forked from 1b-agent/opencadstudio-upstream
feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and opencadkernel. Inside OCS they are depended on under short keys, so code reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node graph engine). File-format and protocol spellings stay as they were: the ACIS product id `acadrust`, the ACADRUST_* switches and the plugin version keys `acadrust_version` / `acadrust_source`. A button left of MCP on the command line opens a translucent node graph over the viewport, with a palette of object, input, math, logic, list, text and geometry nodes added by click or drag. An object node owns drawing entities and its rows are the Properties panel's own rows for them: the single-object page is extracted from refresh_properties as entity_property_sections, values use the control protocol's property_json, and writes go through set_property_value with a property target override, so the panel, MCP and the graph share one read/write path. A list reaching an object row makes one entity per element. Each graph action is one undo step; the canvas pans and zooms. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -91,7 +91,7 @@ fn block_entity_transform(
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target: Handle,
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visited: &mut Vec<String>,
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annotation_scale: f32,
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) -> Option<acadrust::types::Transform> {
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) -> Option<codec::types::Transform> {
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if visited
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.iter()
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.any(|name| name.eq_ignore_ascii_case(block_name))
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@@ -103,7 +103,7 @@ fn block_entity_transform(
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.iter()
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.find(|record| record.name.eq_ignore_ascii_case(block_name))?;
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if record.entity_handles.contains(&target) {
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return Some(acadrust::types::Transform::identity());
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return Some(codec::types::Transform::identity());
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}
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visited.push(record.name.clone());
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@@ -165,7 +165,7 @@ impl Scene {
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}
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/// Restore camera to a named view from the document view table.
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pub fn restore_named_view(&mut self, view: &acadrust::tables::View) {
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pub fn restore_named_view(&mut self, view: &codec::tables::View) {
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use glam::Vec3;
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let cam = &mut *self.camera.borrow_mut();
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// The stored direction points from the target toward the eye.
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@@ -199,13 +199,13 @@ impl Scene {
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/// Save the current camera state into a new named view entry.
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/// Returns the view; caller must push it into document.views.
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pub fn current_as_named_view(&self, name: &str) -> acadrust::tables::View {
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use acadrust::types::Vector3;
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pub fn current_as_named_view(&self, name: &str) -> codec::tables::View {
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use codec::types::Vector3;
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let cam = self.camera.borrow();
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let eye_dir = cam.rotation * glam::Vec3::Z;
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let height = cam.ortho_size() * 2.0;
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let width = height; // caller can adjust; rough square
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let mut view = acadrust::tables::View::new(name);
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let mut view = codec::tables::View::new(name);
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view.center = Vector3 {
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x: cam.target.x as f64,
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y: cam.target.y as f64,
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@@ -539,7 +539,7 @@ impl Scene {
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let Some(local_center) = rendered_wire_center(&wires, fallback_z) else {
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return false;
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};
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let world = transform.apply(acadrust::types::Vector3::new(
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let world = transform.apply(codec::types::Vector3::new(
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local_center.x,
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local_center.y,
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local_center.z,
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@@ -575,20 +575,20 @@ impl Scene {
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true
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}
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/// Apply camera state from an acadrust View table entry, through the shared
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/// Apply camera state from an opencadcodec View table entry, through the shared
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/// `camera_from_view` decoder so the twist round-trips like every other
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/// saved view. `model_space`: if true, subtracts world_offset from target
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/// (wire-space); paper-space entries carry no offset.
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fn apply_camera_from_view_entry(
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&mut self,
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view: &acadrust::tables::View,
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view: &codec::tables::View,
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model_space: bool,
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) -> bool {
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let _ = model_space;
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let Some(cam) = self.camera_from_view_mode(
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view.direction,
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view.target,
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acadrust::types::Vector2 {
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codec::types::Vector2 {
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x: view.center.x,
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y: view.center.y,
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},
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@@ -647,9 +647,9 @@ impl Scene {
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/// Returns `None` for a zero `view_height` (an uninitialised entry).
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pub(super) fn camera_from_view_mode(
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&self,
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view_direction: acadrust::types::Vector3,
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view_target: acadrust::types::Vector3,
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view_center: acadrust::types::Vector2,
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view_direction: codec::types::Vector3,
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view_target: codec::types::Vector3,
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view_center: codec::types::Vector2,
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view_height: f64,
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twist: f64,
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perspective: bool,
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@@ -732,7 +732,7 @@ impl Scene {
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}
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/// Decode a VPort table entry (model-space tiled view) into a `Camera`.
