- Group the flat src/ui/ dir: move the 9 style editors into ui/style/
(dimstyle, mleaderstyle, mlstyle, plotstyle, textstyle, tablestyle,
point_style, style_list, style_manager) and the 6 popups into
ui/popup/ (cycle, isolate, scale, selection_filter, snap, units).
Call sites repointed to crate::ui::style::/crate::ui::popup::; no
compat re-exports. ui/ root drops from 36 to 21 files.
- Rename app/cmd_result.rs -> app/command_driver.rs: the file is the
StepInput->feed_command driver, not the CmdResult type (which lives
in command.rs). Name now matches contents.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Relocate three root-level modules into io/, where they belong by concern:
- update_check.rs -> io/update_check.rs (its own doc-comment notes it
mirrors how crate::io wraps blocking calls in async).
- patterns.rs, linetypes.rs -> io/ (standard resource catalogs parsed
from asset files and populated into the document — IO-shaped work).
Fix the moved files' include_str! paths (one level deeper), add the
mod declarations to io/mod.rs, drop them from lib.rs/main.rs, and
re-point all crate:: references to crate::io::. No behavior change.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Reorder the model-tile control chip to grid, grid snap, render mode,
vertical split, horizontal split. Add a close button (shown only with
more than one model tile) that merges the active pane into its
longest-contact neighbour.
Divider drags now clamp each side to the minimum tile size, so dragging
a boundary to the screen edge no longer collapses a pane — closing is
done with the button instead.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The BACKGROUND command set a per-tab colour that was lost on restart and
didn't apply to new drawings, so there was no way to make a non-black
background stick. Persist the chosen model/paper background in UserSettings
(settings.txt) and re-apply it on launch and to every drawing tab created
afterward.
- settings.rs: persist `bg_color` / `paper_bg_color` as 0–255 RGB triplets.
- App gains `default_bg_color` / `default_paper_bg_color`; current_settings /
apply_settings round-trip them, and apply_settings pushes the restored
colour onto existing tabs. New/opened/replaced tabs call `apply_bg_default`.
- BACKGROUND updates the persisted default, saved centrally via
persist_settings_if_changed; RESET clears it.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Build the ViewCube out into a full navigation widget:
- Compass ring painted in the cube's ground plane (z = base) so it
reads as a ground compass and foreshortens with the view.
- N/E/S/W cardinals painted flat onto the ring band; clicking one snaps
to that side elevation. Added S/W glyphs to the bitmap atlas.
- Home button (top-down view), roll arrows (90° roll about the view
axis), and four nudge triangles (90° tip/spin) as SVG iced controls
laid out around the cube. New home.svg.
- WCS / named-UCS selector under the cube, switching the active UCS.
The cube hit area now shares one stack with the control buttons, so a
click on a button is caught by the button while a click on the cube
falls through. Face clicks snap to the highlighted region rather than a
cursor position the viewport's move handler can overwrite.
Camera gains home_view / roll_by / nudge_90; floating viewports drive
the same ops through mutate_active_viewport_camera, which re-encodes the
result to the stored view direction + twist.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Clean up the last zero-valued world_offset locals outside the scene
tessellation core: the UCS wire-affine / grid-basis origin shift
(document.rs), the coordinate readout (view.rs), grip absolute-apply
(update.rs), the dead properties-edit re-offset guard, the MTEXT preview
glyph-box shift (mtext_editor.rs), and the cross-drawing paste correction
(commands.rs / cmd_result.rs) — including the now-dead
`clipboard_world_offset` field. Coordinates are absolute throughout.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
entities_centroid summed the f32 points (double-single HIGH half) alone, so
at UTM scale (~5.7e6) it both quantized each term ~0.5 m and lost low bits
across the running total — drifting the paste base and PASTEBLOCK's block
base metres off, which placed the wrapped block at the wrong spot/scale.
