.first().map(|line| line.base_point))
{
translate_pattern_geometry(
&mut pattern,
old.x - new.x,
old.y - new.y,
);
}
translate_pattern_geometry(&mut pattern, old_origin.x, old_origin.y);
h.pattern = pattern;
}
}
@@ -695,7 +679,7 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
"pattern_angle" => {
let angle = v.to_radians();
let delta = angle - h.pattern_angle;
rotate_pattern_geometry(&mut h.pattern, delta);
h.rotate_pattern_about_origin(delta);
h.pattern_angle = angle;
}
// The stored pattern lines are the FINAL rendered geometry (offsets,
@@ -706,7 +690,7 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
let old = h.pattern_scale;
if old > 1e-12 {
let k = v / old;
scale_pattern_geometry(&mut h.pattern, k);
h.scale_pattern_about_origin(k);
}
h.pattern_scale = v;
}
@@ -724,19 +708,17 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
}
// Origin rows are relative offsets and return to zero after commit.
"origin_x" => {
for line in h.pattern.lines.iter_mut() {
line.base_point.x += v;
}
let origin = h.pattern_origin();
h.set_pattern_origin(acadrust::types::Vector2::new(origin.x + v, origin.y));
}
"origin_y" => {
for line in h.pattern.lines.iter_mut() {
line.base_point.y += v;
}
let origin = h.pattern_origin();
h.set_pattern_origin(acadrust::types::Vector2::new(origin.x, origin.y + v));
}
"iso_pen_width" if v > 0.0 => {
let old = h.pattern_scale;
if old > 1e-12 {
scale_pattern_geometry(&mut h.pattern, v / old);
h.scale_pattern_about_origin(v / old);
}
h.pattern_scale = v;
}
@@ -876,10 +858,8 @@ impl Grippable for Hatch {
GripApply::Absolute(point) => (point.x - gx, point.y - gy),
GripApply::Translate(delta) => (delta.x, delta.y),
};
for line in self.pattern.lines.iter_mut() {
line.base_point.x += dx;
line.base_point.y += dy;
}
let origin = self.pattern_origin();
self.set_pattern_origin(acadrust::types::Vector2::new(origin.x + dx, origin.y + dy));
return;
}
id += 1;
@@ -1005,11 +985,11 @@ impl Grippable for Hatch {
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
use crate::scene::model::object::GripMenuAction as A;
if grip_id == 0 && matches!(action, A::OriginPoint) {
if let (Some((gx, gy)), Some((ox, oy))) = (
if let (Some((gx, gy)), Some((_ox, _oy))) = (
boundary_centroid(self),
self.pattern.lines.first().map(|line| (line.base_point.x, line.base_point.y)),
) {
translate_pattern_geometry(&mut self.pattern, gx - ox, gy - oy);
self.set_pattern_origin(acadrust::types::Vector2::new(gx, gy));
}
}
}
@@ -1038,14 +1018,14 @@ impl Grippable for Hatch {
A::HatchAngle => {
let angle = value.to_radians();
let delta = angle - self.pattern_angle;
rotate_pattern_geometry(&mut self.pattern, delta);
self.rotate_pattern_about_origin(delta);
self.pattern_angle = angle;
}
A::HatchScale => {
if value > 0.0 {
if self.pattern_scale > 1e-12 {
let factor = value / self.pattern_scale;
scale_pattern_geometry(&mut self.pattern, factor);
self.scale_pattern_about_origin(factor);
}
self.pattern_scale = value;
}
+164 -17
View File
@@ -53,9 +53,16 @@ fn spline_curve(spline: &Spline) -> Option<NurbsCurve3> {
fn axis_frame(helix: &Helix) -> Option<(Vec3, Vec3, Vec3)> {
let base = point(helix.axis_base_point);
let axis = point(helix.axis_vector).normalize()?;
let radial = point(helix.start_point) - base;
let start_direction = (radial - axis * radial.dot(axis)).normalize()?;
Some((base, axis, start_direction))
let tangent = spline_curve(&helix.spline)
.map(|curve| Vec3::from(curve.tangent_at(0.0)))
.and_then(Vec3::normalize)
.or_else(|| perpendicular(axis))?;
let (axis, radial, _) = HelixCurve::frame_from_points(base.to_array(),point(helix.axis_vector).to_array(),point(helix.start_point).to_array(),tangent.to_array())?;
Some((base,Vec3::from(axis),Vec3::from(radial)))
}
fn base_radius(helix: &Helix) -> Option<f64> {
radius_from_axis(helix, point(helix.start_point))
}
fn radius_from_axis(helix: &Helix, value: Vec3) -> Option<f64> {
@@ -65,6 +72,7 @@ fn radius_from_axis(helix: &Helix, value: Vec3) -> Option<f64> {
}
fn top_radius(helix: &Helix) -> f64 {
if helix.turns == 0.0 { return helix.radius; }
spline_curve(&helix.spline)
.map(|curve| Vec3::from(curve.point_at(1.0)))
.and_then(|endpoint| radius_from_axis(helix, endpoint))
@@ -77,7 +85,7 @@ fn kernel_curve(helix: &Helix, top_radius: f64) -> Option<HelixCurve> {
base_center: base.to_array(),
axis_direction: axis.to_array(),
start_direction: start_direction.to_array(),
base_radius: helix.radius,
base_radius: base_radius(helix)?,
top_radius,
height: helix.turns * helix.turn_height,
turns: helix.turns,
@@ -89,6 +97,36 @@ fn kernel_curve(helix: &Helix, top_radius: f64) -> Option<HelixCurve> {
})
}
/// Reverse generating parameters together with the exact stored spline.
