Commit Graph
47 Commits
Author SHA1 Message Date
Hakan Seven 9b58ca8a93 Harden parametric sketch constraints 2026-09-11 09:45:57 +03:00
Felix Riestra ad718def3f Merge remote-tracking branch 'origin/main' into merge-test/main-into-constraints
# Conflicts:
#	src/app/command_driver.rs
#	src/command.rs
#	src/ui/ribbon/mod.rs
#	src/ui/window/options.rs
2026-09-10 23:34:50 +02:00
ramox81 11057cc5e9 Fix extrusion surface properties and snapping 2026-09-10 16:07:05 +03:00
ramox81 a24d1e6108 Fix live extrusion surface grip editing 2026-09-10 14:53:48 +03:00
Felix Riestra e2d39b049d Merge branch 'main' into feature/parametric-constraint-system
# Conflicts:
#	src/app/automation.rs
#	src/app/mod.rs
#	src/ui/ribbon/widgets.rs
2026-09-09 13:35:07 +02:00
Felix RiestraandClaude Sonnet 5 63a74b19a9 Add persistent sketch-constraint system (ocs_gcs port) and named-parameters handoff docs
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new
crates/ocs_gcs workspace member, and wires it into the document/scene model
as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical,
Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius
constraints that re-solve live (including mid-drag, not just on release),
render glyphs and a DOF badge, flag conflicts with a one-click resolver
pill, and round-trip through save/load via an XRecord blob.

Also includes docs/command_reference.md (a statically generated reference
of every registered command and its prompt sequence) and
docs/named_parameters_design.md + docs/backlog.md, which hand off the next
queued feature (a named-parameter/expression table) and consolidate every
deliberate scope-down and open gap found along the way, so a fresh session
has a complete starting point.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-09-08 22:19:23 +02:00
ramox81 7913f8e2da Merge remote-tracking branch 'origin/main' into codex/shell-parity
# Conflicts:
#	Cargo.lock
#	Cargo.toml
#	crates/ocs_doc_api/Cargo.toml
#	src/modules/model/mod.rs
2026-09-08 19:49:35 +03:00
ramox81 be06a756da Implement solid shell workflow and properties 2026-09-08 19:37:35 +03:00
ramox81 261ab66afd Restore primitive properties after edge operations 2026-09-08 17:11:23 +03:00
ramox81 8822371e18 Complete CHAMFEREDGE workflow and history 2026-09-08 15:45:10 +03:00
ramox81 8bb6703c70 Complete FILLETEDGE workflow and history 2026-09-08 12:36:49 +03:00
gianlucafiore b7c2ce2e13 fix(hatch): refresh associative hatch during geometry edits 2026-09-07 18:18:36 -03:00
ramox81 eb83e551b8 Make Solid History choices editable 2026-09-07 15:05:45 +03:00
gianlucafiore 2ed09459c1 fix(images): refresh raster cache during grip edits 2026-09-05 16:09:40 -03:00
ramox81 9279384e9a Complete PRESSPULL selection, face editing and extrusion history 2026-09-04 15:31:30 +03:00
ramox81 479bf87988 Complete LOFT commands, surfaces, previews and editable history 2026-09-04 13:03:33 +03:00
ramox81 ea6eb58c53 Fix extruded solid grip preview and taper range 2026-09-03 10:35:02 +03:00
ramox81 4ba0ea8808 Fix cone silhouettes and history properties 2026-08-31 16:33:10 +03:00
ramox81 0f4825f06c Align CONE properties and editing 2026-08-31 11:58:29 +03:00
Hakan Seven 217f20d8bc fix(clipboard): preserve pasted content
Reset cross-document ownership, include non-wire and locked objects, and rebuild image caches for embedded OLE content.

