Commit Graph
151 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 f88c2f8327 style(ribbon): cargo fmt after PR213 merge
PR #213 introduced rustfmt drift in tip_style / swatch indentation and an
inline if-expression in two previously fmt-clean files. Format pass only;
no behaviour change.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-29 01:19:05 +03:00
Karim Jerbi 63c13f0f63 refactor(ribbon): extract repeated inline color literals into named constants
Consolidates 21 occurrences of identical Color literals scattered across widgets.rs and mod.rs into 9 named constants (COMBO_BG, COMBO_HOVER_BG, COMBO_OPEN_BG, COMBO_BORDER, COMBO_ACTIVE_BORDER, COMBO_ARROW, SWATCH_BORDER, TIP_BG, HIST_INACTIVE_BG). -85 net lines, zero behaviour change.
2026-06-28 22:59:14 +01:00
Karim Jerbi 1e8a98d2cd fix(ribbon): center section titles within their content width
Section labels (Draw, Modify, Annotation, …) were left-aligned with a small padding. Set align_x(Center) on the parent column so the label container — still sized to its text width — is centred within the column, which itself remains sized by the tool buttons above. Sections keep their natural content-based width, no wasted space.
2026-06-28 22:23:01 +01:00
Kevin GriffinandClaude Opus 4.8 73eabc3aaa fix(shortcuts): honor Cmd as the accelerator modifier on macOS (#202) (#206)
Keyboard accelerators (copy/paste/save/undo/new/open) were gated on
`Modifiers::control()`, which on macOS matches only the physical Control
key. Mac users pressing Cmd+C/V/S/Z got nothing, contrary to platform
convention and every other Mac app.

Switch the gate to `Modifiers::command()`, which iced resolves to the
Logo (Cmd) key on macOS and Ctrl on Windows/Linux. On non-mac targets
this expands to exactly `control()`, so behavior there is unchanged.

Also make the Keyboard Shortcuts reference window display the
platform-correct modifier name (Cmd vs Ctrl) so the help matches the
keys the user actually presses.

Closes #202

Co-authored-by: Claude Opus 4.8 <[email protected]>
2026-06-27 19:33:08 +03:00
Hakan SevenandClaude Opus 4.8 098585bb2d feat(viewport): RMB=Enter option + timed right-click
Adds a configurable right-mouse-button behavior without disturbing orbit
or the context menu.

- New persisted setting `rmb_enter` (command `RMBENTER [ON|OFF]`, default
  off): when on, a right-click while a command is active acts as Enter
  (commit/close); when idle it still opens the context menu. Right-drag
  always orbits, so nothing is lost.
- Right-click vs orbit is now time-based: orbit engages only after the
  button is held >=150ms and the pointer moves, so a quick right-click is
  no longer swallowed by slight pointer jitter (was an 8px distance gate).
- The right-click Repeat menu now lists commands from every source
  (command line, ribbon, context menu, shortcuts) via a unified
  recents list recorded at the dispatch choke point, instead of only
  typed commands.

Closes #185

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 16:16:08 +03:00
Hakan SevenandClaude Opus 4.8 63de137106 feat(cmdline): Enter runs closest command match
Typing a partial command (e.g. `bac`) and pressing Enter with no active
command ran into an "Unknown command" error. Now the top autocomplete
match is highlighted and Enter runs it (`BACKGROUND`), matching standard
DWG command-line behavior.

The fallback only fires when no command family matches the typed verb, so
complete aliases that resolve through a dispatch arm but are absent from
the autocomplete registry (`LT`, `ZO`, …) still run as typed. Programmatic
dispatch (ribbon, plugins, headless automation) is unaffected.

Closes #198

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 14:45:51 +03:00
Hakan SevenandClaude Opus 4.8 3def2f2034 feat(statusbar): scrollable layout tabs + layout-list dropdown (#199)
Keep the right-side status-bar tools from being pushed off the bar when a
drawing has many layouts: the layout tabs now live in a horizontal scrollable
that only takes the space left between the menu and the tools, with ‹ › arrows
(and the mouse wheel) to scroll them.