It now reconstructs each vertex's absolute f64 from points + points_low and
accumulates in f64. clipboard_centroid is DVec3; the PASTECLIP commit delta
is fully f64; define_block_from_owned_entities takes an f64 base so the
block-local fold (Translate(-base)) stays precise. The interactive ghost
anchors (PasteCommand, InsertBlockCommand) still take the f32 cast — display
only; the committed geometry is f64.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Clipped blocks were broken at UTM and lost their clip when pasted into
another drawing.
- Clip geometry: world_clip_polygon_f64 keeps the boundary in absolute f64;
clip_wires now clips in a frame relative to the boundary's first vertex
(small coords → exact f32 Sutherland–Hodgman) and re-splits the result
into the double-single high/low pair the relative-to-eye renderer needs,
so the clipped block draws correctly and no longer poisons ZOOM Extents.
- ZOOM Extents (fit_all): the outlier reject compared absolute UTM
coordinates against a centre-RELATIVE span (local_extent_max), rejecting
the whole drawing → no-op. Made the reject distance-from-median-centre.
- Cross-drawing paste: clipboard now snapshots each copied entity's whole
xdictionary object graph (ClipboardDeps.ext_objects) and recreates it on
paste with fresh handles + remapped references, re-pointing the pasted
entity's xdictionary at the new root. Wired into PASTECLIP and PASTEORIG.
Fixed handle allocation (allocate_handle, not the non-advancing
next_handle) so the dictionary chain doesn't collapse onto one handle.
- Updated hit_test / plugin_host tests for the eye-relative + DVec3 signatures.
Known gaps: PASTEBLOCK does not yet carry the clip (clip would need to live
inside the new wrapper block definition); hatch-clip path still f32.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Gate target-specific code so neither build warns about the other's items:
native-only helpers (view, window icon, file dialogs, file association, plugin
host/guard/registry, self-update) are cfg'd to non-wasm; the wasm-only font
fallback (script_of / cjk_lang / request) is cfg'd to wasm. Drop an unused mut,
allow the few genuinely-conditional dead items (mesh_click_hit, GPU layout
helpers, parity stubs), and gate the embedded PlotSettings-unrelated dead
constants. Both targets now build clean (only the unavoidable nom/quick-xml
future-incompat dependency notice remains).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Merge PR #130 (KarimJerbi) and resolve review findings:
- Conflict (settings.rs): keep current persisted-settings layout, append
texteditmode field.
- Conflict (command/mod.rs): keep both new CmdResult variants — main's
live-entity ops and the PR's text-edit suspend/resume.
- Bug: invalid TEXTEDITMODE value no longer aborts via the Measurement
arm; it now re-prompts with the error and stays active.
- Dedup: single parse_texteditmode() helper replaces the value parsing
duplicated across commands.rs, settings.rs and textedit.rs.
- Strip trailing whitespace.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Solids were missing from the entity transform dispatch, so move / rotate /
scale / mirror were silently no-ops on a 3D solid (only its wires shifted)
and a pasted solid stayed at its original location. Add a Transformable impl
for Solid3D/Region/Body/Surface (delegating to acadrust, which now composes
the move into the ACIS body placement) and register them in the dispatcher.
Also make cross-drawing paste land at the cursor: the clipboard centroid is
measured in the source drawing's offset-relative frame, so correct the paste
translation by the source/target world_offset difference (zero within one
drawing). Bumps acadrust for the solid-geometry transform fixes.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Cross-drawing paste recreated layers/linetypes/styles only for the
top-level selection, so objects inside a pasted block landed on layers the
target drawing didn't have. Scan the entities inside captured block
definitions for their dependencies too. Also refresh the layer panel after
a paste so the brought-in layers show in the manager and the dropdown.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Add an Invert Selection entry to the selection context menu (below
Select Similar): it replaces the current selection with every other
selectable object in the active layout. Candidates come from the visible
wire set, so objects on off/frozen layers stay excluded.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Copying an INSERT and pasting it into another drawing rendered nothing:
the clipboard snapshotted referenced layers/linetypes/styles but not the
block definition itself, so the pasted reference pointed at a block the
target drawing didn't have.
