Commit Graph
3412 Commits
Author SHA1 Message Date
PanosandClaude Opus 5 6747d7125e fix: no GPU allocation path maps, however small the buffer
The previous commit converted the allocations that scale with the
drawing and deliberately left the small fixed-size ones -- uniforms, the
viewcube's static geometry, per-image and per-wipeout quads -- reasoning
that an allocation failure was not a realistic outcome for a few dozen
bytes.

That reasoning was wrong, and the log says so precisely. On the
reproducer the vertex buffers degraded exactly as intended:

  [gpu] uncaptured ... Out of Memory
  [gpu] uncaptured ... In Queue::write_buffer
          Buffer with 'block_wire.vertices' label is invalid
  ... errors #4 #8 #16 #32 #64 #128, session kept alive

and then the process died here:

  thread 'main' panicked at wgpu_core.rs:2253:
  Error in Buffer::get_mapped_range: Validation Error
  Caused by: Buffer with 'block_wire.const' label is invalid

'block_wire.const' is a single uniform struct. Once the device is out of
memory every allocation fails, including a 32-byte one, and
create_buffer_init maps it and panics. Size was never the relevant
property -- whether the path maps is.

So every remaining allocation goes through gpu_upload too: block-wire
const, the viewcube's seven buffers, the blit and clip-boundary buffers,
image instances/params/vertices, mesh material params and surface and the
empty index stub, the texture-hatch uniform, and all five wipeout
buffers. `grep -r create_buffer_init src` now finds only a comment, and
no mapped_at_creation:true remains outside gpu_upload's own docs.

`queue` is threaded through the last holdouts: upload_wipeouts,
upload_clip_boundary, MeshBatchStubs::new and
create_material_bind_group_from_resources.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:21:08 +03:00
PanosandClaude Opus 5 0d11421dea fix: free superseded wire buffers before allocating their replacement
The renderer shares one set of wire GPU buffers per wire_content_id
across every pane and viewport slot. Every geometry edit mints a new
content id, so every edit builds a new set -- and the old one stayed in
wire_buffer_cache until the map exceeded sixteen entries.

Sixteen entries is a sane bound for small drawings and fatal for large
ones. The policy counted entries, not bytes. On the reproducer a single
set is most of the card: the VRAM trace shows 572 MiB baseline rising to
1871 MiB on a 2048 MiB GT 1030. The second set has nowhere to go, so the
first edit after opening exhausts VRAM. The perf log shows exactly that
-- two `shared-fullupload` lines, an edit, then the process dies.

Evict on every miss instead of at a count threshold, and do it before
building the replacement rather than after, so the old allocation is
released while the new one is still being sized. Dropping this slot's own
handles first is what lets the retain see the superseded entry as
garbage; a pane still drawing that content keeps its own clone and its
strong count stays above one, so shared geometry is never pulled out
from under a live viewport.

The trade is that returning to a previous content id -- undo, mostly --
now rebuilds instead of hitting a warm entry. On a card where the
alternative is dying, that is the right way round.

Adds a PERF line reporting evicted and retained entry counts, so the
policy can be watched rather than assumed.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:21:08 +03:00
PanosandClaude Opus 5 d0ef752532 fix: an out-of-memory GPU no longer aborts the process
The crash in #358 was not the out-of-memory itself. wgpu reports OOM as
recoverable and the app already installs a handler that logs and keeps
the session alive. What killed the process was what happened next:

  create_buffer_init maps the new buffer unconditionally, and mapping the
  invalid buffer an OOM device returns panics. That panic unwinds through
  iced's main-thread redraw, trips the wgpu-hal swapchain assertion in a
  destructor, and becomes a non-unwinding abort -- no chance to autosave.

Every allocation whose size scales with the drawing now goes through
src/scene/pipeline/gpu_upload.rs, which creates the buffer unmapped and
fills it with Queue::write_buffer. A failed allocation then surfaces as a
validation error on the write, which reaches install_gpu_error_handler
and degrades the frame -- exactly what that handler's comment promised:
"A bad frame must degrade, not end the session."

Converted: block-wire vertices and instances, the wire const storage
buffer, all three wire-arena allocators, face3d vertices and instances,
block-text instances and text vertices, both hatch backends, and the
silhouette buffers. mesh_gpu already allocated this way, which is why the
mesh path never produced this panic; the rest now match it.

No mapped_at_creation:true remains in the renderer. The create_buffer_init
calls left are fixed-size or bounded-small -- uniforms, the viewcube's
static geometry, per-image and per-wipeout quads -- where an allocation
failure is not a realistic outcome.