Repurpose the leftmost hamburger — which previously fired a no-op MENU command
— to open a dropdown listing Model and every layout (scrollable, current
highlighted); picking one switches to it, an outside click dismisses it.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 14:24:47 +03:00
Hakan SevenandClaude Opus 4.8 495b13ec4f refactor(viewport): migrate model-space tiling to iced pane_grid
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).

Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.

Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 11:50:11 +03:00
Hakan SevenandClaude Opus 4.8 edcf24e324 feat(ucs): interactive UCS icon with origin-snap grips, world-fixed compass
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.

Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 01:12:45 +03:00
Hakan SevenandClaude Opus 4.8 a502379048 refactor: group ui/ statusbar and window subdirs
Continue tidying the flat ui/ root:

- ui/statusbar/: statusbar.rs becomes statusbar/mod.rs (its
  crate::ui::statusbar::* paths are preserved) and absorbs
  statusbar_config.rs + statusbar_menu.rs.
- ui/window/: the standalone manager/dialog windows move here —
  about, layout_manager, page_setup, plugin_manager, shortcuts,
  layers, update_notice, open_progress. The crate::ui::LayerPanel
  re-export is repointed so callers are unchanged.

Call sites repointed to the new paths; no compat re-exports beyond the
existing LayerPanel one. ui/ root drops from 21 to 10 flat files with
five subdirs (ribbon, style, popup, statusbar, window).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-26 23:52:26 +03:00
Hakan SevenandClaude Opus 4.8 9cd0479047 refactor: group ui/ style+popup dirs, rename cmd_result driver
- Group the flat src/ui/ dir: move the 9 style editors into ui/style/
  (dimstyle, mleaderstyle, mlstyle, plotstyle, textstyle, tablestyle,
  point_style, style_list, style_manager) and the 6 popups into
  ui/popup/ (cycle, isolate, scale, selection_filter, snap, units).
  Call sites repointed to crate::ui::style::/crate::ui::popup::; no
  compat re-exports. ui/ root drops from 36 to 21 files.
- Rename app/cmd_result.rs -> app/command_driver.rs: the file is the
  StepInput->feed_command driver, not the CmdResult type (which lives
  in command.rs). Name now matches contents.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-26 23:34:10 +03:00
Hakan Seven e9cb9af924 Merge PR #180: TTF solid glyph fills, font fallback, Z-order fix 2026-06-26 00:20:59 +03:00
Hakan SevenandClaude Opus 4.8 f00c48bebb feat(viewcube): add compass ring, cardinals, and nav controls
Build the ViewCube out into a full navigation widget:

- Compass ring painted in the cube's ground plane (z = base) so it
  reads as a ground compass and foreshortens with the view.
- N/E/S/W cardinals painted flat onto the ring band; clicking one snaps
  to that side elevation. Added S/W glyphs to the bitmap atlas.
- Home button (top-down view), roll arrows (90° roll about the view
  axis), and four nudge triangles (90° tip/spin) as SVG iced controls
  laid out around the cube. New home.svg.
- WCS / named-UCS selector under the cube, switching the active UCS.

The cube hit area now shares one stack with the control buttons, so a
click on a button is caught by the button while a click on the cube
falls through. Face clicks snap to the highlighted region rather than a
cursor position the viewport's move handler can overwrite.

Camera gains home_view / roll_by / nudge_90; floating viewports drive
the same ops through mutate_active_viewport_camera, which re-encodes the
result to the stored view direction + twist.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-25 23:46:43 +03:00
Karim Jerbi 627761b629 fix(text): render TTF glyphs as solid fills, fix font fallback, correct Z-order
Text elements previously rendered as hollow wireframe outlines and sometimes
fell back to the wrong system font due to case-sensitive exact matching. Also,
the viewport background grid drew on top of solid entities.

