Commit Graph
328 Commits
Author SHA1 Message Date
Hakan Seven 44efb8fd53 feat(frame): complete frame controls
Preserve frame geometry for selection while separating viewport and plot visibility across supported reference entities.

Refs #642
2026-08-20 23:37:02 +03:00
Hakan Seven 2a852f4479 feat(gradient): align editing and rendering 2026-08-20 21:17:10 +03:00
Hakan Seven 667f20d604 feat(revcloud): complete editing workflow
Keep source planes intact and stored Mline offsets in sync.

Refs #626
2026-08-20 20:33:57 +03:00
Hakan Seven 0e944c19a6 feat(boundary): trace exact planar loops 2026-08-20 19:44:16 +03:00
Hakan Seven 9cc0dcbe46 feat(draw): remember polygon side count 2026-08-20 19:11:40 +03:00
ramox81 b7819481f0 Complete wipeout workflow and editing 2026-08-20 17:56:11 +03:00
ramox81 aee3397f5d fix(gradient): align properties and editing 2026-08-20 15:33:09 +03:00
Hakan Seven 4d2c2dbd0f fix(circle): use kernel tangent solutions
Route tangent-tangent-radius construction through cadkernel so enclosing and external tangency share one geometry implementation.

Refs #814
2026-08-20 15:20:07 +03:00
ramox81 be2335bfa1 fix(revcloud): correct arcs and property editing 2026-08-20 14:43:55 +03:00
ramox81 4f375da191 feat(revcloud): complete creation and editing workflow 2026-08-20 14:16:43 +03:00
ramox81 4923e4c9da feat(boundary): complete region creation workflow 2026-08-20 13:14:48 +03:00
Hakan Seven dcedf945ea feat(spline): correct property semantics
Merge PR #824 while keeping periodic and coplanarity geometry in cadkernel.
2026-08-20 12:13:35 +03:00
ramox81 098099afe5 Remember the last polygon side count 2026-08-20 10:05:46 +03:00
Hakan Seven 1c408e3a73 feat(spline): improve fit and CV editing
Keep planar conversions kernel-backed and leave unsupported 3D, CV-to-fit, and closed rebuilds unavailable instead of changing curve data.\n\nRefs #815
2026-08-20 00:18:45 +03:00
ramox81 1a6b61fb3a Correct spline property value semantics 2026-08-19 16:50:49 +03:00
NgoQuocViet2001 dddce684e6 fix(circle): offer enclosing solutions for tangent-tangent-radius
A circle of radius r tangent to a circle of radius r_i has its center at
r_i + r (external tangency) or |r_i - r| (internal). ttr_lc_candidates and
ttr_cc_candidates built that second distance as r_i - r and skipped the
combination when it came out negative, so every solution where the new
circle is the larger one and encloses an existing circle was dropped. TTR
over two circles could only ever return externally tangent results.

Only rho^2 reaches the algebra below, so taking the magnitude is enough,
which is how the tan-tan-tan path already computes it.