Capture every block an copied INSERT references — walking nested INSERTs
transitively, skipping model/paper space and xref blocks — and store the
definition's base point plus its owned entities. On paste, recreate any
of those blocks the target drawing lacks via a new define_block_raw
(entities kept in block-local coordinates), before adding the pasted
references. Same-document pastes are unaffected since the blocks already
exist.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The rollover hit-test now sweeps wires, hatches, block-internal hatches
and shaded solid bodies, which is O(N) per cursor frame and was freezing
the crosshair on large drawings. Each idle move now clears the live
highlight and arms a dwell timer; HoverDwellTick runs the pick once the
cursor has been still for HOVER_DWELL_MS (120 ms), using the active
tile's bounds so the deferred pick matches the entity actually under
the cursor in tiled viewports.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Ctrl+V was globally bound to the entity paste command, so it never pasted
into an open text editor, and even when routed there iced's clipboard read
is a no-op on the web. Route Ctrl+V to the focused editor and, on the web,
read the system clipboard via the browser's async Clipboard API (the
keypress is a user gesture, so the read is permitted):
- MText editor: insert at the caret (web + native).
- TEXT field: append on the web; native lets the text_input paste itself.
- No editor open: falls through to the entity paste command as before.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The web build has no system-font access, so CAD text in non-Latin scripts
(Cyrillic, Greek, CJK, …) rendered as nothing — build_fallback was a hard
None on wasm (#141). Instead, ship per-script Noto subsets under web/fonts
(one alphabet per file, SIL OFL 1.1) and fetch them lazily over HTTP the
first time a drawing uses that script, then outline glyphs with ttf-parser.
- web_font: Script enum + script_of (char → script font), a per-script
store with lazy fetch, and a pending queue drained by the app loop.
- CJK is split by language (chinese/japanese/korean). Han ideographs share
code points but differ by language, so the shared block is routed by the
document's $DWGCODEPAGE (932→JP, 949→KR, GB/936→CN); kana is always
Japanese, Hangul always Korean. Re-tessellates when the language changes.
- build_fallback (wasm) outlines from the fetched subset; clear_fallback_cache
lets glyphs that missed while a font was in flight reappear on load.
- PollWebFonts subscription (web only) + WebFontLoaded message drive fetches.
- Trunk copy-dir serves web/fonts; nothing is bundled into the native binary
(desktop keeps using system fonts).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The clap CLI work made boot() read crate::cli, but cli is cfg'd out on
wasm (the web build takes no args), so the wasm target failed to compile.
boot() is only used by the native iced::daemon run(); the web build boots
via boot_web(). Gate boot() with cfg(not(wasm32)) to match.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replace the ad-hoc `--serve` arg sniff with a clap-parsed CLI:
- positional <file> to open at startup (also the OS file-association path)
- --new, --read-only, --backend, --safe-mode/--no-gpu
- --serve/--port (headless JSON automation, unchanged behaviour)
- --export IN OUT (headless format convert via the automation load/save infra)
- --script FILE (run command lines at startup)
- --log/RUST_LOG, plus --version/--help for free
GUI-only options pass to app::boot through a OnceLock config; read-only
gates the save paths. The web build skips parsing (no args).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Ribbon layer dropdown rows were a single button, so a click on the
visible/freeze/lock icon fell through to the make-active handler instead
of toggling that state. Split the row: each icon is its own toggle
button, only the swatch+label selects the active layer. Toggle handlers
now resync the ribbon so the icon updates while the dropdown stays open.
Layer Manager columns are now sortable: clicking a header sorts by that
column, clicking again flips direction (SVG arrow indicator). Sort is
reapplied on every panel sync so it survives edits, preserves the
selection by name, and keeps the ribbon dropdown order in step.
Fixes#133
Co-Authored-By: Claude Opus 4.8 <[email protected]>
- Adds TEXTEDIT command to seamlessly edit annotation objects in-place.
- Matches industry-standard CAD tools' prompt behavior and "Current settings" banner logic.
