fix(build): restore the no-default-features build, and drop lzma-sys

Two things the truck removal broke without saying so, both found by auditing
what is left in the manifest rather than by anything failing.

The cfg gate on `acis_export` ended up on `acad_to_render` instead, when that
module was put back after being deleted by mistake. `acad_to_render` is what
every entity converts through, so gating it left the wasm build — which is
what `--no-default-features` stands in for — unable to resolve it from thirty
places. It built at the commit before the migration and builds again now.

And deleting TRUCK_CHORD_FRAC took the constant but left its doc comment and
its `#[cfg]` behind, so the attribute landed on the next constant down and
gated a boundary-sampling tolerance that has nothing to do with solids.

lzma-sys was the last dependency in the manifest with nothing using it: no
code references it and nothing else in the tree pulls it in. The `solid3d`
feature it hung off still gates four places, so the feature stays.

Everything else declared is used. `getrandom` and `iced_widget` look unused
by grep and are not — the first is declared to turn on the feature the wasm
target needs from a crate half the tree pulls in, and the second is a
`[patch]` entry rather than a dependency at all.

Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 5 committed 2026-08-10 01:22:08 +03:00
1 parent 8c7ebdc9f1
commit f14ef54528
4 files changed
+2 -22

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+1 -1
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@@ -1,5 +1,5 @@
#[cfg(feature = "solid3d")]
pub mod acad_to_render;
#[cfg(feature = "solid3d")]
pub mod acis_export;
pub mod acis_kernel;
pub mod dgn_linestyle;
-7
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@@ -39,13 +39,6 @@ use crate::scene::model::mesh_model::{MeshLodSet, MeshModel};
/// fraction of the curve radius sets their sampling density (~0.002 ⇒ ~50
/// segments per full circle).
pub(crate) const EDGE_CHORD_FRAC: f64 = 0.002;
/// The triangulation chord tolerance for the cone faces still routed
/// through its kernel, as a fraction of the surface radius. Matches
/// [`LodConfig::HIGH`]: the kernel emits a single mesh rather than an LOD ladder, so
/// it has to be the detailed one. A coarse fraction here turns a wide pipe into
/// a hexagonal prism whose flats sink far inside the true radius, tearing the
/// wall away from the planar faces and caps that meet it.
#[cfg(feature = "solid3d")]
/// Boundary-loop sampling for parameter-range classification (which arc of a
/// sphere/torus a face covers): a fine fraction so the classification is
/// accurate; the points are not rendered.