Case-insensitive and partial-name fallback matching (e.g., mapping "arialn"
to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring
text resolves to the correct installed system font.

TrueType font contours are now triangulated into solid fills (`fill_tris`)
using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying
this 2D text as a 3D mesh (which broke flat shading), text tessellation splits
the output into separate outline and fill `WireModel`s.

The background grid is extracted from `SelectionCanvas` into `GridCanvas` and
moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState`
is enabled on all face/fill pipelines to apply a polygon offset, perfectly
resolving Z-fighting between coplanar wireframe lines and solid faces.
2026-06-25 18:17:01 +01:00
Hakan SevenandClaude Opus 4.8 73497850e2 fix(ribbon): float annotate style dropdowns so they aren't clipped (#153)
The text / dimension / multileader / table style combos rendered their
open list inline inside the ribbon row, so the popup was clipped to the
fixed ribbon-row height and got cut off even with only two entries. The
Draw-tab dropdowns and the layer combo avoid this by rendering as
floating overlays.

Render the style list as an overlay too: the combo now draws only its
button inline, and a new `style_combo_overlay` builds the list as a
floating panel that grows to fit its entries, positioned with the
existing `compute_dropdown_left` (which already accounts for
StyleComboGroup widths) and mirroring `layer_combo_overlay`.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-25 18:35:49 +03:00
Hakan SevenandClaude Opus 4.8 8b1e37e0da fix(web): render OSNAP tooltip caret as SVG, not a tofu glyph (#138)
The OSNAP settings tooltip read "Click ▾"; the ▾ (U+25BE) is absent from the
web font and showed as a tofu box. Tooltips are plain text and can't embed
SVG, so add a rich-body tooltip variant (tip_node) and use the existing SVG
caret (icons::arrow_down) — consistent with the SVG-icon approach the rest of
the chrome already uses for the web.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-25 14:11:06 +03:00
Hakan SevenandClaude Opus 4.8 69ea050124 feat(pan): interactive PAN mode with left-drag (no middle button needed)
The PAN command/tool dispatched a command nobody handled, so it did
nothing. Combined with no middle mouse button on a trackpad/web client,
there was no way to pan at all (issue 164).

PAN (and the "P" alias) now enters a pan mode: a left-button drag pans the
view, reusing the existing middle-button pan path. Exit with Esc or by
starting another command. While active the crosshair is hidden and the
cursor becomes a hand (open when hovering, closed while dragging). PAN/P
are also added to command-line autocomplete.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-25 10:03:54 +03:00
Sebastian d0003534a0 Fix 5: Allow backward-compatibility and add plugin-template-v2 2026-06-25 00:02:17 +03:00
Hakan SevenandClaude Opus 4.7 96aaf2a293 feat(snap,pick): eye-relative CPU projection — drop full view_proj at UTM
Route the remaining absolute-coordinate CPU projection through the
relative-to-eye path so it no longer multiplies by a view_proj matrix
carrying a ~1e7 translation (which cancels catastrophically in f32 after
world_offset removal):
- camera pick_on_plane / pick_on_target_plane delegate to
  unproject_on_plane_f64 (rotation-only inverse + f64 eye)
- snapper (world_to_screen), hit_test (click_hit / mesh / hatch), the
  scene mesh/solid hit methods, grid + UCS axes, and polar_constrain_near
  all take view_rot + eye and project relative-to-eye
- compute_grid_step measures the per-unit scale via the rotation-only
  matrix (no eye term needed)

