feat: HATCHEDIT command to edit existing hatch pattern, scale, and angle

Add HATCHEDIT (HE alias) command. Works on pre-selected hatch or via
entity pick. Accepts text options: P <pattern>, S <scale>, A <angle>.
Enter applies changes; rebuilds hatch entity and GPU model via add_hatch.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-04-07 11:08:51 +03:00
1 parent 8078c4c9da
commit f6d716dfc5
7 files changed
+206 -2

No files matched your search

+2
View File
@@ -126,6 +126,8 @@ pub enum CmdResult {
SetPlotWindow { p1: Vec3, p2: Vec3 },
/// Replace the text content of a Text/MText entity in-place.
DdeditEntity { handle: Handle, new_text: String },
/// Apply new pattern/scale/angle to an existing hatch entity.
HatcheditApply { handle: Handle, name: String, scale: f32, angle: f32 },
}
// ── Trait ─────────────────────────────────────────────────────────────────