pub(crate) fn reversed(helix: &Helix) -> Option<Helix> {
let original_curve = spline_curve(&helix.spline)?;
let parameters = kernel_curve(helix, top_radius(helix))?.reversed()?;
let mut result = helix.clone();
result.axis_base_point = vector(Vec3::from(parameters.base_center));
result.axis_vector = vector(Vec3::from(parameters.axis_direction));
result.start_point = vector(Vec3::from(original_curve.point_at(1.0)));
result.radius = parameters.top_radius;
// Reverse the evaluated curve itself instead of fitting it again.
let reversed_curve = original_curve.reversed()?;
result.spline.control_points = reversed_curve
.control_points()
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
result.spline.fit_points.reverse();
result.spline.weights = if helix.spline.weights.is_empty() {
Vec::new()
} else {
reversed_curve.weights().to_vec()
};
result.spline.knots = reversed_curve.knots().to_vec();
let begin = helix.spline.begin_tangent;
let end = helix.spline.end_tangent;
result.spline.begin_tangent = Vector3::new(-end.x, -end.y, -end.z);
result.spline.end_tangent = Vector3::new(-begin.x, -begin.y, -begin.z);
Some(result)
}
fn projected_direction(direction: Vec3, axis: Vec3) -> Option<Vec3> {
(direction - axis * direction.dot(axis)).normalize()
}
@@ -105,12 +143,18 @@ fn perpendicular(axis: Vec3) -> Option<Vec3> {
}
fn rebuild(helix: &mut Helix, top_radius: f64) -> bool {
let Some(curve) = kernel_curve(helix, top_radius) else {
rebuild_with_radial(helix, top_radius, None)
}
fn rebuild_with_radial(helix: &mut Helix, top_radius: f64, radial: Option<Vec3>) -> bool {
let Some(mut curve) = kernel_curve(helix, top_radius) else {
return false;
};
if let Some(radial) = radial { curve.start_direction = radial.to_array(); }
let Some(nurbs) = curve.nurbs() else {
return false;
};
helix.radius = top_radius;
helix.spline.degree = nurbs.degree() as i32;
helix.spline.knots = nurbs.knots().to_vec();
helix.spline.control_points = nurbs
@@ -127,7 +171,7 @@ fn rebuild(helix: &mut Helix, top_radius: f64) -> bool {
helix.spline.flags.closed = false;
helix.spline.flags.periodic = false;
helix.spline.flags.rational = nurbs.is_rational();
helix.spline.flags.planar = false;
helix.spline.flags.planar = curve.height == 0.0;
helix.spline.flags.linear = false;
true
}
@@ -194,7 +238,7 @@ fn properties(helix: &Helix) -> Vec<PropSection> {
edit(t!("Height").as_ref(), "height", height),
edit(t!("Turns").as_ref(), "turns", helix.turns),
edit(t!("Turn height").as_ref(), "turn_height", helix.turn_height),
edit(t!("Base radius").as_ref(), "base_radius", helix.radius),
edit(t!("Base radius").as_ref(), "base_radius", base_radius(helix).unwrap_or(0.0)),
edit(t!("Top radius").as_ref(), "top_radius", top_radius),
choice(t!("Twist").as_ref(), "twist", &twist, &twist_options),
ro(t!("Turn slope").as_ref(), "turn_slope", format_angle(turn_slope)),
@@ -249,10 +293,15 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
helix.axis_base_point = vector(base);
helix.start_point = vector(point(helix.start_point) + delta);
}
"height" if number.abs() > EPSILON => {
"height" => {
if helix.turns == 0.0 && number != 0.0 {
return;
}
if number < 0.0 { helix.axis_vector = vector(-point(helix.axis_vector)); }
let number = number.abs();
if helix.constraint == HelixConstraint::TurnHeight && helix.turn_height.abs() > EPSILON {
let turns = number / helix.turn_height;
if turns <= EPSILON {
if turns < 0.0 {
return;
}
helix.turns = turns;
@@ -260,16 +309,18 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
helix.turn_height = number / helix.turns.max(EPSILON);
}
}
"turns" if number > EPSILON => {
if helix.constraint == HelixConstraint::TurnHeight {
"turns" if number >= 0.0 => {
if number == 0.0 { helix.turns = 0.0; }
else if helix.constraint == HelixConstraint::TurnHeight {
helix.turns = number;
} else {
helix.turns = number;
helix.turn_height = old_height / number;
}
}
"turn_height" if number.abs() > EPSILON => {
if helix.constraint == HelixConstraint::Turns {
"turn_height" if number >= 0.0 => {
if number == 0.0 { helix.turn_height = 0.0; }
else if helix.constraint == HelixConstraint::Turns {
helix.turn_height = number;
} else {
let turns = old_height / number;