Two trade-offs worth stating:

  * write_buffer stages through a copy, which mapping at creation avoided.
    Chunking bounds that transient cost, and the measured block-wire
    upload got faster with chunking, not slower.
  * `queue` had to be threaded through the wire, face3d, text and hatch
    builders and their callers. Mechanical, but it widens the diff.

This touches every upload path, so it needs a visual check against a real
drawing before it goes upstream.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:21:08 +03:00
PanosandClaude Opus 5 771a5b2c5c fix: one VRAM-aware buffer budget for every GPU upload path
max_buffer_size is an API validation limit, not physical VRAM. NVIDIA
reports several GB of it on a 2 GB card, so sizing a chunk from it
produces buffers larger than the whole device. That is the same bug as
#203 (mesh_gpu), #358 (face3d_gpu) and the block-wire vertex buffer:
rediscovered three times because each upload path spelled the budget out
for itself.

mesh_gpu.rs was the only site that clamped the result. Move that clamp
into src/scene/pipeline/gpu_budget.rs and route every allocating path
through it, so a new upload path cannot reintroduce the mistake by
copying one of the unclamped expressions.

Five sites had no clamp at all: text_gpu (block-text instances),
wire_gpu (block-wire instances), and face3d_gpu (vertices, instances,
and upload_chunks).

Three behaviour changes worth noting:

  * Silhouette chunks were capped at a private 64 MiB constant and now
    use the shared 32 MiB budget.
  * The storage-hatch chunk limit was the minimum of two device limits,
    both of them validation figures; it is now also capped by the
    budget. The `*_fits` predicates next to it are genuine "would wgpu
    reject this" checks and are left alone.
  * mesh_gpu's instanced path used the unclamped ceiling to decide
    whether a mesh fits in a single buffer, which would still admit a
    multi-GB allocation. It now uses the clamped budget, so a few more
    meshes take the chunked path.

OCS_GPU_CHUNK_MIB overrides the cap. Raising it above the real VRAM is
the cheapest way to force an allocation failure and check that the
renderer degrades instead of aborting.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:20:38 +03:00
PanosandClaude Opus 5 8552450aa8 fix: chunk block-wire vertex buffers
BlockWireGpu::from_wires built one unbounded vertex buffer per
(source_id, mesh_edge) group. On a block-heavy drawing that reached
~505 MiB in a single create_buffer_init, which fails on a 2 GB card;
wgpu then returns an invalid buffer and the unchecked
get_mapped_range_mut() inside create_buffer_init panics.

The instance buffer in the same function was already chunked. Convert
the vertex buffer the same way, matching the solid-mesh chunking in
mesh_gpu.rs (#203) and the fill chunking in face3d_gpu.rs (#358),
including mesh_gpu.rs's clamp: max_buffer_size is an API validation
limit, not physical VRAM, and NVIDIA reports several GB on a 2 GB card.

Chunk sizes are rounded down to a multiple of 6 so a segment's quad
never straddles two buffers -- the shader derives its corner from
vertex_index % 6 and every draw restarts that counter at zero.

Instance buffers are hoisted out so they are built once and reused
across vertex chunks instead of re-uploaded per chunk.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:20:38 +03:00
PanosandClaude Opus 5 15425298b7 perf: measure widget-tree construction
Everything measured so far accounts for about 1 ms of a ~120 ms pan
frame: update is 5-28 ms at worst and usually far less, prepare 0.45 ms,
encode 0.5 ms. Meanwhile the GPU idles at 0-8%, encoding no scene at all
leaves latency unchanged, major page faults stay flat at 17 across forty
seconds of panning, and freeing 6 GB of swap changes nothing either.

So the time is in code that has never been timed. `view()` runs between
the input handler returning and `prepare` being called, rebuilds the
whole widget tree every frame, and is the largest unmeasured span in
that gap.

Reports only when it exceeds 1 ms, so a healthy frame stays quiet.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:20:30 +03:00
PanosandClaude Opus 5 f1efc73cbe perf: stop rescanning every entity to fill the selection-filter menu
Pan and even plain cursor movement over the canvas ran at ~8 fps on a
large drawing. Nothing rendered was responsible: the GPU idled at 0-8%,
encoding no scene at all changed nothing, and vertices, pixels and draw
calls could each be cut without moving the number. `view` was the frame
-- 110 ms of it against 3-6 ms on a small drawing -- and inside `view`
it was the status bar.

The status bar builds the selection-filter menu, which asks for the
distinct entity type names in the layout. That call cloned the layout's
entire handle list (1 166 357 handles, ~9 MB), then did a map lookup, a
String allocation and a BTreeSet insert for each one. About 107 ms of a
110 ms frame, to produce roughly twenty names, for a menu that is only
visible when opened.

