feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph

The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 5.5 committed 2026-09-25 07:34:23 +03:00
1 parent 56c04408d6
commit f537aff75c
430 files changed
+9925 -8540

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+44 -44
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@@ -8,7 +8,7 @@
// Polyline2D → Lines + Arcs
// Polyline3D → Lines
// Polyline → Lines
// Insert → constituent entities (via acadrust explode_from_document)
// Insert → constituent entities (via opencadcodec explode_from_document)
// MLine → Lines (spine + offset lines per miter direction)
// Dimension → Lines (extension + dimension + arrows) + Text
//
@@ -16,15 +16,15 @@
use super::geom::normalize_angle as norm_angle;
use acadrust::entities::EntityCommon;
use acadrust::entities::{
use codec::entities::EntityCommon;
use codec::entities::{
Arc as ArcEnt, Block, BlockEnd, Circle as CircleEnt, Dimension, Line as LineEnt, LwPolyline,
MLine,
};
use acadrust::entities::{Polyline, Polyline2D};
use acadrust::tables::BlockRecord;
use acadrust::types::Vector3;
use acadrust::{CadDocument, EntityType, Handle};
use codec::entities::{Polyline, Polyline2D};
use codec::tables::BlockRecord;
use codec::types::Vector3;
use codec::{CadDocument, EntityType, Handle};
use crate::command::{CadCommand, CmdResult, WorkingPlane};
use crate::entities::curve::lwpolyline_world_xy;
@@ -64,7 +64,7 @@ pub fn explode_polyline_segments(entity: &EntityType) -> Vec<EntityType> {
pub fn explode_entity(entity: &EntityType, document: &CadDocument) -> Vec<EntityType> {
match entity {
EntityType::Line(line) => {
let Some(association) = acadrust::entities::CenterMarkAssociation::read(
let Some(association) = codec::entities::CenterMarkAssociation::read(
&line.common.extended_data,
) else {
return vec![];
@@ -74,7 +74,7 @@ pub fn explode_entity(entity: &EntityType, document: &CadDocument) -> Vec<Entity
.map(|segment| {
let mut common = line.common.clone();
common.handle = Handle::NULL;
acadrust::entities::CenterMarkAssociation::remove(&mut common.extended_data);
codec::entities::CenterMarkAssociation::remove(&mut common.extended_data);
EntityType::Line(LineEnt {
common,
start: Vector3::new(segment[0].x, segment[0].y, segment[0].z),
@@ -141,7 +141,7 @@ fn explode_polyline(p: &Polyline) -> Vec<EntityType> {
result
}
fn explode_polyline3d(p: &acadrust::entities::Polyline3D) -> Vec<EntityType> {
fn explode_polyline3d(p: &codec::entities::Polyline3D) -> Vec<EntityType> {
let n = p.vertices.len();
if n < 2 {
return vec![];
@@ -309,7 +309,7 @@ fn bulge_to_arc(
) -> Option<EntityType> {
let ba = crate::entities::common::BulgeArc::from_bulge(p0, p1, bulge)?;
// acadrust Arc is always CCW from start_angle to end_angle. Negative
// opencadcodec Arc is always CCW from start_angle to end_angle. Negative
// bulge means the polyline goes p0→p1 the CW way around the centre,
// which is the same circular arc traversed p1→p0 the CCW way — so
// swap endpoints when bulge < 0.
@@ -340,15 +340,15 @@ fn explode_mline(ml: &MLine) -> Vec<EntityType> {
if n < 2 {
return vec![];
}
let closed = ml.flags.contains(acadrust::entities::MLineFlags::CLOSED);
let closed = ml.flags.contains(codec::entities::MLineFlags::CLOSED);
let scale = ml.scale_factor;
let n_segs = if closed { n } else { n - 1 };
let mut result = Vec::new();
// Helper: build a Line from two Vector3 positions.
let make_line = |common: &acadrust::entities::EntityCommon,
s: &acadrust::types::Vector3,
e: &acadrust::types::Vector3|
let make_line = |common: &codec::entities::EntityCommon,
s: &codec::types::Vector3,
e: &codec::types::Vector3|
-> EntityType {
let mut c = common.clone();
c.handle = Handle::NULL;
@@ -395,7 +395,7 @@ fn explode_mline(ml: &MLine) -> Vec<EntityType> {
/// Convert a Dimension entity into Lines (geometry) + Text (label).
