Opening a drawing that xrefs several 3D-heavy DWGs (e.g. Clinic.dwg with
5 discipline files) took ~137s, effectively all of it inside the DWG
parser's AcDs SAB blob extraction.
Bump the acadrust pin to ceef045, which bounds the AcDs end-marker search
so a missing marker family no longer scans the whole buffer per record.
Total xref resolve for Clinic.dwg drops from ~97s to ~4s.
Also make the post-xref mesh pass incremental: the host solids were
already tessellated by the background loader and the merge assigns fresh
handles to every imported entity, so `populate_missing_meshes_from_document`
keeps the cached host meshes and tessellates only the merged xref solids
instead of clearing and rebuilding the whole document.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
An entity added via a plugin's AddEntity with a common.layer name that no
LAYER command ever created kept its layer in-session, but the DWG writer
resolves an unknown layer name to a NULL handle, so on reopen the entity
collapsed to layer 0.
Add a shared Scene::ensure_layer(name) that registers a missing layer with a
real handle (allocate_handle, per #67) and call it from add_entity and
update_entity. This covers the plugin AddEntity/UpdateEntity IPC and every
internal add path without a new IPC request. Existing/empty/"0" layers are
no-ops, so normal draw commands are unaffected.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
#249 — plugin XDATA written via write_record survived only in memory: the
acadrust DWG writer dropped ExtendedData::records on save. Bump acadrust to
e88a9a6 (records now encode to EED and decode back on read) and fix the host
side that fed it:
- ensure_app_id allocates a real APPID handle; a null handle serializes as
0 and the EED reference can't resolve, so the XDATA vanished on reopen.
- write_record / remove_record drop stale raw_dwg_eed for the target app so
an edit made after a save/reopen wins over the pre-edit bytes.
#250 — out-of-process plugins got a throwaway document_mut() snapshot, so
edits to existing entities were silently discarded and deletion wasn't
expressible at all. Add the missing mutation surface:
- UpdateEntity / RemoveEntity IPC requests + HostApi::update_entity /
remove_entity (default in-process impls, RPC overrides on the client that
invalidate the stale document cache).
- Scene::update_entity replaces the entity in place, preserving its handle
and owning block, and reseeds only its derived caches; remove reuses the
cache-coherent erase_entities (which also honours layer locks).
- document_mut() is documented as a local-only snapshot out-of-process.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Entities inside a block definition that sit on layer "0" must take on the
properties of the layer the block reference is inserted on; every other
layer is "sticky" and keeps its own identity. OpenCADStudio resolved a
block child's ByLayer color/linetype/lineweight against the child's own
layer in all cases, so layer-0 content stayed layer-0 (white) instead of
inheriting the instance layer.
Resolution now follows the standard rule for block children — explicit
wins, then ByBlock → the insert's own style, then layer-0 + ByLayer →
the insert's *layer* style, else the child's own layer. The insert's
layer style threads through the whole block-expansion chain (and chains
correctly through nested inserts), with the child's own transparency
preserved.
Covered across every block-render path:
- wires (line/arc/circle/polyline/text) via the block cache + the
explode fallback + insert attributes
- hatch / solid fills (also fixes the PDF/print export path)
- 3D solid block children (per-instance mesh recolor)
- Dimension / Table baked-block sub-entities
New shared helpers in scene::view::render: InheritStyle, layer_render_style,
lineweight_to_px; render_style_for_block_sub gained the layer-0 branch.
Adds unit tests covering the layer-0, sticky-layer, ByBlock, explicit and
transparency cases.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <[email protected]>