feat: inline MSPACE viewport overlay on 2D paper canvas

- viewport_screen_rect now mirrors PaperCanvas::draw()'s camera-based
  to_px transform instead of using a fixed paper-limits scale, so the
  3D overlay lands exactly over the drawn viewport border at any zoom/pan

- blue border frame (stack layer above the shader) makes the active
  viewport boundary always visible even when it fills the canvas

- space-mode pill in MSPACE now dispatches LayoutSwitch("Model") so
  clicking it jumps to full Model Space instead of just exiting to PSPACE

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-04-23 13:57:34 +03:00
1 parent 459b525ffe
commit fcc29de469
3 files changed
+63 -29

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@@ -481,10 +481,11 @@ fn paper_canvas_view<'a>(tab: &'a super::document::DocumentTab) -> Element<'a, M
if let Some(vp_handle) = scene.active_viewport {
let (canvas_w, canvas_h) = scene.selection.borrow().vp_size;
if let Some(rect) = scene.viewport_screen_rect(vp_handle, (canvas_w, canvas_h)) {
let w = rect.width.max(1.0);
let h = rect.height.max(1.0);
let x = rect.x.max(0.0);
let y = rect.y.max(0.0);
// Clamp to canvas bounds so Space widgets never get negative size.
let x = rect.x.max(0.0).min(canvas_w);
let y = rect.y.max(0.0).min(canvas_h);
let w = rect.width.clamp(1.0, canvas_w - x);
let h = rect.height.clamp(1.0, canvas_h - y);
let vp_widget = shader(PaperViewportPane::new(scene, vp_handle))
.width(iced::Length::Fixed(w))
@@ -500,7 +501,34 @@ fn paper_canvas_view<'a>(tab: &'a super::document::DocumentTab) -> Element<'a, M
.width(Fill)
.height(Fill);
return stack![paper_sheet, positioned]
// Blue border drawn on top of the 3-D overlay so the viewport
// boundary is always visible even when the shader fills the area.
const VP_BORDER: Color = Color { r: 0.18, g: 0.52, b: 0.95, a: 1.0 };
let border_frame = container(
Space::new()
.width(iced::Length::Fixed(w))
.height(iced::Length::Fixed(h)),
)
.style(move |_: &Theme| container::Style {
border: iced::Border {
color: VP_BORDER,
width: 2.0,
radius: 0.0.into(),
},
..Default::default()
});
let border_layer = column![
Space::new().height(iced::Length::Fixed(y)),
row![
Space::new().width(iced::Length::Fixed(x)),
border_frame,
],
]
.width(Fill)
.height(Fill);
return stack![paper_sheet, positioned, border_layer]
.width(Fill)
.height(Fill)
.into();