Fixes #814
2026-08-19 20:30:58 +07:00
ramox81 5595837a69 Align spline properties and editing 2026-08-19 12:00:02 +03:00
ramox81 0d37d3ff78 Improve spline fit and control vertex grips 2026-08-19 11:02:32 +03:00
Hakan Seven 7c818d15e9 fix(geometry): honor polyline OCS in commands
Route editing and derived geometry through kernel world-space curves.\n\nRefs #797\nRefs #798\nRefs #799
2026-08-18 22:09:48 +03:00
Hakan Seven 08f4cc97f8 feat(zoom): default to window mode
Keep all existing zoom modes available as interactive options.\n\nRefs #804
2026-08-18 20:29:55 +03:00
Hakan Seven f9c3546551 fix(trim): keep retained geometry continuous
Use kernel trim spans so unrelated boundary crossings do not split survivors.
2026-08-18 20:12:30 +03:00
Hakan Seven 1dded7f881 fix: restore workspace verification 2026-08-15 23:11:26 +03:00
gianlucafiore 7810d2c154 fix: allow multiple stretch selection windows 2026-08-15 15:01:05 -03:00
Hakan Seven 1d2f0a09c1 feat(hatch): add associative boundaries 2026-08-13 23:47:50 +03:00
gianlucafiore 18ef42db82 Merge pull request #756 from gianlucafiore/fix/leader-behavior
Fix classic leader behavior and annotation linkage
2026-08-13 11:59:46 -03:00
gianlucafiore 2d1ee0d936 fix: improve classic leader behavior and annotation linkage 2026-08-13 11:58:54 -03:00
Hakan Seven 7a8da58d55 feat(hatch): add multi-region selection
Refs #532
2026-08-13 17:16:29 +03:00
Hakan Seven 4fd9b98da4 perf(render): instance block geometry
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
2026-08-12 02:33:10 +03:00
Hakan Seven c4dfa7567d fix(model): correct primitive creation and grips 2026-08-12 00:03:27 +03:00
Hakan Seven e37b77e426 feat(model): persist solid creation history 2026-08-11 19:52:17 +03:00
Hakan Seven ed21681d48 feat(model): preview primitive height 2026-08-11 19:39:01 +03:00
Hakan Seven ac8183ec91 refactor(cad): use direct stack dependencies 2026-08-10 15:03:31 +03:00
Hakan SevenandClaude Opus 5 8c7ebdc9f1 refactor: drop truck, and evaluate every curve through the kernel
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.

NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.

The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.

SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.

Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.

The two `automation` test failures are unchanged from before this and are not
caused by it.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-10 01:08:50 +03:00
Hakan SevenandClaude Opus 5 1f642bb40a feat(model): build and read solids with the geometry kernel
Every 3-D solid OCS makes or opens now goes through cadkernel, which holds
analytic surfaces — a cylinder is a cylinder record, not a spline that looks
like one. That is what lets a solid built here be written back out as exact
ACIS instead of a triangulation, and a facetted export is a one-way door: the
next application to open the file would have no way back to the circle.

The Model tab's seven primitives, the Design-group booleans, 3DROTATE,
3DMIRROR, 3DALIGN, SLICE, SECTION, POLYSOLID and PYRAMID all come from the
kernel now, and `scene.solid_models` holds a `Body`. A mirrored solid needed
its own care before; the kernel reverses the loops on the way through, so it
comes back the right way out rather than lighting black.

EXTRUDE and REVOLVE sweep the profile `entities::curve` already defines, so a
circle, an arc-bulged polyline and a closed spline arrive as the same thing.
A circle extrudes into four cylinder patches rather than a run of chords, and
a profile turned about an axis becomes a cone, a sphere or a torus. A spline
profile has no analytic side wall and is refused rather than approximated.

ACIS goes both ways through the codec's own bridge: `lift` to read and
`append` to write. That drops the 679-line truck conversion and the planar-
only exporter, and the tessellator keeps its bespoke sampler as a fallback for
whatever the kernel cannot yet express — reported rather than passed off as
whole, since a mesh missing a wall looks finished.

truck-shapeops is no longer used and is gone from the manifest. truck-modeling
stays for now: fourteen files use it as a 3-D NURBS evaluator, which the
kernel has no answer for yet, and SWEEP and LOFT have no kernel operation
behind them either.

The two `automation` test failures are unchanged from before this and are not
caused by it.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-10 00:32:34 +03:00
Hakan Seven 2f60dd0f59 refactor(i18n): group Fluent attributes 2026-08-09 11:12:47 +03:00
Hakan SevenandClaude Opus 5 f3c2e061e0 refactor(trim): find an extension's boundary with the kernel
EXTEND asked where a line reaches by matching over every Geo variant and
running its own line-line, line-circle and line-ellipse test — twice
over, once for a LINE and once for a polyline's terminal segment, about
two hundred and sixty lines between them. A boundary spline was walked
as sixty-four chords there rather than intersected, so an extend landed
on the chord nearest the spline instead of on the spline.