Refs #934
2026-08-29 22:40:59 +03:00
Hakan Seven fc93efeed7 fix(box): preserve construction semantics 2026-08-28 20:44:14 +03:00
ramox81 27f648d2bb Align BOX properties and history controls 2026-08-28 16:36:46 +03:00
Hakan Seven 06cd0ec6a9 feat(model): add exact solid modelling tools 2026-08-23 22:53:31 +03:00
gianlucafiore 2d1ee0d936 fix: improve classic leader behavior and annotation linkage 2026-08-13 11:58:54 -03:00
Hakan Seven 0be9c41773 fix(layers): protect locked entities
Keep locked-layer objects selectable for inspection while suppressing grips, property edits, command mutations, and stale editor writes.
2026-08-12 12:46:41 +03:00
Hakan Seven c4dfa7567d fix(model): correct primitive creation and grips 2026-08-12 00:03:27 +03:00
Hakan Seven 59ca0f693f feat(model): edit primitive history properties 2026-08-11 20:14:51 +03:00
Hakan Seven 4ac10187c2 fix(model): preserve solid history lifecycle 2026-08-11 20:10:23 +03:00
Hakan Seven d2993fd054 feat(model): add parametric solid grips 2026-08-11 19:59:24 +03:00
Hakan Seven dc6dc2256d fix(model): sync solid render interaction 2026-08-11 19:39:01 +03:00
Hakan Seven ac8183ec91 refactor(cad): use direct stack dependencies 2026-08-10 15:03:31 +03:00
Hakan Seven dc998fe46b refactor(tess): move solid sampling to kernel
Remove local face, edge, spline, sweep, loft, and silhouette
samplers. Meshes and overlays share the kernel tolerance and edge
schedule.
2026-08-10 10:18:53 +03:00
Hakan Seven e03e091b3c feat(annotation): integrate object contexts 2026-08-02 12:00:15 +03:00
Hakan Seven 2c64888048 fix(blocks): preserve UCS transformations
Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
2026-07-30 19:50:33 +03:00
Hakan Seven 05b044f367 perf(scene): make geometry edits incremental
Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.
2026-07-28 17:16:27 +03:00
Hakan Seven eb23715605 feat(scene): integrate standard DWG data 2026-07-26 22:30:14 +03:00
Hakan Seven ea93e169ea perf: make edit history incremental
Replace full-document snapshots with Arc first-touch deltas and batch cache invalidation. Reuse interaction and GPU category caches across unrelated edits.
2026-07-24 23:25:33 +03:00
Jonathan 39ae993b48 Fix: group copies 2026-07-23 13:07:29 +02:00
Hakan SevenandClaude Fable 5 5ea6a9ac8e fix(edit): grip edits drop a dimension's stale baked *D block (#398)
A reopened file renders dimensions from the *D block baked on save, so
grip drags only moved definition points while the stale block kept
drawing — grips worked on fresh dimensions but died after a roundtrip.
Route the grip drag, grip-menu actions and typed grip-menu values
through invalidate_dim_block (#181) so tessellation falls back to live
geometry and the next save re-bakes.

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-07-21 19:56:23 +03:00
Hakan SevenandClaude Opus 4.8 1490fe4ea9 perf(undo): record entity deltas instead of cloning the whole document
Frequent entity-only edits (MOVE/ROTATE/SCALE/MIRROR/ALIGN, COPY/ARRAY,
draw-add, ERASE) captured a full ~800k-entity CadDocument clone (~46ms) on
every edit — the last big per-edit cost after the incremental-render work.

They now record only the touched entities' before/after images:

- Scene self-records through the five mutation primitives when a recording is
  open (UndoRecording + is_recording_undo guard, zero cost off-path).
- apply_entity_delta installs one side per handle (in-place / re-insert with
  the original handle / remove) plus a per-handle cache reseed, then a single
  bump_entities so the incremental caches patch instead of a full re-tess —
  undo/redo of a small edit is fast too, not just the edit.
- HistorySnapshot is now Full | Delta; a Delta is self-inverting and moves
  between the undo/redo stacks without re-capturing. Commands that touch
  non-entity state (new layer, group, *D block, viewport) fall back to the
  full snapshot via per-command predicates, and a poison flag debug-asserts
  any mis-scope.

remove_entity leaves the handle dangling in its owner block record's
entity_handles (harmless on its own, a lookup miss is skipped), so a
re-insert strips stale entries first — otherwise add_entity would list the
handle twice and the DXF/DWG writer would emit the entity twice.

Round-trip tests cover transform/erase/add/copy (do->undo->redo equality,
handle preservation, no duplication).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-15 11:11:17 +03:00
Hakan SevenandClaude Opus 4.8 57401f6f32 perf(scene): delta journal so edits touch only changed entities (phase 0-1)
Every geometry mutation previously bumped a monotonic geometry_epoch and each
derived cache compared its stamp and, on a miss, re-walked the whole document —
so drawing or moving one line rebuilt every hatch / image / mesh / wipeout model
even though none of them changed.

Add a per-mutation delta journal: bump_entities(&[(Handle, ChangeKind)]) records
exactly which handles changed (Added / Removed / Modified), folding the memo drop
and the epoch bump into one call a site cannot forget. A bounded ring keeps the
recent deltas; replay_since(last_epoch) coalesces the changes past a consumer or
returns None (full rebuild) when a spanned delta is `full` or the consumer fell
off the ring. bump_geometry / bump_geometry_no_blocks push a `full` delta so the
journal is never missing a step.

Route the common single-entity ops through it: add (Added), update (Modified),
erase (Removed), move/rotate/scale/mirror (Modified), copy (Added). Gate the four
per-category model caches on category relevance — an edit whose handles are not in
a category leaves that category cache warm; a removal is treated conservatively
(the erased handle can no longer be classified), and the mesh cache also
invalidates on any INSERT edit since it carries the instanced block meshes.