- Implements the TEXTEDITMODE system variable (0/1) for Multiple vs Single editing modes.
- Enhances command lifecycle with CmdResult::SuspendForTextEdit and post_editor_closed hooks, allowing commands to cleanly pause and resume after external UI editors close.
Copy/paste between drawings dropped the entities' layer (and linetype /
text + dim style): the clipboard held only the entities, which reference
those records by name, so pasting into a drawing without a matching
record left the entity dangling on a non-existent layer. (#129)
Snapshot the referenced table records from the source drawing at copy
time (ClipboardDeps::capture) and, on paste, recreate any the target
drawing lacks with a fresh handle (merge_clipboard_deps). A record that
already exists by name in the target is left untouched — the target's
own definition wins; only missing ones are imported from the source.
Same-document pastes are unaffected (every record already exists).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Add an external automation API (issue #29 / #100 track 2): `OpenCADStudio
--serve` runs without a GUI and is driven over a line-based JSON protocol
on stdin/stdout — open / new / run / entities / save. State persists
across requests so a script or AI agent can act, observe, and act again.
`run` drives the app's existing command system rather than a separate
binding, so coverage grows with the app; synchronous commands apply now,
pick-based interactive ones come once coordinate feeding is wired. Ships
a ~100-line example ocs.py client over the same protocol — no FFI to
maintain. Headless works because the app already constructs and dispatches
GUI-less in tests.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Add an Uninstall button on installed external plugin cards that deletes
the package folder (effective next restart — the library stays resident
for the session). Reinstalling or upgrading via the marketplace now
clears any stale native library with a different name before writing the
new one, so the loader always picks the freshly installed binary.
Part of the #100 extensibility epic (phase 2).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Add a Plugin Manager marketplace that installs external add-ons from a
GitHub repo's Releases. A curated registry (plugins/registry.json in this
repo, extended by PR) lists discoverable plugins; the host fetches it,
shows each entry with a release dropdown, and on install downloads the
asset matching the user's platform plus plugin.toml into the plugins
folder (API-version checked first). Users can also link arbitrary
owner/repo manually. Linked repos persist in settings.
Desktop only (ureq + serde_json); the install path reuses the phase-2
loader. Part of the #100 extensibility epic (phase 2).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move BuiltinPlugin into ocs_plugin_api (host feature) so out-of-tree
crates can implement it, and add export_plugin! to emit the two C
symbols a cdylib exposes: ocs_plugin_api_version (checked first, so an
ABI-incompatible build never runs) and ocs_plugin_register -> boxed
BuiltinPlugin. The host loads every compatible package from the plugins
folder at startup via libloading (desktop only), keeps the library
resident for the session, and merges its ribbon tab + command dispatch
into the same paths as built-ins (honouring enable/disable). The Plugin
Manager shows external packages with a Loaded / incompatible status.
Approach B: the plugin hands back a boxed trait object, assuming a
matching toolchain + ocs_plugin_api version (the version symbol enforces
the latter). crates/ocs_example_plugin is the reference cdylib.
Part of the #100 extensibility epic (phase 2).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Phase-2 groundwork: scan <config>/OpenCADStudio/plugins/<id>/plugin.toml,
parse the documented keys (no new TOML dep), check for a platform native
library beside it, and gate on the API version. The Plugin Manager gains
an "External (plugins folder)" section showing each package with a
status pill (Ready to load / API incompatible / No library). Discovery
only — actually loading the cdylib is the next step.
Part of the #100 extensibility epic (phase 2).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Points could only render as a 1px dot — no way to change PDMODE/PDSIZE.
- PDMODE / PDSIZE commands set the header value and rebuild the glyphs.
- DDPTYPE opens a Point Style dialog: a 5x4 grid of rendered glyphs
(shape x enclosure), a size field, and relative/absolute radios.
- Relative (<=0) PDSIZE now sizes from the current world-per-pixel so the
marker stays a roughly constant on-screen size across zoom, rebuilding
on zoom via the existing camera-generation cache key. Absolute (>0)
scales with the world as before. Switching to absolute with a zero size
seeds a positive value from the on-screen size so it stays representable.