Both are one call now: shoot the segment's own infinite line and take
the nearest crossing on the side being extended. That is `cut_params`,
which every other cut in the file already goes through.

With those two gone, the sampled copy carried beside each boundary
spline had no remaining reader, so a spline boundary is now only ever
the exact NURBS. The line-ellipse adapter lost its last caller with it.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 10:02:23 +03:00
Hakan Seven 52799786f4 feat(i18n): complete locale catalogs 2026-08-09 09:44:54 +03:00
Hakan SevenandClaude Opus 5 f1bc5f2cae fix(spline): reverse a spline without reshaping it
SPLINEDIT's REVERSE reversed the control points and then regenerated a
clamped *uniform* knot vector. That is only harmless for a spline whose
knots were evenly spaced to begin with; for any other — which is most of
them once a modeller has been near one — the curve came back a different
shape, bulging where it had been taut. It now mirrors the knots within
the domain, which is exact, and swaps the end tangents to match.

PEDIT's Spline option evaluated a uniform cubic B-spline from four
blending polynomials written out by hand, clamped the open case by
repeating end control points, and then pinned the two endpoints
afterwards to undo the drift that leaves. A clamped knot vector says all
of that directly, and the closed case gets a genuinely periodic curve
rather than one whose seam is a special case.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 01:52:12 +03:00
Hakan SevenandClaude Opus 5 0677dd146c refactor(blend): evaluate the Bézier with de Casteljau from the kernel
BLEND summed Bernstein terms using a binomial-coefficient table with
entries for degrees three and five — the two it builds — and a fallback
of one for everything else. Correct today, and quietly wrong the moment
a third continuity mode is added. De Casteljau needs no coefficients at
all, works at any degree, and is steadier: the Bernstein terms are large
coefficients times small powers and they cancel, while repeated
interpolation only ever averages neighbours.

Curvature through three points moves with it, since both are the 3D
arithmetic a blend needs and neither has a planar counterpart to
delegate to.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 01:47:04 +03:00
Hakan SevenandClaude Opus 5 77a9167e34 fix(area): measure the curve, not a polygon through some of its points
A hatch's area was not the area of anything. Its boundary was flattened
into a ring by pushing an arc's *centre* into it, and a spline's control
points — neither of which is on the boundary — and the shoelace formula
was run over the result. Boundary edges now go through the kernel, which
measures each for what it encloses: an arc contributes its sector, a
spline is integrated.

AREA had three measurements between them. The bulged-polyline one
carried its own arc corrections; the planar entities it did not cover
fell through to mass properties. Both are now one call on the entity's
curve, which gets the bulges, the ellipse and the spline right in the
same place. What is left is the genuinely spatial — a 3D polyline, a
spline whose points wander off any plane — measured as rings of points
by Newell's method rather than by projecting them flat.

Regions were doing the same Newell sum by hand. They share it now.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 01:44:04 +03:00
Hakan SevenandClaude Opus 5 9babf355b1 refactor(fillet): find the tangent arc in the kernel
FILLET enumerated its own candidates twice, once for a line against an
arc and once for two arcs, each with its own quadratic, its own four
sign combinations and its own conventions about which root meant what.
Both are the same construction: a circle of the given radius tangent to
a curve has its centre on one of that curve's offsets, so the fillet
centre is where an offset of one crosses an offset of the other.

That now comes from the kernel, which does it for any pair of straight
and circular curves and agrees with the corner formula where both apply.
What stays here is the part that genuinely belongs to the command —
which candidate the two picks meant, whether the touch lands on the
drawn part of an arc rather than elsewhere on its circle, and which side
of each entity to keep.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 01:37:11 +03:00
Hakan SevenandClaude Opus 5 d32f39221c fix(measure): space points along a curve by distance, not by parameter
DIVIDE and MEASURE did nothing at all on an ELLIPSE or a SPLINE. Their
length function answered `0.0` for both — the `_ => 0.0` arm — and the
command reported the entity type as unsupported. On a polyline they
measured the chords and ignored the bulges, so points landed short of
where they belonged; on an arc or a circle they read the centre as world
coordinates when the entity stores it in its OCS.