/// A NULL-handle line segment for a baked dimension block.
fn dim_seg(a: Vector3, b: Vector3, common: &acadrust::entities::EntityCommon) -> EntityType {
fn dim_seg(a: Vector3, b: Vector3, common: &codec::entities::EntityCommon) -> EntityType {
let mut c = common.clone();
c.handle = Handle::NULL;
EntityType::Line(LineEnt {
@@ -408,8 +408,8 @@ fn dim_seg(a: Vector3, b: Vector3, common: &acadrust::entities::EntityCommon) ->
fn dim_geom_entities(
geometry: &crate::scene::convert::tessellate::DimGeom,
ext_common: &acadrust::entities::EntityCommon,
dim_common: &acadrust::entities::EntityCommon,
ext_common: &codec::entities::EntityCommon,
dim_common: &codec::entities::EntityCommon,
) -> Vec<EntityType> {
let mut entities = Vec::new();
let point = |value: [f32; 3]| {
@@ -426,7 +426,7 @@ fn dim_geom_entities(
}
}
for triangle in geometry.arrow_fill.chunks_exact(3) {
let mut solid = acadrust::entities::Solid::triangle(
let mut solid = codec::entities::Solid::triangle(
point(triangle[0]),
point(triangle[1]),
point(triangle[2]),
@@ -448,7 +448,7 @@ fn dim_terminator(
dx: f64,
dy: f64,
arrow: &crate::scene::convert::tessellate::ArrowKind,
common: &acadrust::entities::EntityCommon,
common: &codec::entities::EntityCommon,
) -> Vec<EntityType> {
use crate::scene::convert::tessellate::ArrowKind as A;
let (dx, dy) = norm2(dx, dy, 1.0, 0.0);
@@ -459,7 +459,7 @@ fn dim_terminator(
};
let mut out: Vec<EntityType> = Vec::new();
let tri = |a: Vector3, b: Vector3, c: Vector3, out: &mut Vec<EntityType>| {
let mut s = acadrust::entities::Solid::triangle(a, b, c);
let mut s = codec::entities::Solid::triangle(a, b, c);
s.common = common.clone();
s.common.handle = Handle::NULL;
out.push(EntityType::Solid(s));
@@ -565,7 +565,7 @@ fn terminator_circle(
center: Vector3,
r: f64,
filled: bool,
common: &acadrust::entities::EntityCommon,
common: &codec::entities::EntityCommon,
out: &mut Vec<EntityType>,
) {
const N: usize = 16;
@@ -580,7 +580,7 @@ fn terminator_circle(
}
if filled {
for i in 0..N {
let mut s = acadrust::entities::Solid::triangle(center, ring[i], ring[i + 1]);
let mut s = codec::entities::Solid::triangle(center, ring[i], ring[i + 1]);
s.common = common.clone();
s.common.handle = Handle::NULL;
out.push(EntityType::Solid(s));
@@ -593,7 +593,7 @@ fn dim_center_mark(
center: Vector3,
dimcen: f64,
radius: f64,
common: &acadrust::entities::EntityCommon,
common: &codec::entities::EntityCommon,
) -> Vec<EntityType> {
let mag = dimcen.abs();
if mag < 1e-9 {
@@ -624,7 +624,7 @@ fn dim_arc_segs(
radius: f64,
a1: f64,
a2: f64,
common: &acadrust::entities::EntityCommon,
common: &codec::entities::EntityCommon,
) -> Vec<EntityType> {
use std::f64::consts::PI;
let mut sweep = a2 - a1;
@@ -644,7 +644,7 @@ fn dim_arc_segs_with_sweep(
radius: f64,
start: f64,
sweep: f64,
common: &acadrust::entities::EntityCommon,
common: &codec::entities::EntityCommon,
) -> Vec<EntityType> {
use std::f64::consts::PI;
let steps = 12usize.max((sweep.abs() / (PI / 36.0)).ceil() as usize);
@@ -759,25 +759,25 @@ fn dim_metrics(dim: &Dimension, doc: &CadDocument) -> DimMetrics {
/// A DIMCLR* of 0 (ByBlock) or 256 (ByLayer) keeps the dimension's own colour
/// so the block inherits it; a specific ACI overrides. DIMLW* < 0 (ByBlock /
/// ByLayer) keeps the dimension's lineweight.