view_proj remains only for conservative CPU frustum-cull / scissor and the
screen-space viewcube / UCS-icon directions. NOTE: SnapResult.world and
the command-point chain are still Vec3 (f32) — a ~0.5 m quantization at
extreme UTM zoom remains; the command layer goes f64 next.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 23:33:21 +03:00
Hakan SevenandClaude Opus 4.7 52882749eb feat(overlay): relative-to-eye CPU projection for grips and grid (P5)
Route the on-screen chrome that projects absolute world coordinates
through the f64 relative-to-eye helpers so it stays glued/jitter-free at
UTM scale after the world_offset removal: grips (grips_to_screen) and
grip hit-testing (find_hit_grip) now project from the f64 GripDef.world
via Camera::project_f64; the model grid and its UCS axes carry the camera
eye (DVec3) + rotation-only matrix and a f64 origin, projecting each line
relative to the eye. Snap-marker / OST-point / compute_grid_step still use
the f32 path (single points / spacing — negligible) and can follow.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 22:57:31 +03:00
Hakan SevenandClaude Opus 4.8 481adba66b fix(ucs): grid axis lines and grid snap follow the active UCS
Two leftovers from the UCS grid work:
- The coloured X/Y/Z axis lines (draw_axes) were drawn at the world
  origin along world axes; they now run through the UCS origin along the
  UCS axes, matching the grid lines.
- Grid snap rounded the cursor on the world XYZ lattice; it now rounds in
  the UCS grid frame (to-UCS, round, back-to-world) so it lands on the
  grid the user sees. The UCS origin (wire space) + rotation reach the
  snapper via DocumentTab::ucs_grid_basis; identity outside model space.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-22 11:27:34 +03:00
Hakan SevenandClaude Opus 4.8 88bf2e57dc feat(ucs): align the model grid to the active UCS
The grid ruled along world X/Y/Z through the world origin. It now rules
along the active UCS axes through the UCS origin (passed in render/wire
space), so it lines up with the user's coordinate system. Paper space
stays plain WCS; identity UCS reproduces the old world-aligned grid.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-22 10:03:35 +03:00
Hakan SevenandClaude Opus 4.8 4aa1e90dcf feat(ucs): central WCS↔UCS converter; adopt file UCS, drive readout + icon
Introduce one bridge between WCS (how geometry and the file are stored)
and the active UCS (the coordinate system the user works in), so every
UCS-aware system routes through it instead of re-deriving axis math.

- UcsXform (app/helpers.rs): the converter — to_wcs/to_ucs (points),
  vec_to_wcs/vec_to_ucs (directions), axes(), is_identity(). Orthonormal
  axes, so the inverse is the transpose. The old ucs_to_wcs / ucs_rotate_vec
  free fns now delegate to it (one implementation).
- DocumentTab::ucs_xform() builds it from the tab's active_ucs (None = WCS).
- DocumentTab::adopt_active_ucs_from_header() loads the document's saved
  current UCS (header model-space UCS) into active_ucs on open, so the file's
  coordinate system is live immediately; called from both load paths.
- Status-bar coordinate readout reports the cursor in the active UCS.
- UCS icon tripod projects the active UCS axes, so it rotates to the UCS
  instead of always showing world X/Y/Z.

First slice of routing the app's coordinate systems through the converter;
input/picking, grid, ViewCube, and the remaining readouts follow.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-22 09:57:39 +03:00
Hakan SevenandClaude Opus 4.8 26479b6faa fix(grid): independent, clipped grid per viewport
Grid (and grid-snap) state was shared through the global show_grid flag, so
toggling it in model space also turned it on in paper space, and a floating
viewport's grid painted across the whole paper — and beyond the 3-D view when
zoomed in.

- Store grid/snap per view: a model tile in model space, the active floating
  viewport or the layout's sheet viewport in paper space, round-tripped via the
  viewport status flags.
- adopt_view_display on layout switch and viewport enter/exit so the live
  toggle follows the view you are in.
- Render one grid per view (paper_viewport_grid_views): the sheet over the
  paper, each floating viewport clipped to its screen rectangle.
- Clamp the grid clip to the widget so an overflowing viewport rectangle never
  paints grid outside the 3-D view.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-22 00:18:01 +03:00
Hakan SevenandClaude Opus 4.8 d36cc9786f fix(web): render OSNAP menu symbols as SVG instead of font glyphs
The object-snap menu drew each mode's marker as a Unicode geometric glyph
(◻ △ ◯ …). The web build bundles only Fira Sans, which lacks them, so they
rendered as tofu boxes (#138). Add an SVG per snap mode under
assets/icons/osnap, map them via icons::osnap, and draw them with the same
tinted-SVG path the rest of the chrome uses — font-independent on every
platform.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-20 14:27:59 +03:00
Hakan SevenandClaude Opus 4.8 3fc51af41c fix(ribbon): anchor tooltips to the right of their button
Ribbon tooltips were centered below the button, so the cursor resting on
the button covered the tip text. Anchor them to the right instead, clear
of the cursor. (#143)