All three now walk the entity's own curve, which the kernel measures
properly: closed forms where they exist, and the integral of the speed
where they do not.

A path ARRAY had the same confusion in a different place. It sampled the
path at even *parameters*, which is the same as even distances on a line
and a circle and nothing like it on an ellipse or a spline — copies
bunched up wherever the parameter ran slow. It also now closes properly:
on a closed path the last copy no longer lands on the first.

LENGTHEN measured an ellipse with a hundred and twenty-eight chords and
then bisected on that, and a spline with forty rounds of thirty-two
chords apiece. A chord sum reads short, so "current length" was already
below the true one before any delta was applied. Both now ask the kernel,
which also makes the spline case one evaluation instead of about
thirteen hundred.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 01:24:29 +03:00
Hakan SevenandClaude Opus 5 ece440bcab refactor(curve): draw a fit spline and an offset preview from the curve
Two places were left describing geometry for themselves.

A fit-point SPLINE was drawn from a C² cubic solved in spline.rs while
TRIM and snap cut a separate interpolation from the kernel. Near enough
to look right, far enough apart that a trim landed beside the line it
was aimed at. It now draws the curve those commands work on, and falls
back to the local solve only where the kernel declines — a fit spline
through points in space is not a planar curve, so there is nothing for
it to say.

Closed fit splines were worse than that: the kernel's interpolation is a
clamped solve with no wrap in it, so the curve TRIM used never returned
to its start and the seam cut nothing. Repeating the first fit point
closes it. The seam is C¹ where the rest of the curve is C², which is
the honest limit of a clamped solve — the alternative was a curve with a
gap in it.

OFFSET's preview sampling had drifted the same way TRIM's had: an arc
and a circle read `center.x/.y` as world coordinates when the entity
stores them in its OCS, so an extruded one previewed on the wrong side;
every curved kind was cut at a fixed twenty segments per radian whatever
its size; and an ellipse rebuilt its axis frame from the major axis' X
and Y alone, dropping the Z the entity stores. A hundred lines of that
become one tessellation. A RAY now previews as far as an XLINE does
rather than as a stub the length of its direction vector.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 01:08:45 +03:00
Hakan SevenandClaude Opus 5 c2cc6fd7c4 refactor(trim): read boundaries and samples through the entity curve
Three per-type matches went; what is left is only the shape of the
boundary record, which the edit options need to mutate — imply_edge_geos
turns a segment into an infinite line and opens an arc into a full
circle, neither of which a bare curve says.

Two things change with it. A boundary spline is carried as a NURBS
rather than as 64 chords, so a trim cuts where the spline actually runs;
the sampled copy stays only for the two hand-rolled ray walks in the
polyline-extend paths. And an extruded arc or circle is read in its own
OCS instead of having its stored coordinates taken for world ones, so it
acts as a boundary where it is drawn.

sample_entity_xy is now one tessellation at the density the renderer
uses, so a fence pass and a preview cut follow the drawn geometry rather
than a coarser approximation of it. It declines to guess a length for a
ray or an infinite line; fence_sample_xy, which has an answer, still
supplies one.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 00:43:53 +03:00
Hakan SevenandClaude Opus 5 57661c5754 feat(entities): give an entity its geometry as a curve
The same shape was being read out of an entity's fields in three places
and the three had drifted. An arc's tessellation cut it at 20 segments
per radian, TRIM's sampling at 16, and its snap points came from a
fourth expression again; a spline was sampled at a fixed 96 points
however long it was; TRIM read an arc's centre as world coordinates
when the entity stores it in its OCS, so an arc carrying the (0, 0, −1)
normal a MIRROR leaves behind acted as a boundary on the wrong side of
the drawing.

entity_curve returns a PlanarCurve: the shape, plus the plane its
coordinates are read in. The plane comes from the entity's OCS — its
extrusion normal through the DXF arbitrary-axis algorithm — not from the
UCS. A UCS is the working plane a user drew in and an entity does not
remember it: draw a circle in a UCS turned 30° about Z and the stored
normal is still +Z, which is why the header keeps the UCS separately.
The algorithm itself stays in transform.rs, where the format is
understood and where #142's degenerate case was fixed once.