@@ -280,12 +331,13 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
helix.turns = turns;
}
}
"base_radius" if number > EPSILON => {
"base_radius" if number >= 0.0 => {
let Some((base, _, start_direction)) = axis_frame(helix) else {
return;
};
helix.radius = number;
helix.start_point = vector(base + start_direction * number);
if !rebuild_with_radial(helix, top, Some(start_direction)) { *helix = original; }
return;
}
"top_radius" if number >= 0.0 => {
if !rebuild(helix, number) {
@@ -303,6 +355,7 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
let original = helix.clone();
let top = top_radius(helix);
let Some(base_radius) = base_radius(helix) else { return; };
let Some((base, axis, start_direction)) = axis_frame(helix) else {
return;
};
@@ -334,7 +387,6 @@ fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
if radius <= EPSILON {
return;
}
helix.radius = radius;
helix.start_point = vector(base + radial);
}
(2, GripApply::Absolute(position)) => {
@@ -362,7 +414,7 @@ fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
*helix = original;
return;
};
helix.start_point = vector(base + start_direction * helix.radius);
helix.start_point = vector(base + start_direction * base_radius);
}
(3, GripApply::Absolute(position)) => {
let position = kernel(position);
@@ -455,3 +507,98 @@ impl Transformable for Helix {
apply_transform(self, transform);
}
}
#[cfg(test)]
mod tests {
use super::*;
fn zero_base_point_helix() -> Helix {
let curve = HelixCurve {
base_center: [1.0, 2.0, 3.0],
axis_direction: [0.0, 0.0, 1.0],
start_direction: [1.0, 0.0, 0.0],
base_radius: 0.0,
top_radius: 2.0,
height: 0.0,
turns: 0.0,
direction: HelixDirection::CounterClockwise,
};
let nurbs = curve.nurbs().unwrap();
let mut helix = Helix::new();
helix.axis_base_point = Vector3::new(1.0, 2.0, 3.0);
helix.axis_vector = Vector3::UNIT_Z;
helix.start_point = helix.axis_base_point;
helix.radius = 2.0;
helix.turns = 0.0;
helix.turn_height = 0.0;
helix.spline.degree = nurbs.degree() as i32;
helix.spline.knots = nurbs.knots().to_vec();
helix.spline.control_points = nurbs
.control_points()
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
helix
}
#[test]
fn zero_base_point_locus_retains_an_editable_frame() {
let mut helix = zero_base_point_helix();
assert_eq!(base_radius(&helix), Some(0.0));
assert_eq!(top_radius(&helix), 2.0);
let original = helix.clone();
apply_geom_prop(&mut helix, "height", "5");
assert_eq!(helix, original);
}
#[test]
fn reversing_twice_restores_a_conical_helix_and_radius_roles() {
let curve = HelixCurve {
base_center: [1.0, 2.0, 3.0],
axis_direction: [0.0, 1.0, 1.0],
start_direction: [1.0, 0.0, 0.0],
base_radius: 1.0,
top_radius: 2.5,
height: 4.0,
turns: 1.25,
direction: HelixDirection::Clockwise,
};
let nurbs = curve.nurbs().expect("valid helix");
let mut helix = Helix::new();
helix.axis_base_point = Vector3::new(1.0, 2.0, 3.0);
let axis = Vec3::from(curve.axis_direction).normalize().unwrap();
helix.axis_vector = vector(axis);
helix.start_point = Vector3::new(2.0, 2.0, 3.0);
helix.radius = curve.top_radius;
helix.turns = curve.turns;
helix.turn_height = curve.height / curve.turns;
helix.handedness = false;
helix.spline.degree = nurbs.degree() as i32;
helix.spline.control_points = nurbs
.control_points()
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
helix.spline.knots = nurbs.knots().to_vec();
helix.spline.weights = nurbs.weights().to_vec();
let once = reversed(&helix).expect("first reversal");
assert!((once.radius - curve.base_radius).abs() < 1.0e-12);
assert_eq!(once.turns, helix.turns);
assert_eq!(once.turn_height, helix.turn_height);
assert_eq!(once.handedness, helix.handedness);
let original_curve = spline_curve(&helix.spline).unwrap();
let once_curve = spline_curve(&once.spline).unwrap();
assert!(Vec3::from(once_curve.point_at(0.0))
.distance(Vec3::from(original_curve.point_at(1.0))) < 1.0e-9);
let twice = reversed(&once).expect("second reversal");
assert!((twice.radius - helix.radius).abs() < 1.0e-12);
let twice_curve = spline_curve(&twice.spline).unwrap();
for parameter in [0.0, 0.2, 0.5, 0.8, 1.0] {
assert!(Vec3::from(twice_curve.point_at(parameter))
.distance(Vec3::from(original_curve.point_at(parameter))) < 1.0e-8);
}
}
}