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-20 11:59:20 +03:00
Hakan SevenandClaude Opus 4.8 36d5891572 fix(layers): freeze toggle in ribbon dropdown + sortable manager columns
Ribbon layer dropdown rows were a single button, so a click on the
visible/freeze/lock icon fell through to the make-active handler instead
of toggling that state. Split the row: each icon is its own toggle
button, only the swatch+label selects the active layer. Toggle handlers
now resync the ribbon so the icon updates while the dropdown stays open.

Layer Manager columns are now sortable: clicking a header sorts by that
column, clicking again flips direction (SVG arrow indicator). Sort is
reapplied on every panel sync so it survives edits, preserves the
selection by name, and keeps the ribbon dropdown order in step.

Fixes #133

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-19 20:39:09 +03:00
Hakan SevenandClaude Opus 4.8 9eb805df23 feat(ui): unified viewport control chip + per-tile grid rendering
Move grid and grid-snap toggles off the status bar (and its customization
menu) into the top-left viewport chip, now a single container holding the
horizontal/vertical split buttons, render-mode picker, and grid/snap
toggles, sized to the render-mode picker. Add grid + magnet (snap) icons.

Render the grid per model tile from each tile's own grid_on, in its own
bounds and camera, instead of a single grid in the active tile. This stops
the grid flickering on/off as the cursor crosses panes or leaves the
viewport, and lets each pane show its own grid independently.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 23:29:34 +03:00
Hakan SevenandClaude Opus 4.8 02b0fc4dcf chore: drop brand names and orphaned PICK_HIGHLIGHT colours
Neutralise vendor references in comments to plain behavioural descriptions
(object acquisition / object snap). Remove the PICK_HIGHLIGHT and
PICK_HIGHLIGHT_DIM wire colours: their only consumer was the stripped
storm-sewer add-on, and the retained plugin acquisition pathway draws the
ObjectPick snap glyph and per-command hover previews instead, so the
constants are dead.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 21:28:07 +03:00
Hakan SevenandClaude Opus 4.8 5a36494ed7 chore: clear compiler warnings
Remove accidental dead code (unused imports, the superseded paste tool()
helper, a never-read TORIENT handles field, a duplicate let binding, an
unneeded mut) and mark intentional-but-unwired scaffolding with
allow(dead_code): the web-only save_to_bytes, the plugin loadable() probe,
the planned PICK_HIGHLIGHT colours, the DynFieldSpec label, and the layout
ribbon helpers. Native build is now warning-clean apart from the upstream
nom/quick-xml future-incompat notices.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 21:18:09 +03:00
Hakan SevenandClaude Opus 4.8 cdd72c62ca fix(dyn): keep angle input box clear of the snap point near 0°
The DYN angle box was placed at full cursor radius along the mid-angle
direction. With a near-zero sweep that direction collapses onto the
cursor ray, planting the box on top of the cursor / snap point and
hiding it. Pull the box back along the ray and offset it to the side
opposite the distance box so the snap point stays visible. (#124)

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 20:45:04 +03:00
Hakan SevenandClaude Opus 4.8 bf30e57186 fix(web): force Advanced shaping for dynamic-input canvas text
Dynamic-input value boxes, the prompt pill and the UCS axis labels are
drawn with `frame.fill_text`, whose `canvas::Text` defaults to
`Shaping::Auto`. Auto picks Basic shaping for ASCII-only strings, which
renders on desktop but draws nothing on the web (wgpu/webgl) backend, so
the all-digit distance/coordinate boxes and X/Y/Z labels were blank
(the angle box rendered only because its `°` upgraded it to Advanced).
Typed values landed correctly but were invisible. (#117)