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fn camera_from_vport(&self, vp: &acadrust::tables::VPort) -> Option<Camera> {
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fn camera_from_vport(&self, vp: &codec::tables::VPort) -> Option<Camera> {
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self.camera_from_view_mode(
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vp.view_direction,
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vp.view_target,
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@@ -746,14 +746,14 @@ impl Scene {
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fn apply_camera_to_vport(
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&self,
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entry: &mut acadrust::tables::VPort,
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entry: &mut codec::tables::VPort,
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cam: &Camera,
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lower_left: acadrust::types::Vector2,
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upper_right: acadrust::types::Vector2,
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lower_left: codec::types::Vector2,
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upper_right: codec::types::Vector2,
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) {
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let view_dir = cam.rotation * glam::Vec3::Z;
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let view_height = cam.ortho_size() * 2.0;
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let target_wcs = acadrust::types::Vector3 {
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let target_wcs = codec::types::Vector3 {
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x: cam.target.x,
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y: cam.target.y,
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z: cam.target.z,
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@@ -761,7 +761,7 @@ impl Scene {
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entry.lower_left = lower_left;
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entry.upper_right = upper_right;
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entry.view_target = target_wcs;
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entry.view_direction = acadrust::types::Vector3 {
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entry.view_direction = codec::types::Vector3 {
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x: view_dir.x as f64,
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y: view_dir.y as f64,
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z: view_dir.z as f64,
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@@ -775,15 +775,15 @@ impl Scene {
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}
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entry.perspective = cam.projection == view::camera::Projection::Perspective;
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entry.lens_length = (12.0 / (cam.fov_y * 0.5).tan().max(1e-6)) as f64;
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entry.view_center = acadrust::types::Vector2::ZERO;
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entry.view_center = codec::types::Vector2::ZERO;
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// Stored twist = -roll, matching the decoder (roll = -twist).
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entry.view_twist = -cam.roll() as f64;
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}
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fn vport_rect_matches(
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entry: &acadrust::tables::VPort,
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lower_left: acadrust::types::Vector2,
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upper_right: acadrust::types::Vector2,
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entry: &codec::tables::VPort,
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lower_left: codec::types::Vector2,
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upper_right: codec::types::Vector2,
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) -> bool {
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const EPSILON: f64 = 1e-5;
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(entry.lower_left.x - lower_left.x).abs() <= EPSILON
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@@ -793,9 +793,9 @@ impl Scene {
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}
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fn vport_contains_rect_center(
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entry: &acadrust::tables::VPort,
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lower_left: acadrust::types::Vector2,
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upper_right: acadrust::types::Vector2,
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entry: &codec::tables::VPort,
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lower_left: codec::types::Vector2,
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upper_right: codec::types::Vector2,
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) -> bool {
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const EPSILON: f64 = 1e-5;
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let center_x = (lower_left.x + upper_right.x) * 0.5;
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@@ -809,12 +809,12 @@ impl Scene {
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/// Convert a `ModelTile`'s normalized iced rectangle (top-left origin) to
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/// the (lower_left, upper_right) pair the VPort table uses (bottom-left
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/// origin).
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fn tile_rect_to_vport(rect: iced::Rectangle) -> (acadrust::types::Vector2, acadrust::types::Vector2) {
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let lower_left = acadrust::types::Vector2 {
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fn tile_rect_to_vport(rect: iced::Rectangle) -> (codec::types::Vector2, codec::types::Vector2) {
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let lower_left = codec::types::Vector2 {
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x: rect.x as f64,
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y: (1.0 - rect.y - rect.height) as f64,
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};
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let upper_right = acadrust::types::Vector2 {
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let upper_right = codec::types::Vector2 {
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x: (rect.x + rect.width) as f64,
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y: (1.0 - rect.y) as f64,
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};
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@@ -822,7 +822,7 @@ impl Scene {
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}
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/// Inverse of `tile_rect_to_vport`.
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fn vport_to_tile_rect(lower_left: acadrust::types::Vector2, upper_right: acadrust::types::Vector2) -> iced::Rectangle {
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fn vport_to_tile_rect(lower_left: codec::types::Vector2, upper_right: codec::types::Vector2) -> iced::Rectangle {
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iced::Rectangle {
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x: lower_left.x as f32,
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y: (1.0 - upper_right.y) as f32,
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@@ -836,7 +836,7 @@ impl Scene {
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/// in that case because the active tile's camera has already been loaded
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/// into `self.camera`.
