Commit Graph
23 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 57710eec2b fix(precision): keep typed coordinates exact in f64 (#311)
Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-11 21:26:40 +03:00
Hakan SevenandClaude Opus 4.8 91ba9f7699 feat(alias): centralize command aliases in user-editable ocad.pgp (#286/#288)
Command aliases (L→LINE, CC→COPYCLIP) were scattered across dispatch match
arms and CommandRegistration name arrays. Move them all into a single
user-editable file:

- assets/ocad.pgp: shipped default alias table (ALIAS,*COMMAND format),
  embedded and copied to config/ocad.pgp on first launch; only that user
  copy is read after. AA→AREA default closes #286.
- resolve_alias() rewrites the leading command token at the top of
  dispatch_command_inner, so aliases resolve for every path (families,
  plugins, Repeat menu). Args after the first space are untouched.
- Autocomplete hides alias keys and, when the whole input is an alias,
  surfaces its target command as the top (highlighted) suggestion so the
  highlight matches what Enter runs (AA→AREA, L→LINE).
- ALIASEDIT opens a new editor modal (add/edit/delete rows) with an Apply
  button; Apply persists to ocad.pgp, closing discards unapplied edits.
- Strip alias tokens from all 8 dispatch match-arm files and 71 module
  CommandRegistration arrays, keeping canonical/synonym/distinct-command
  names. ocad.pgp is now the sole source: deleting or remapping an alias
  there takes effect. CUI stays on the keyboard-shortcut panel.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-10 12:39:22 +03:00
Hakan SevenandClaude Opus 4.8 110683f419 refactor(text): per-entity SDF text — all text kinds, selection/hover highlight
Rearchitect SDF text from a document-wide collector to per-entity
production during tessellation, so each entity owns its glyph quads and
composite/nested text is covered for free (no re-explosion, no per-frame
document walk).

- WireModel gains `text_verts`: glyph quads ride on the wire, so they are
  cached by the tess memo, cloned on hit, and transformed by the block
  expand loop exactly like `points`.
- Text arm (tessellate.rs) builds the quads when SDF is on and suppresses
  the strokes; render gathers text_verts from the viewport wire set
  (`gather_text_verts`, cached on wire content id) — the old collector is
  removed. Covers model, dimension, table, block-internal and paper-sheet
  text uniformly.
- MLEADER text (lays out via layout_mtext, not the Text arm) gets its own
  SDF branch driven by the per-run GlyphRun.
- Pick box comes from the rendered glyph quads (true text extent), not
  entity_aabb which mis-places the box for MTEXT; composite paths no longer
  clobber the empty text wire's tight AABB (dim pick box hugs the text).
- Selection / hover highlight via a text-highlight overlay (upload_text_
  highlight, keyed on selection_generation) mirroring the selected-wire
  xray overlay; base glyphs stay neutral so a deselect leaves no stale tint.
- Debug: env OCS_TEXT_BOX draws each run's glyph-bounds rectangle.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-07 17:01:36 +03:00
Karim Jerbi 73b05e1dec perf(core): cache ribbon_groups() with OnceLock, avoid per-frame tree allocations
Change CadModule::ribbon_groups() from -> Vec<RibbonGroup> to -> &[RibbonGroup],
backed by a per-module OnceLock cache. The ribbon group tree is static data
(&'static str, Copy enums) that was being fully reconstructed — Vecs, String
clones, enum discriminants — on every call, including all three per-frame
call sites (view(), dropdown_overlay(), style_combo_overlay()).

- 7 built-in modules + 2 plugin templates cache via function-local OnceLock.
  Safe because each is a unit struct with exactly one instance per process
  (plugins run in isolated child processes; see PluginProcess::spawn()).
- SharedCadModule avoids the static pattern entirely, storing groups in an
  instance field (owned.rs).
- IPC runner converts &RibbonGroup -> OwnedRibbonGroup directly via new
  From<&T> impls, avoiding an intermediate clone.
- render_small/render_large and the two make_tool_row closures now borrow
  (&RibbonItem, &[ToolDef]) instead of taking ownership, so the view loop
  doesn't need to clone items to satisfy the old by-value signatures.
- Various match-ergonomics deref fixes (*id, *default, *icon, etc.) from
  the &RibbonItem pattern change.
2026-07-02 21:00:57 +01:00
Hakan SevenandClaude Opus 4.8 4f7a98a2ad feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-24 03:51:50 +03:00
Hakan SevenandClaude Opus 4.7 c0f3d0de5e feat(render): double-single fills for the face3d pipeline
Table / PolyfaceMesh / greek-text / mleader-background fills go through
the face3d pipeline; their vertices were single f32 and quantized at UTM
scale. WireModel now carries a fill_tris_low residual (filled by the
tessellate Lines path), Face3DVertex gains position_low (location 3), and
face3d.wgsl reconstructs the eye-relative position from the pair. 3DFACE
quads built from key_vertices use a zero residual (no low source).