Set `shaping: Advanced` on every canvas fill_text in the overlay.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 13:34:03 +03:00
Hakan SevenandClaude Opus 4.8 864dd6cef7 fix(web): render UI icons as SVG instead of font glyphs
UI chrome (dropdown carets, undo/redo, checkmarks, close/menu/osnap,
layer/file-menu icons) and ribbon tool icons were drawn as Unicode
glyphs. Desktop fills missing glyphs via system-font fallback, but the
web build bundles only Fira Sans with no fallback, so they rendered as
empty tofu boxes (issue #116).

Add a shared src/ui/icons.rs (SVG-backed, tintable) plus bundled assets,
and switch every glyph site and IconKind::Glyph tool def to SVG.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 12:29:32 +03:00
Hakan SevenandClaude Opus 4.8 157412419e feat(plugin): uninstall + clean upgrade/reinstall of external plugins
Add an Uninstall button on installed external plugin cards that deletes
the package folder (effective next restart — the library stays resident
for the session). Reinstalling or upgrading via the marketplace now
clears any stale native library with a different name before writing the
new one, so the loader always picks the freshly installed binary.

Part of the #100 extensibility epic (phase 2).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 15:57:44 +03:00
Hakan SevenandClaude Opus 4.8 eb53e445ab refactor(plugin): drop built-in plugins, external-only
OpenCADStudio no longer bundles plugins — every add-on is an external
cdylib loaded from the plugins folder or installed via the marketplace.

- Remove the demo plugin and the in-tree ocs_example_plugin crate.
- Remove the inventory-based built-in registration path (PluginRegistration,
  all_plugins, installed_manifests); registry now serves core ribbon tabs
  plus loaded external plugins, and try_dispatch routes only to externals.
- Plugin Manager drops the 'compiled into this build' section; the
  enable/disable toggle moves onto loaded external cards.
- Prune the now-dead HostSession/DocumentTab helpers and re-exports.

Part of the #100 extensibility epic (phase 2).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 15:50:52 +03:00
Hakan SevenandClaude Opus 4.8 020a3a4c84 feat(plugin): marketplace — install plugins from a curated registry
Add a Plugin Manager marketplace that installs external add-ons from a
GitHub repo's Releases. A curated registry (plugins/registry.json in this
repo, extended by PR) lists discoverable plugins; the host fetches it,
shows each entry with a release dropdown, and on install downloads the
asset matching the user's platform plus plugin.toml into the plugins
folder (API-version checked first). Users can also link arbitrary
owner/repo manually. Linked repos persist in settings.

Desktop only (ureq + serde_json); the install path reuses the phase-2
loader. Part of the #100 extensibility epic (phase 2).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 15:24:56 +03:00
Hakan SevenandClaude Opus 4.8 29c71be101 feat(plugin): load external cdylib plugins at runtime (phase 2)
Move BuiltinPlugin into ocs_plugin_api (host feature) so out-of-tree
crates can implement it, and add export_plugin! to emit the two C
symbols a cdylib exposes: ocs_plugin_api_version (checked first, so an
ABI-incompatible build never runs) and ocs_plugin_register -> boxed
BuiltinPlugin. The host loads every compatible package from the plugins
folder at startup via libloading (desktop only), keeps the library
resident for the session, and merges its ribbon tab + command dispatch
into the same paths as built-ins (honouring enable/disable). The Plugin
Manager shows external packages with a Loaded / incompatible status.

Approach B: the plugin hands back a boxed trait object, assuming a
matching toolchain + ocs_plugin_api version (the version symbol enforces
the latter). crates/ocs_example_plugin is the reference cdylib.