Net: a plain-entity edit no longer rebuilds the hatch/image/mesh/wipeout model
sets. The resident wire clone-all and the GPU re-upload are still whole-set — the
journal is the groundwork for making those per-entity next. Adds 6 journal unit
tests (replay, coalescing, full-fallback, ring overflow, category gate).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-14 23:50:04 +03:00
sLuCHa c20f277e54 fix(clipboard): paste copies dimensions correctly (#290)
Copy-paste (CTRL+C / CTRL+V) dropped dimensions. A dimension draws from
its baked *D block, whose geometry is in absolute WCS coordinates, and
the clipboard paste path added the dimension entity but never gave it its
own transformed block — unlike the in-drawing COPY, which does (#161). So
the pasted dimension kept pointing at the source block and rendered at
the original location instead of the paste point (same drawing), or had
no block at all (cross-drawing).

Capture each copied dimension's *D block into the clipboard, and on paste
build a fresh transformed copy of it and re-point the dimension's
block_name — for same- and cross-drawing pastes alike. Factored the
block-building out of clone_transformed_block into a shared
define_transformed_block, and the block snapshotting out of
capture_blocks into snapshot_block.
2026-07-07 15:53:21 +02:00
Hakan SevenandClaude Opus 4.8 79a5ac6fed fix(scene): correct MIRROR of TEXT under MIRRTEXT (commit + preview)
Root cause: the glyph tessellator advanced the pen by advance*width_factor
while the transform already scales the pen position by the width factor, so
a backward (negative width factor) run kept its word order and grew on the
same side of the anchor instead of mirroring across it. Advance in unscaled
glyph units to match text_local_bounds; the transform applies the factor once.

On top of that:
- The renderer honours the entity's own text-generation flags (DXF 71: bit 2
  backward / bit 4 upside-down) XOR the text style's flags, and signs the
  horizontal anchor by the width factor so Center/Right backward text mirrors
  about its anchor.
- MIRRTEXT on: a MIRROR toggles both group-71 bits so the reflected rotation
  renders a true glyph mirror (backward-upright for a vertical axis, flipped
  for a horizontal one).
- MIRRTEXT off: the text flips left<->right and lands mirror-symmetric to the
  source (right-reading) instead of hugging the axis.
- The MIRROR preview re-derives text ghosts to match the commit; mirrored()
  now reflects the double-single residual too.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-03 12:42:55 +03:00
Hakan SevenandClaude Opus 4.8 3d761bdcd3 fix(scene): honor MIRRTEXT on the MIRROR copy path
transform_entities kept text/mtext/shape right-reading when MIRRTEXT is
off, but the default MIRROR-with-copy path did not, so copied text mirrored
backwards. Extract the capture/restore into shared helpers and apply them
in copy_entities too. (#243)

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-03 09:51:34 +03:00
Hakan SevenandClaude Opus 4.8 2723e4d47f fix(layers): close locked-layer gaps found in review
- Double-clicking a locked object no longer opens its text / attribute /
  in-place block editor.
- Clicking a locked object during a command's object-gather no longer
  counts as completing the selection (don't set selection_just_completed
  on the locked path).
- copy_entities skips locked entities.
- The attribute editor's Apply refuses to write when the block's layer was
  locked while the dialog was open.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-01 13:14:33 +03:00
Hakan SevenandClaude Opus 4.8 56e1c03ac2 feat(layers): enforce layer lock (select/modify/fade + cursor badge)
Locked-layer objects were fully editable. Now they stay visible and
snappable but are otherwise protected:

- Not selectable: the five interactive pick paths (box, lasso, single
  click, cycling, box-release) plus SELECTALL and QSELECT skip locked
  entities.
- Not modifiable (defense-in-depth even if a handle slips through):
  transform_entities, erase_entities, apply_grip and the Properties
  commit all skip locked entities.
- Faded: entities on a locked layer render dimmed toward the background
  (render_style + wire tessellation); toggling lock re-tessellates.
- Snap still works: locked entities are intentionally kept in the wire
  set (visibility_ok untouched), so object snap keeps finding them.
- Feedback: a small padlock is drawn by the crosshair when hovering a
  locked object, and clicking one prints "Object is on locked layer …".

New Scene::is_layer_locked / locked_layer_name helpers centralise the
check (mirroring layer_hidden).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-01 13:10:39 +03:00
Hakan SevenandClaude Opus 4.8 bddc050b3e refactor: split four oversized files into submodule trees
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.

- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
  dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
  with thin delegating arms; the 66 fattest arm bodies move to topic
  methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
  mspace,project,selection,modify,group_layer,preview}. The impl Scene
  body is split across files via inherent-impl-per-file; struct, ctor,
  fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
  The 233-arm dispatch match becomes source-ordered per-family
  dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.

Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-26 22:51:29 +03:00