Part of the #100 extensibility epic (point style surfaced in #106).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Add-ons had no way to request a file picker — only the host's own Open
dialog. PluginFileDialog lets a plugin tool ask the host to open a native
picker; on selection the host dispatches "<command> <path>" back to the
plugin with original case preserved (bypassing the command-line
upper-casing that mangles case-sensitive paths on Linux/macOS). The demo
plugin gains an Import tool exercising it.
Part of the #100 extensibility epic (surfaced in #106).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The manager was a read-only inventory. Each plugin now has an
Enable/Disable toggle: a disabled plugin keeps its manifest listed but
drops its ribbon tab and command dispatch. The disabled-id set persists
in settings.txt (disabled_plugins=) and the ribbon rebuilds on toggle.
Part of the #100 extensibility epic.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
In-canvas modals were locked to screen-centre. Add a green move-arrow
grip beside the ✕ that drags the dialog; positioning is an offset from
centre applied via asymmetric padding. The drag offset is clamped to the
window so a dialog stops at the edge instead of being squeezed, and the
offset resets when the dialog closes so each opens centred.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
On the web, Save and Save As now open the in-app Save dialog (filename +
format) like the desktop, and the unsaved-changes prompt's Save routes
through it too — instead of an immediate rfd download. Confirm serializes
to bytes and downloads directly via a Blob + hidden `<a download>` click
(a user gesture), so there is no intermediate "click to download" link.
Replaces the rfd-based download_web / WebSaveResult round-trip with a
synchronous sys::download_bytes. Native save is unchanged.
Native + web build; 75 tests pass.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
With every dialog now an in-canvas modal, the per-dialog
`*_window: Option<window::Id>` fields are never set. Remove all 17
fields and their inits, trim `OsWindowClosed` to just the main window
(exit), drop the dialog branches from the window `title` closure, the
leftover `gain_focus` guards in the open handlers, and the now-unused
`iced::window` import in update.rs. Page-setup apply clears
`active_modal` instead of closing a window.
No behaviour change; native + web build, 75 tests pass.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the unsaved-changes prompt, the Save As browser and the
file-association prompt onto `active_modal` / `modal_content`, reusing
their existing open/close helpers (now just set/clear active_modal). The
daemon `view` no longer dispatches per window — every dialog is an
in-canvas modal, so the app is single-window on native and web alike.
`close_active_modal` handles their ✕: the unsaved prompt cancels the
pending close, the association prompt records that it was answered.
Native + web build; 75 tests pass.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move Table Style, MLeader Style and Dimension Style editors off OS
windows onto `active_modal` / `modal_content`, and turn the colour
picker into a nested modal that stacks over whichever dialog requested
it (`color_pick_target.is_some()` drives the overlay; CloseColorPicker
dismisses it). OpenColorWindow/ColorWindowPick no longer open/close an
OS window.
All thirteen former pop-up windows now render as in-canvas modals on
both native and web; only the native-only assoc/unsaved/save dialogs
remain as OS windows. Native + web build; 75 tests pass.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the Text Style and Multiline Style editors off OS windows onto the
shared `active_modal` / `modal_content` path. Their open handlers set
`active_modal` (keeping the existing buffer/stage setup); construction
moves from the daemon `view` dispatch into `modal_content`.
The remaining style editors (Table, MLeader, Dimension) still use OS
windows for now — they carry a nested colour picker that needs its own
handling. Native + web build; 75 tests pass.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Consolidate all migrated dialogs into a single `modal_content` builder
matched on `active_modal`, rendered by view_main. Move Layers, Page
Setup, Layout Manager and Plot Style off OS windows onto it (their
construction relocated from the daemon `view` dispatch, which now only
handles the not-yet-migrated dialogs). Each keeps a bounded size.
Open/close handlers set `active_modal` instead of opening/closing
windows; ToggleLayers toggles it.