Part of the #100 extensibility epic (phase 2).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 14:48:56 +03:00
Hakan SevenandClaude Opus 4.8 f6219a9609 feat(plugin): discover external plugin packages from the plugins folder
Phase-2 groundwork: scan <config>/OpenCADStudio/plugins/<id>/plugin.toml,
parse the documented keys (no new TOML dep), check for a platform native
library beside it, and gate on the API version. The Plugin Manager gains
an "External (plugins folder)" section showing each package with a
status pill (Ready to load / API incompatible / No library). Discovery
only — actually loading the cdylib is the next step.

Part of the #100 extensibility epic (phase 2).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 11:43:24 +03:00
Hakan SevenandClaude Opus 4.8 96ec672d5b feat(points): point style commands + DDPTYPE dialog, viewport-aware size
Points could only render as a 1px dot — no way to change PDMODE/PDSIZE.

- PDMODE / PDSIZE commands set the header value and rebuild the glyphs.
- DDPTYPE opens a Point Style dialog: a 5x4 grid of rendered glyphs
  (shape x enclosure), a size field, and relative/absolute radios.
- Relative (<=0) PDSIZE now sizes from the current world-per-pixel so the
  marker stays a roughly constant on-screen size across zoom, rebuilding
  on zoom via the existing camera-generation cache key. Absolute (>0)
  scales with the world as before. Switching to absolute with a zero size
  seeds a positive value from the on-screen size so it stays representable.

Part of the #100 extensibility epic (point style surfaced in #106).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 11:13:12 +03:00
Hakan SevenandClaude Opus 4.8 50825b6346 feat(plugin): ModuleEvent::PluginFileDialog for native file import
Add-ons had no way to request a file picker — only the host's own Open
dialog. PluginFileDialog lets a plugin tool ask the host to open a native
picker; on selection the host dispatches "<command> <path>" back to the
plugin with original case preserved (bypassing the command-line
upper-casing that mangles case-sensitive paths on Linux/macOS). The demo
plugin gains an Import tool exercising it.

Part of the #100 extensibility epic (surfaced in #106).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 10:22:08 +03:00
Hakan SevenandClaude Opus 4.8 844069b4ef feat(plugin): enable/disable plugins from the Plugin Manager
The manager was a read-only inventory. Each plugin now has an
Enable/Disable toggle: a disabled plugin keeps its manifest listed but
drops its ribbon tab and command dispatch. The disabled-id set persists
in settings.txt (disabled_plugins=) and the ribbon rebuilds on toggle.

Part of the #100 extensibility epic.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 10:15:38 +03:00
Hakan SevenandClaude Opus 4.8 195415af84 feat(modal): drag dialogs by a title-bar grip, clamped to the window
In-canvas modals were locked to screen-centre. Add a green move-arrow
grip beside the ✕ that drags the dialog; positioning is an offset from
centre applied via asymmetric padding. The drag offset is clamped to the
window so a dialog stops at the edge instead of being squeezed, and the
offset resets when the dialog closes so each opens centred.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 09:59:17 +03:00
Hakan SevenandClaude Opus 4.8 e6213eafbb feat(ui): shared in-canvas modal overlay; migrate About (Plan B)
Start Plan B — replace the daemon's pop-up OS windows with in-canvas
modal overlays so dialogs work identically on native (one main window)
and web (canvas only).

- New `ui::modal::modal(base, content, on_close)`: dims the view behind
  a backdrop that blocks clicks but does NOT dismiss, frames the content,
  and adds a top-right ✕ as the sole close affordance. Sizes to the
  content (no `Fill`), so dialogs shrink to fit.
- view_main stacks the active modal on top, so both run paths show it.
- Migrate About as the pilot: `about_open` bool + AboutOpen/AboutClose
  instead of an OS window; About's view shrinks to content.

