Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.
The embedded DWG preview was the whole drawing fit to a canvas, encoded
as a 24-bit uncompressed DIB (~180 KB at 256²) — the bulk of the gap
between an OCS-saved file and AutoCAD's. Three changes:
- Frame it like the screen. `from_scene` now projects every wire vertex
through the live camera into a viewport-aspect canvas, so the thumbnail
is the current pan / zoom / rotation and only the visible region, not
the full extent. Off-screen / clipped segments don't draw (a `None`
projection or NaN separator breaks the polyline run). Works for any
view. `stamp_thumbnail` passes the model pane's pixel size and the
target version.
- PNG for R2013+ (AC1027+). A line drawing on a flat background is almost
one colour, so PNG collapses to a few KB. PNG previews are only valid
from R2013, so older targets keep a BMP.
- BMP is now 8-bit palettised, BI_RLE8-compressed (was 24-bit raw). The
long single-colour runs of a preview compress to a handful of KB; a
view with >256 colours (rare) falls back to the 24-bit DIB. A full
256-entry palette is written so the reader's `(1<<bpp)*4` pixel-data
offset lands correctly.
Net: the preview drops from ~120 KB to ~2-5 KB on every version.
Co-Authored-By: Claude Fable 5 <[email protected]>
WebGL2 has no vertex/fragment storage buffers, so the batched storage-buffer
hatch renderer (hatch_gpu) is disabled on wasm and real hatch fills never
rendered on the web build — the pick highlighted the boundary and the command
then appeared to cancel (issue #204).
Add a wasm-only per-hatch renderer (hatch_web_gpu + hatch_web.wgsl) that packs
the variable-length boundary / family / dash arrays into one RGBA32F data
texture read with textureLoad, instead of the fixed-size uniforms of the
wipeout path. This removes the MAX_FAMILIES (16) / MAX_HATCH_BOUNDARY_VERTS
(1024) / MAX_DASHES (128) caps, so every hatch — solid, gradient, and
arbitrarily complex line patterns — renders on the web. The fill algorithm
(in_polygon, per-family line/dash/dot, gradient, LOD, double-single vertex
transform) is identical to the desktop path; only the array ACCESS changes.
Pattern phase is anchored at world_origin with the boundary stored raw, and
scale / gradient-range clamped, to match the desktop batched renderer exactly.
Native (hatch_gpu + hatch.wgsl) and the wipeout mask renderer are untouched;
the new module and pipeline are gated on target_arch = "wasm32".
Also silence the resulting (and pre-existing) wasm-only dead-code warnings for
native-only paths so both the native and web builds compile clean.
Closes#204.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Round-trip a raster preview through the DWG's embedded preview slot and
surface it to the OS file managers, so drawings show their contents in
Explorer / Finder / Nautilus instead of a generic document icon.
OCS:
* io::thumbnail — rasterize the scene to a BMP DIB on save (embedded via
acadrust's new Preview type) and read it back on open for the Start
page recent list; `--dwg-thumbnail IN OUT SIZE` CLI extracts a badged
PNG for external thumbnailers.
* io::file_association::install_thumbnailer — self-install the OS
integration on startup: Linux writes a .thumbnailer + hicolor mimetype
icons; Windows registers the IThumbnailProvider DLL under HKCU.
Shared core:
* crates/dwg-thumbnailer — lean (image-only) preview extractor + the
`badge_dwg` full-width "DWG" band, used by every platform so the
ribbon is single-sourced. Ships an rlib+staticlib.
* crates/dwg-thumbnailer-win — IThumbnailProvider COM in-proc server
(cfg(windows), CI-built as a workspace member).
* macos/ — QuickLook thumbnail extension (Swift + C-ABI bridge to the
core staticlib), assembled into a .appex.
Icons & packaging (single SVG source -> per-platform assets in CI):
* assets/mimetypes/image-vnd.{dwg,dxf}.svg — themed file icons.
* packaging: WiX ships dwg/dxf.ico + the thumbnail DLL and points the
ProgIds at them; Info.plist gets CFBundleTypeIconFile + the QuickLook
extension in Contents/PlugIns.
* release.yml — generate .ico (Windows) and .icns (macOS) from the SVGs,
build the QuickLook .appex, and bundle everything.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Generate a small wire-raster thumbnail when saving a DWG and embed it via
acadrust's preview API, so OCS drawings show a thumbnail in file browsers
and other CAD applications. Read the embedded preview back cheaply (file
header + preview bytes only, no full parse) to show a thumbnail per file
in the Start page's Recent Documents panel.
- io/thumbnail.rs: CPU rasterizer (current-layout wires -> BMP DIB) plus
a preview-only reader/decoder (BMP/PNG -> iced handle) for the Start
page.
- Embedded on save via stamp_thumbnail on both save paths.
- recent_thumbs cache filled on config load / recents change (never from
a view); a thumbnail is drawn beside each recent file.
Requires acadrust at 3111694 (preview read/write), already pinned in
Cargo.lock.
Co-Authored-By: Claude Opus 4.8 <[email protected]>