fn dim_common(base: &acadrust::entities::EntityCommon, clr: i16, lw: i16) -> acadrust::entities::EntityCommon {
fn dim_common(base: &codec::entities::EntityCommon, clr: i16, lw: i16) -> codec::entities::EntityCommon {
let mut c = base.clone();
c.handle = Handle::NULL;
if clr != 0 && clr != 256 {
c.color = acadrust::types::Color::from_index(clr);
c.color = codec::types::Color::from_index(clr);
c.color_name = None;
c.color_book_handle = None;
}
if lw >= 0 {
c.line_weight = acadrust::types::LineWeight::from_value(lw);
c.line_weight = codec::types::LineWeight::from_value(lw);
}
c
}
fn with_dim_linetype(
mut common: acadrust::entities::EntityCommon,
mut common: codec::entities::EntityCommon,
doc: &CadDocument,
handle: Handle,
) -> acadrust::entities::EntityCommon {
) -> codec::entities::EntityCommon {
common.linetype = doc
.line_types
.iter()
@@ -800,8 +800,8 @@ fn angular_block_segs(
p2: Vector3,
arc_loc: Vector3,
met: &DimMetrics,
ext_c: &acadrust::entities::EntityCommon,
dim_c: &acadrust::entities::EntityCommon,
ext_c: &codec::entities::EntityCommon,
dim_c: &codec::entities::EntityCommon,
explicit_sweep: Option<(f64, f64)>,
) -> Vec<EntityType> {
use std::f64::consts::PI;
@@ -853,7 +853,7 @@ fn angular_block_segs(
/// The text anchor for a radial leader: the saved text middle point when set,
/// else the midpoint of `a` and `b` — mirroring the live `dimension_text_position`.
fn dim_text_anchor(
base: &acadrust::entities::dimension::DimensionBase,
base: &codec::entities::dimension::DimensionBase,
a: Vector3,
b: Vector3,
) -> Vector3 {
@@ -1495,15 +1495,15 @@ impl CadCommand for ExplodeCommand {
#[cfg(test)]
mod tests {
use super::*;
use acadrust::entities::DimensionLinear;
use codec::entities::DimensionLinear;
#[test]
fn minsert_too_large_to_materialize_is_left_intact() {
let mut doc = CadDocument::new();
let mut block = acadrust::tables::BlockRecord::new("B1");
let mut block = codec::tables::BlockRecord::new("B1");
block.handle = doc.allocate_handle();
doc.block_records.add(block).unwrap();
let mut insert = acadrust::entities::Insert::new("B1", Vector3::new(0.0, 0.0, 0.0));
let mut insert = codec::entities::Insert::new("B1", Vector3::new(0.0, 0.0, 0.0));
insert.row_count = u16::MAX;
insert.column_count = u16::MAX;
assert!(explode_entity(&EntityType::Insert(insert), &doc).is_empty());
@@ -1512,12 +1512,12 @@ mod tests {
#[test]
fn unexplodable_block_is_not_exploded() {
let mut doc = CadDocument::new();
let mut block = acadrust::tables::BlockRecord::new("NO_EXPLODE");
let mut block = codec::tables::BlockRecord::new("NO_EXPLODE");
block.handle = doc.allocate_handle();
block.explodable = false;
doc.block_records.add(block).unwrap();
let insert = acadrust::entities::Insert::new("NO_EXPLODE", Vector3::new(0.0, 0.0, 0.0));
let insert = codec::entities::Insert::new("NO_EXPLODE", Vector3::new(0.0, 0.0, 0.0));
assert!(explode_entity(&EntityType::Insert(insert), &doc).is_empty());
}
@@ -1772,7 +1772,7 @@ mod tests {
// two extension lines plus many arc chords.
#[test]
fn angular_dim_bakes_an_arc() {
use acadrust::entities::DimensionAngular3Pt;
use codec::entities::DimensionAngular3Pt;
let mut doc = CadDocument::new();
let mut d = DimensionAngular3Pt::new(
Vector3::new(0.0, 0.0, 0.0),
@@ -1799,7 +1799,7 @@ mod tests {
// Diameter endpoints stay equidistant from the circle center.
#[test]
fn diameter_dim_bakes_through_center() {
use acadrust::entities::DimensionDiameter;
use codec::entities::DimensionDiameter;
let mut doc = CadDocument::new();
let center = Vector3::new(3.0, 4.0, 0.0);
let edge = Vector3::new(8.0, 4.0, 0.0); // radius 5 along +x
@@ -1864,8 +1864,8 @@ mod tests {
// must carry the source thickness instead of resetting to 0 (#916).
#[test]
fn explode_keeps_lwpolyline_thickness() {
use acadrust::entities::LwVertex;
use acadrust::types::Vector2;
use codec::entities::LwVertex;
use codec::types::Vector2;
let mut pl = LwPolyline::new();
// One straight span + one bulged span, so the result holds a Line and
@@ -1900,7 +1900,7 @@ mod tests {
#[test]
fn explode_keeps_polyline2d_extrusion() {
use acadrust::entities::Vertex2D;
use codec::entities::Vertex2D;
let mut pl = Polyline2D::new();
pl.vertices = vec![