Remaining dialogs migrate to the same pattern next. Native + 75 tests OK.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 18:59:13 +03:00
Hakan SevenandClaude Opus 4.8 c49ad887b8 fix(wasm): make the web build actually run in the browser
With the wasm bundle building, get it rendering in a browser:

- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
  (e.g. Firefox by default), and `fira-sans` so UI text has an
  embedded font (the web has no system fonts) — without it every
  label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
  `Instant::now()` panics ("time not implemented") on wasm and crashed
  at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
  vertex-stage storage buffers, which WebGL2 lacks (validation error
  on "New drawing"). Fields become Option; upload/draw guard on them.
  Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
  ignore the `dist/` build output.

Native build + 75 tests unchanged.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 17:53:56 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.8 cd048165a9 feat(fonts): system TrueType support with shaping and fallback
Add a TrueType/OpenType render path alongside the LFF stroke engine so
users can pick fonts installed on their machine for text and MText.

- Discover system families via fontdb (sysfont) and list them in the
  text-style picker.
- Extract glyph outlines with ttf-parser, flattened into wire strokes
  normalized to the same 9-unit cap-height space as LFF glyphs.
- Shape runs with cosmic-text (ligatures, Arabic joining, kerning, bidi)
  plus automatic font fallback: a glyph missing from the chosen family
  is taken from another installed font.
- Unify both sources behind a single Face type; a shared run tokenizer
  drives the stroke (per-glyph) and shaped (TTF) renderers identically.
- Stroke fonts now fall back to a system TTF (cosmic-text picks it) for
  characters no LFF font covers, replacing the unicode/iso3098 chain.

Also trim the embedded LFF set from 47 to 26, keeping the AutoCAD-SHX
equivalents and dropping LibreCAD-only fonts now covered by TrueType.

LFF builtins keep priority over same-named system fonts so DXF text
renders identically across machines.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:18:17 +03:00
Hakan SevenandClaude Opus 4.8 eff6c7c730 fix(command-line): uppercase only the command verb, not arguments
submit() uppercased the entire typed line, mangling case-sensitive arguments
(file paths on case-sensitive filesystems, identifiers, plugin command args) on
Linux/macOS. Uppercase only the first token; verbs still match and each
sub-command handler already re-uppercases its own keywords.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 04:46:27 +03:00
Hakan SevenandClaude Opus 4.8 25bf371290 fix(menu): close the main menu when opening a recent file
The recent-file buttons dispatched the open command without closing the app
menu, so it stayed open over the loaded drawing. Use CloseAppMenuAndRun so the
menu closes first, matching the other menu entries. Also commits the Cargo.lock
update from dropping iced's debug feature.

Fixes #103.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 03:51:45 +03:00
Hakan SevenandClaude Opus 4.8 1a9844b134 feat(dynamic-input): shared angle reference + sign handling
Make angle display, sign and the polar guide reference part of the
common infrastructure instead of per-command logic:

- DynSpec.ref_point now drives the polar guide's reference direction, so
  the arc and value box can sweep from a command-defined reference (not
  just +X). LINE etc. keep +X by leaving it None.
- `dyn_display_angle_deg` is the single rule for how an angle reads: the
  unsigned magnitude of the short angle, so clockwise (cursor on the CW
  side of the reference) shows positive. Used by the generic value box,
  ROTATE and ARC.
- A typed angle committed via on_text_input is re-signed by the cursor's
  side relative to the reference (`dyn_sign_angle_text`), so commands
  receive an already-signed value and don't each implement it.

ROTATE: drop its own sweep arc (the polar guide draws it now, anchored at
the centre and swept from the reference); the rotation commits in the
dragged direction whether picked, typed or accepted with Enter.

ARC SCA/CSA: reference the start angle so the arc, sign and readout are
all relative to it.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-15 23:03:08 +03:00
Hakan SevenandClaude Opus 4.8 40a52cea79 fix(dynamic-input): offset the prompt/boxes off the crosshair evenly
The row layout sat flush against the cursor's horizontal axis. Place the
prompt one gap (the same as the horizontal offset) below the axis and the
value boxes a further gap below the prompt, so the block clears the
crosshair symmetrically.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-15 22:23:35 +03:00