Cache the result against geometry_epoch and the layout block, since it
only changes when entities are added or removed, and make the scan
itself borrow the handle list rather than clone it and collect &str,
allocating only for the names it returns.

The immediate-mode UI rebuilds every widget on every mouse move, which is
fine as long as nothing in that path is O(document). This was.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:20:30 +03:00
PanosandClaude Opus 5 2787dcc1a3 perf: instrument the file-open load path behind PERF
The 52 s silent stretch in a large-DWG open could not be attributed:
OpenTimings covered parse / purge / xref / caches, but the FINALIZING
phase -- prepare_open_geometry, which does the first full Model
tessellation and builds the interaction index -- was unmeasured and
reports only two progress ticks, so it was indistinguishable from parse
time.

Add finalize_ms to OpenTimings and a per-stage PERF breakdown:

  open-phases     parse / purge / xref / caches / finalize
  open-finalize   tessellation vs interaction index
  open-index      index build vs prepare_screen
  wires-build     sort cache, visible filter, block cache, classify,
                  memo hits, parallel tessellate, materialize, sort
  resident-post   scene markers, refedit fade, resident layout
  wire-upload     build_wire_buffers, which runs on the render thread

The wires-build line separates the parallel tessellate from the serial
materialize loop that deep-clones every WireModel while the memo retains
a second copy -- the leading hypothesis for both the stall and the
6.45 GB RSS.