Native + web build; 75 tests pass.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replace the per-dialog open flag with a single `active_modal:
Option<ModalKind>` and one `CloseModal` message. view_main matches it to
render the open dialog as an in-canvas modal.
Migrated off OS windows: About (content-sized), Shortcuts, Plugin
Manager and the Update notice (the latter three keep a bounded size via
a wrapping container, since their lists/scroll need defined bounds).
Native + web build; 75 tests pass.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Start Plan B — replace the daemon's pop-up OS windows with in-canvas
modal overlays so dialogs work identically on native (one main window)
and web (canvas only).
- New `ui::modal::modal(base, content, on_close)`: dims the view behind
a backdrop that blocks clicks but does NOT dismiss, frames the content,
and adds a top-right ✕ as the sole close affordance. Sizes to the
content (no `Fill`), so dialogs shrink to fit.
- view_main stacks the active modal on top, so both run paths show it.
- Migrate About as the pilot: `about_open` bool + AboutOpen/AboutClose
instead of an OS window; About's view shrinks to content.
Remaining dialogs migrate to the same pattern next. Native + 75 tests OK.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Wire up save for the web build:
- `io::save_to_bytes`: serialize a document to a byte buffer (DXF via
write_to_vec, DWG via write_to_writer over a Cursor).
- `io::download_web`: browser save dialog → write bytes (triggers a
download).
- Save and Save As on wasm both go through a new `web_save` helper:
serialize the active tab and offer a download (no persistent path or
in-app save dialog on the web). Format follows the tab name's
extension, defaulting to DWG. Result reported via `WebSaveResult`.
Native build + 75 tests unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
With the wasm bundle building, get it rendering in a browser:
- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
(e.g. Firefox by default), and `fira-sans` so UI text has an
embedded font (the web has no system fonts) — without it every
label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
`Instant::now()` panics ("time not implemented") on wasm and crashed
at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
vertex-stage storage buffers, which WebGL2 lacks (validation error
on "New drawing"). Fields become Option; upload/draw guard on them.
Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
ignore the `dist/` build output.
Native build + 75 tests unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The binary now compiles for wasm32 as a runnable web target:
- Split the main-window render into `view_main`, bypassing the
multi-window id dispatch the browser cannot use.
- Add `run_web` / `boot_web`: a single-window `iced::application`
entry for wasm (the browser canvas is the only window). Native
keeps the multi-window `iced::daemon` via cfg-split in `main`.
- Add a `console_error_panic_hook` (wasm-only) for readable panics.
- Add `index.html` + `Trunk.toml` so `trunk serve` builds the wasm
bundle (no-default-features → no solid3d) with COOP/COEP headers.
Native build and all 75 tests unchanged. Browser runtime (rayon
threads, canvas attach, real file I/O) is the next iteration.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Read-only inventory of the add-ons compiled into the build — name, version,
id, API level, description, command prefixes — built from the extracted
`ocs_plugin_api` manifest. Opened with the `PLUGINS` / `PLUGINMANAGER` command
or the Start-page "Plugins" button.
Adds `installed_manifests()` to the plugin registry and wires the window the
same way as the existing About / Shortcuts windows.
Part of #100 (phase-1 plugin manager UI stub).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replace the bespoke colour pickers with the shared color_selector / color_list
widget so colour selection is identical everywhere:
- left properties panel (selected entities' colour)
- ribbon Home-tab colour dropdown
- layer manager per-layer colour
Each routes its "More…" entry to the standalone Select Color window via a
ColorPickTarget (Properties / Ribbon / Layer). Extracted color_list as the
shared popup content; the colour selector button now fills its container.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The colour selector popup now lists only the named colours (ByLayer,
ByBlock, ACI 1-9) plus a "More…" entry. "More…" opens a standalone
"Select Color" window with the full 256-colour grid; picking there applies
to the originating field (dimension/multileader/table style) and closes
the window. Routed via a ColorPickTarget so one window serves every field.
Co-Authored-By: Claude Opus 4.8 <[email protected]>