Implement the AutoCAD compatible HATCHTOBACK (HB) command and enhance the interactive DRAWORDER command pipeline with comprehensive verb selection and viewport entity picking.
Key implementations and architectural details:
1. HATCHTOBACK command execution
* Isolates entities belonging to the active layout block record or global space.
* Filters out entities residing on locked layers using an efficient hash set lookup.
* Records targeted delta undo operations on SortEntitiesTable objects (~100 bytes) rather than snapshotting full document structures.
* Performs granular draw depth cache invalidation via Scene::invalidate_draw_depth, preserving existing geometry tessellations and spatial indices.
* Emits localized user notifications when no qualifying hatch entities are found.
2. Interactive DrawOrderCommand state machine
* Supports preselected entities as well as interactive on demand selection gathering.
* Implements subverb selection supporting single character shortcuts (A for Above, U for Under, F for Front, B for Back) and case insensitive keyword parsing.
* Enables interactive reference object picking directly in the viewport via needs_entity_pick and on_entity_pick callbacks.
* Supports hexadecimal handle specification directly from the command line interface.
3. Ecosystem and system integration
* Bumps DEFAULT_ALIASES_VERSION from 2 to 3 to register the HB alias while preserving existing user overrides.
* Integrates HATCHTOBACK and HB into dynamic autocomplete registries.
* Adds localized message strings across all 20 Fluent translation catalogs.
* Corrects hatch boundary serialization flags to ensure outermost boundary rings consistently carry the external attribute.
Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.
Affected Chromium adapters fail after selecting WebGPU even when packed renderer paths are forced. Use WebGL2 for the web app and let device limits select renderer tiers.\n\nRefs #788
The MText editor paints its own caret and is not a focusable widget, so
the command input keeps widget focus behind the dialog. It captures the
arrow itself, which routes the key through CommandLineArrowProbe instead
of ArrowKeyPressed — and that path only asked whether the command input
was focused, never whether an editor was open. Up and Down therefore
walked command history while the user was typing in MText.
Give the probe the same rule ArrowKeyPressed already applies: while the
editor is open the arrow moves its caret. The probe now carries the shift
state so a held Shift still extends the selection on this path.
Fixes#655
solid_boolean() collects the selected solids straight out of
scene.selected, a HashSet, and then uses handles[0] and handles[1] as the
two operands. Set iteration order is arbitrary and can differ between
runs, so SUBTRACT — the one non-commutative operation of the three — could
cut either solid out of the other for the same selection.
Sort the pair by handle, so the solid created first is the body the other
is taken out of. UNION and INTERSECT are unaffected.