No behaviour change. Every timer is gated on crate::perf::enabled(), so
nothing runs without PERF=1 or the in-app PERF panel. The localized
open-summary format string is left alone; changing it would rekey the
string across every locale, so the full breakdown goes to PERF instead.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:20:30 +03:00
ramox81 c9c5b35d29 Retain native PRESSPULL surface data across CAD formats 2026-09-04 15:53:15 +03:00
ramox81 43c7992967 Use corrected mixed-profile extrusion kernel 2026-09-04 15:33:31 +03:00
ramox81 9279384e9a Complete PRESSPULL selection, face editing and extrusion history 2026-09-04 15:31:30 +03:00
ramox81 509e4b7e7f Use stable repeated binary CAD serialization 2026-09-04 13:52:18 +03:00
ramox81 6e3c625e34 Use persistent LOFT surface history 2026-09-04 13:42:09 +03:00
ramox81 8bd8ff3e33 Fix LOFT scripted picks and binary history persistence 2026-09-04 13:31:11 +03:00
ramox81 c995995db5 Use orientation-safe loft guide curves 2026-09-04 13:18:51 +03:00
ramox81 abb8c91ca7 Use complete loft curve and orientation handling 2026-09-04 13:10:48 +03:00
ramox81 479bf87988 Complete LOFT commands, surfaces, previews and editable history 2026-09-04 13:03:33 +03:00
Karim Jerbi 886d5777d8 fix(ViewCube): WCS dropdown no longer appears to clip view cube
- enlarged render area for the viewcube container, and increased the gap between cube region and WCS dropdown
2026-09-04 10:21:33 +01:00
ramox81 8e3d851133 Fix SWEEP result counter formatting 2026-09-04 11:32:05 +03:00
ramox81 ad47b17603 Complete SWEEP command options and kernel integration 2026-09-04 11:15:44 +03:00
ramox81 44c94d1da1 Avoid surface meshes in live sweep previews 2026-09-04 10:24:56 +03:00
ramox81 aea5510a9e Avoid surface meshes in live sweep previews 2026-09-04 09:39:23 +03:00
gianlucafiore eca59d765b Merge pull request #991 from gianlucafiore/feat/measure-ribbon-dropdown
feat(ribbon): add measurement dropdown
2026-09-03 19:25:30 -03:00
gianlucafiore 863dd555c1 feat(ribbon): add measurement dropdown 2026-09-03 19:23:37 -03:00
gianlucafiore e355f524e2 Merge pull request #989 from gianlucafiore/fix/grip-otrack-cleanup
fix(grips): clear OTRACK after typed stretch commit
2026-09-03 17:57:39 -03:00
gianlucafiore 71d1d18f89 fix(grips): clear OTRACK after typed stretch commit 2026-09-03 17:23:11 -03:00
gianlucafiore 5c5dc9060c Merge pull request #988 from gianlucafiore/fix/offset-trim-pickfirst
fix(offset, trim): preserve source layers and preselected cutting edges
2026-09-03 17:04:37 -03:00
gianlucafiore 2885898da6 fix(trim): honor preselected cutting boundaries 2026-09-03 17:02:06 -03:00
gianlucafiore 5ed508ce76 fix(offset): preserve source entity layer 2026-09-03 16:33:03 -03:00
Hakan Seven 611ea0696b revert: restore thumbnail capture for native saves (#956) 2026-09-03 21:11:00 +03:00
Hakan Seven edd3faeeae fix(save): decouple native saves from screenshots (#956) 2026-09-03 21:06:19 +03:00
Hakan Seven a581636aea fix(save): handle screenshot map failures (#956) 2026-09-03 20:45:00 +03:00
Hakan Seven 3088e641aa fix(view): stabilize 3D navigation and hidden lines
Refresh stale depth bounds after geometry edits, allow orbiting through camera poles, and preserve hidden-line occlusion for selected solids.\n\nFixes #957
2026-09-03 20:22:35 +03:00
Hakan Seven a3d85f6483 Merge pull request #986 from ramox81/codex/revolve-command-properties
Complete REVOLVE workflow and properties
2026-09-03 20:02:53 +03:00
Hakan Seven 1d8494099d Fix revolve cursor plane 2026-09-03 20:02:11 +03:00
Hakan Seven b5a926cc20 Merge remote-tracking branch 'origin/main' into review/pr-986
# Conflicts:
#	Cargo.lock
#	Cargo.toml
2026-09-03 19:52:20 +03:00
Karim Jerbi 688785a6cf feat(model-space): theme-aware model space canvas and CAD selection/grip sysvars
Model space appearance now follows the active UI theme instead of a
hardcoded dark background. Canvas mode is user-selectable (Match Theme /
Classic CAD Dark / Custom RGB), with matching controls for the paper
sheet and desk surround backgrounds and grid opacity.
Implements industry-standard CAD system variables, all settable via
command name, SETVAR, and the Options dialog:
- COLORTHEME (0/1 dark/light UI scheme, preserves custom palettes)
- COLORSCHEME (interactive named-theme selection)
- BACKGROUND (THEME/CLASSIC/DEFAULT/DESK presets, RGB triplets)
- SELECTIONAREA, SELECTIONAREAOPACITY (translucent marquee fill)
- WINDOWSAREACOLOR/WINDOWAREACOLOR, CROSSINGAREACOLOR (ACI or theme)
- SELECTIONEFFECT, SELECTIONEFFECTCOLOR (GPU highlight pass, driven by
  selection_generation invalidation — no retessellation)
- SELECTIONPREVIEW (bit 0 = idle rollover, bit 1 = in-command hover)
- GRIPSIZE, GRIPCOLOR, GRIPHOT, GRIPHOVER (grip overlay styling)
2026-09-03 17:44:44 +01:00
Hakan Seven 89b1a22850 fix: render multi-loop hatches completely 2026-09-03 19:38:17 +03:00
Hakan Seven 4bdbc0e5f6 fix: prefer high-performance GPU adapters 2026-09-03 19:27:15 +03:00
ramox81 96811c1fe9 Update revolution surface kernel 2026-09-03 16:43:10 +03:00
ramox81 1a913ee640 Fix revolve angle and wireframe display 2026-09-03 16:24:43 +03:00
ramox81 5bbb0bbe1f Harden revolve validation and properties 2026-09-03 15:01:38 +03:00
ramox81 2e112f9aeb Complete revolve workflow and properties 2026-09-03 13:40:23 +03:00
Hakan Seven e6429d5712 Merge pull request #980 from ramox81/codex/extrude-grip-preview
Fix extruded solid grip preview and taper range
2026-09-03 12:52:26 +03:00
Hakan Seven 4679eb2a5e fix: finish extrude grip preview integration 2026-09-03 12:52:03 +03:00
Hakan Seven 46323379b3 Merge remote-tracking branch 'origin/main' into codex/extrude-grip-preview 2026-09-03 12:50:52 +03:00
Hakan Seven 0d427a89ee Merge pull request #985 from HakanSeven12/fix-dimaunit-surveyor
fix(dimension): render surveyor angular units
2026-09-03 12:46:48 +03:00
Hakan Seven 612ec8d60f Merge main and localize surveyor units 2026-09-03 12:45:24 +03:00
Hakan Seven 020571cc41 Merge pull request #984 from NgoQuocViet2001/fix-power-right-assoc
fix(expr-eval): make ^ right-associative
2026-09-03 12:41:37 +03:00
Hakan Seven ce66701342 Merge pull request #982 from NgoQuocViet2001/fix-dim-color-overrides
fix(dimension): honour per-object text and extension-line colour overrides
2026-09-03 12:41:23 +03:00