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fn restore_model_tiles_from_vports(&mut self) -> bool {
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let active_vports: Vec<acadrust::tables::VPort> = self
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let active_vports: Vec<codec::tables::VPort> = self
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.document
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.vports
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.iter()
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@@ -891,7 +891,7 @@ impl Scene {
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}
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let table_handle = self.document.vports.handle();
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let mut active_vports: Vec<acadrust::tables::VPort> = self
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let mut active_vports: Vec<codec::tables::VPort> = self
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.document
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.vports
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.iter()
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@@ -900,14 +900,14 @@ impl Scene {
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.collect();
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let source_vports = active_vports.clone();
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let inherited_vport = active_vports.first().cloned();
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let preserved_vps: Vec<acadrust::tables::VPort> = self
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let preserved_vps: Vec<codec::tables::VPort> = self
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.document
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.vports
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.iter()
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.filter(|v| !is_active_vport_name(&v.name))
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.cloned()
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.collect();
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let mut new_vports = acadrust::tables::Table::with_handle(table_handle);
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let mut new_vports = codec::tables::Table::with_handle(table_handle);
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for vp in preserved_vps {
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new_vports.add_or_replace(vp);
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}
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@@ -963,10 +963,10 @@ impl Scene {
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.cloned()
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})
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.or_else(|| inherited_vport.clone())
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.unwrap_or_else(|| acadrust::tables::VPort::new("*Active"));
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.unwrap_or_else(|| codec::tables::VPort::new("*Active"));
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let cloned = inherited.is_none();
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if cloned {
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entry.handle = acadrust::Handle::NULL;
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entry.handle = codec::Handle::NULL;
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}
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entry.name = "*Active".to_string();
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self.apply_camera_to_vport(&mut entry, &tile.camera, ll, ur);
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@@ -980,10 +980,10 @@ impl Scene {
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if cloned && entry.sun_handle.is_valid() {
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let source_sun = self.document.objects.get(&entry.sun_handle).and_then(|object| {
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match object {
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acadrust::objects::ObjectType::ClassObject(value)
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codec::objects::ObjectType::ClassObject(value)
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if matches!(
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&value.data,
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acadrust::objects::ClassObjectData::Sun(_)
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codec::objects::ClassObjectData::Sun(_)
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) => Some(value.clone()),
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_ => None,
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}
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@@ -996,7 +996,7 @@ impl Scene {
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sun.xdictionary_handle = None;
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self.document.objects.insert(
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handle,
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acadrust::objects::ObjectType::ClassObject(sun),
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codec::objects::ObjectType::ClassObject(sun),
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);
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entry.sun_handle = handle;
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scene_objects_changed = true;
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@@ -1097,7 +1097,7 @@ impl Scene {
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let Some(cam) = self.camera_from_view_mode(
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vp.view_direction,
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vp.view_target,
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acadrust::types::Vector2 {
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codec::types::Vector2 {
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x: vp.view_center.x,
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y: vp.view_center.y,
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},
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@@ -1122,7 +1122,7 @@ impl Scene {
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// Stored twist is the negative of the camera roll (the decoder applies
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// roll = -twist), so the saved view round-trips square.
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let twist = -cam.roll() as f64;
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let vd3 = acadrust::types::Vector3 {
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let vd3 = codec::types::Vector3 {
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x: view_dir.x as f64,
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y: view_dir.y as f64,
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z: view_dir.z as f64,
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@@ -1132,7 +1132,7 @@ impl Scene {
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self.save_model_tiles_to_vports();
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true
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} else {
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let target_wcs = acadrust::types::Vector3 {
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let target_wcs = codec::types::Vector3 {
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x: cam.target.x as f64,
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y: cam.target.y as f64,
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z: cam.target.z as f64,
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@@ -1146,8 +1146,8 @@ impl Scene {
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{
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// Paper-space position is stored in view_center (DCS).
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vp.view_center =
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acadrust::types::Vector3::new(target_wcs.x, target_wcs.y, 0.0);
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vp.view_target = acadrust::types::Vector3::ZERO;
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codec::types::Vector3::new(target_wcs.x, target_wcs.y, 0.0);
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vp.view_target = codec::types::Vector3::ZERO;
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vp.view_direction = vd3;
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vp.view_height = view_height as f64;
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vp.twist_angle = twist;
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