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 18:28:52 +03:00
Hakan SevenandClaude Opus 4.7 97d6993768 refactor(wire): add WireModel.points_low parallel buffer (empty default)
Foundation for double-single positions: WireModel now carries an
index-paired f32 residual buffer (`points_low`) next to the existing
`points` high half. Empty means "all-zero residual", so every existing
constructor (interactive draw, previews) is unchanged in behaviour;
tessellation from CAD f64 will fill it in the next steps so vertex
precision survives at UTM-scale coordinates.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 18:28:52 +03:00
Hakan SevenandClaude Opus 4.8 864dd6cef7 fix(web): render UI icons as SVG instead of font glyphs
UI chrome (dropdown carets, undo/redo, checkmarks, close/menu/osnap,
layer/file-menu icons) and ribbon tool icons were drawn as Unicode
glyphs. Desktop fills missing glyphs via system-font fallback, but the
web build bundles only Fira Sans with no fallback, so they rendered as
empty tofu boxes (issue #116).

Add a shared src/ui/icons.rs (SVG-backed, tintable) plus bundled assets,
and switch every glyph site and IconKind::Glyph tool def to SVG.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 12:29:32 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.8 71837895b0 feat(ui): right-edge side toolbar; drop the paper-space ribbon tab
Switching to a paper layout used to hijack the ribbon with a contextual
"Layout" tab. Replace that with a reusable right-edge vertical toolbar:
a single centred column of icon buttons floated over the canvas, built
from a flat ToolDef list and dispatching through the existing
RibbonToolClick path (ui::side_toolbar). Paper space now shows Viewport /
Page Setup / Export PDF there and leaves the ribbon on the user's tab;
the contextual layout tab and its three auto-switch hooks are removed.
The toolbar is generic infrastructure for future context action sets.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-12 02:07:26 +03:00
Hakan SevenandClaude Opus 4.7 05ea31aa2a feat(commandline): autocomplete suggestions + inventory-based registry
Type-as-you-go suggestion popup above the input that filters known
command names by substring (so `LEADER` surfaces both LEADER and
MLEADER). Up / Down navigates the list, Enter dispatches the
highlighted entry, clicking a row dispatches directly. Esc on a
non-empty input clears the buffer instead of escalating to
command-cancel.

The name corpus comes from `inventory::submit!` blocks placed next
to each `CadCommand` impl rather than a hand-maintained static list.
Adding a new interactive command means dropping one `inventory::submit!`
line in its own module file — the autocomplete picks it up at the
next compile. 98 submissions seeded across 60 module files;
`command::all_registered_command_names()` flattens them at runtime.

One-shot dispatch arms in `app/commands.rs` (NEW, OPEN, SAVE, UNDO,
…) don't have a `CadCommand` impl and are therefore absent from
autocomplete by design.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-26 22:45:54 +03:00
Hakan SevenandClaude Opus 4.7 39150d617f feat(commandline): always-on keyboard capture + space submits like enter
Two behaviour changes that bring the command line in line with
established CAD workflow:

1. **Always-on keyboard capture.** The input was blurred whenever no
   command was running, so typed letters went nowhere until the user
   clicked into the field. Replace the blur with a re-focus on every
   command lifecycle transition (cmd_result.rs) and on viewport / tab
   / ribbon clicks (update.rs), focus the input at startup, and add
   a global key subscription that catches any unhandled character key
   or backspace and routes it into the buffer via two new messages
   (CommandAppendChar / CommandBackspace) — so the command line keeps
   accumulating keystrokes even if focus parks somewhere not
   focusable. Removes the unused blur_cmd_input helper.

2. **Space submits.** Typing a space at the end of the input now
   submits the buffer the same way Enter does. Only exception: an
   active command that's currently collecting free-form prose
   (TEXT / MTEXT / DDEDIT body, ATTDEF prompt / default value,
   INSERT attribute value, ATTEDIT cell). Those advertise the new
   `CadCommand::wants_text_with_spaces()` flag so the Space character
   reaches the buffer as a literal.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-26 18:59:51 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan Seven 048bb41aef feat(render): solid fill for PolyfaceMesh and PolygonMesh entities
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.

- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
  to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
2026-05-06 23:24:26 +03:00
Hakan SevenandClaude Sonnet 4.6 899b3f4796 feat: GPU scissor rect for paper-space viewport wires
Viewport-projected wires now clip at pixel level to their viewport boundary.

- WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection
- WireGpu.vp_scissor carries it through to the draw loop
- Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame
- render() calls set_scissor_rect() per wire, reset after viewport group
- INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-06 07:12:05 +03:00
Hakan SevenandClaude Sonnet 4.6 27aca41dd1 feat: plinegen + SAB parsing for Solid3D/Region/Body
LwPolyline PLINEGEN=0 (DXF default): emit SegmentedLines with NaN
separators between vertex-to-vertex segments; wire_gpu resets
arc-length to 0 after each NaN so linetype pattern restarts per vertex.
PLINEGEN=1: existing Contour path unchanged (continuous pattern).
WireModel gains plinegen field propagated through tessellate pipeline.

Solid3D/Region/Body: call SabReader::read() when parse_sat() returns
None due to binary SAB format (DWG files / newer AutoCAD exports).

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-06 06:55:28 +03:00
Hakan SevenandClaude Sonnet 4.6 bfd8d0411a perf: AABB snap pre-rejection via acadrust bounding_box() (Option K upgrade)
Add `aabb: [f32; 4]` field to WireModel (world-space 2-D bounding box).
In tessellate_entity() set each wire's AABB from e.as_entity().bounding_box()
via new entity_aabb() helper; Insert sub-entities each get their own AABB.
Preview/interim wires and any entity returning a zero-extent default box get
UNBOUNDED_AABB so they are never pre-rejected.

Replace the chord-sphere heuristic in Snapper::wire_in_range() with a proper
AABB vs snap-circle overlap test.  The new check is four scalar comparisons and
correctly handles closed curves (circles, arcs) which the chord-sphere approach
had to special-case.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-26 12:21:51 +03:00
Hakan SevenandClaude Sonnet 4.6 4312b6c3a5 feat: raster image render pipeline (IMAGE command + GPU textured quad)
- Add IMAGE / IMAGEATTACH / IM command with async file-picker (rfd)
- src/scene/image_model.rs: ImageModel with RGBA pixel data + quad corners
- src/scene/pipeline/image_gpu.rs: ImageGpu with wgpu texture, sampler, opacity uniform
- src/scene/pipeline/mod.rs: image render pipeline (pass 2, between hatches and meshes)
- src/scene/render.rs: include images in Primitive, call upload_images in prepare
- src/scene/mod.rs: images HashMap, populate_images_from_document, cache on add_entity
- src/modules/home/draw/raster_image.rs: ImageCommand (two-click: origin + width, aspect-correct preview)
- src/io/mod.rs: pick_image_file() async helper (file dialog + dimension decode)
- app: ImagePick / ImagePickResult messages, populate on file open and undo/redo

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-06 23:19:08 +03:00
Hakan SevenandClaude Sonnet 4.6 d66673a4fa Feat: VPLAYER ALL — freeze/thaw layer across all viewports in layout
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-02 23:13:09 +03:00
Hakan SevenandClaude Sonnet 4.6 73b224c191 Feat: viewport display lock, extended properties, VPLAYER and VPORTS commands
- Enforce status.locked in pan_active_viewport and zoom_active_viewport:
  locked viewports now reject pan/zoom inputs entirely
- Add perspective, render_mode, shade_plot_mode, hide_plot, ucs_icon_visible
  fields to the viewport property panel with appropriate pickers/toggles
- Add VPORTS command: lists all user viewports in the current layout
  (id, size, position, scale, on/locked state) in the command line
- Add VPLAYER command: per-viewport layer freeze/thaw from the command line
  (F <layer> to freeze, T <layer> to thaw, Enter to exit)
- Add CmdResult::VpLayerUpdate variant and its handler in apply_cmd_result

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-03-31 23:52:18 +03:00
Hakan SevenandClaude Sonnet 4.6 a0596a14ff Fix: MVIEW preview rectangle drawn in XZ plane instead of XY
The preview rectangle used c1.y (constant) for all four corners and
pt.z for Z instead of c1.z. Corners 3 and 4 now correctly use pt.y
(varying Y) and the constant c1.z, producing a proper XY-plane rectangle.
Fixed in both layout/mview.rs and manage/mview.rs.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-03-31 13:15:06 +03:00
Hakan SevenandClaude Sonnet 4.6 e1d296da10 Phase 7: Plot settings and PDF export
- Add printpdf 0.9.1 dependency for native PDF generation.
- New src/io/pdf_export.rs: converts paper-space WireModels to a PDF
  page (per-wire stroke color, line weight in Pt, NaN-split segments).
  White/near-white colors are inverted to black for print output.
- Add PlotExport / PlotExportPath messages: opens a save-file dialog
  and writes a .pdf next to the drawing file.
- Add PageSetupOpen/Close/WidthEdit/HeightEdit/Commit messages: a
  centered modal panel lets the user enter paper width and height (mm);
  on commit the Layout object's min/max_limits are updated in-place.
- Register PRINT / PLOT / EXPORT and PAGESETUP (PS) commands in
  dispatch_command; fix MVIEW error message to English.
- Layout ribbon gains a "Plot" group with Page Setup and Export PDF
  ribbon buttons.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-03-31 08:05:17 +03:00
Hakan Seven d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00