Entities that store world coordinates and may not be planar at all —
LINE, SPLINE — are checked rather than assumed. A spline whose points
wander in space returns None instead of being flattened onto XY, which
would move it.

entity_curve_xy folds the plane away for the editing commands, which
work in plan view and need every boundary in one frame before two of
them can be intersected.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-09 00:43:35 +03:00
Hakan SevenandClaude Opus 5 3f103d2f8b refactor(trim): give rays and infinite lines their real parameters
Trimming a Ray or an XLine mapped it onto a virtual 0..=1 across a
million-unit stand-in for infinity, and read the surviving ends back with
a threshold — 0.9999 of that stand-in meant "still infinite". Both now use
the curve's own parameter, `t = 0` at the base and advancing by one
direction vector per unit, with no upper limit. An end that reaches
infinity says so, and `cut_intervals` bounds the target by its extent
instead of always by 0..=1.

The stand-in was not merely inelegant. A million units is the same order
as the coordinates themselves in a survey drawing, so a boundary beyond it
was silently missed, and the threshold meant a cut very near the far end
was rounded to "unbounded" and kept the wrong shape.

Implied and extended boundary edges become infinite lines rather than
segments stretched by the same constant. That is what they always meant —
the boundary cuts wherever its line reaches — and the kernel solves it
exactly.

The hover preview shared the virtual mapping and would have been left
feeding the old parameters into the new interpretation, so it is converted
with the rest.

TRIM_EXTENT survives only in `fence_sample_xy`, where a finite polyline is
genuinely what the fence test needs.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 20:04:08 +03:00
Hakan SevenandClaude Opus 5 dde5ac07cf refactor(trim): find boundary crossings with cadkernel
`line_seg_ts`, `arc_seg_ts`, `ellipse_seg_ts` and `spline_seg_ts` each
walked every boundary kind and solved that pair by hand — four nested
matches over the same seven cases. They are now four descriptions of the
target as a `Curve` handed to one `cut_params`, which asks the kernel.
Their signatures are unchanged, so the twenty call sites are untouched.

Three things follow from it.

Boundary splines and target splines stop being sampled. A cut on a spline
now lands where the boundary actually crosses rather than where a fixed
sampling said it did, because the kernel subdivides and converges to a
tolerance instead.

Rays and infinite lines as boundaries are handled by the kernel's extent
rather than by a case here — a ray rejecting what lies behind its origin
is the kernel's job now.

`extend_spline` shoots a real ray. It used to build a line a million units
long and cut against that, which both invents a limit and, at survey
coordinates, is comparable to the coordinates themselves. The ray's
direction is a unit vector, so what comes back is the distance to the
boundary. That also fixes the hit position, which multiplied by the
million-unit extent a second time and landed the extended end far past
where it was supposed to.

`cut_params` clamps to 0..=1 only for a bounded target; a ray has to keep
the parameter it comes back with, since the distance is the answer.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 19:53:55 +03:00
Hakan Seven 65b882dd76 fix(hatch): harden boundary extraction
Use a sweep broad phase, preserve f64 coordinates, and split collinear overlaps so large drawings remain responsive and precise.
2026-08-08 18:59:56 +03:00
Hakan SevenandClaude Opus 5 042a479244 fix(spline): edit fit-point splines, and stop deleting the kept half
Two faults, reported together.

Fit-point splines could not be edited at all. A SPLINE is stored either as
a control polygon the curve approaches or as fit points it must pass
through with optional end tangents, and `spline_to_nurbs` only read the
first. A fit-point spline has no control points, so every command that
touched one — TRIM, BREAK, LENGTHEN, OFFSET — got nothing back and did
nothing. Two fit points with start and end tangents, which is what a
drawing stores for the simplest curve, was the clearest case. Fit points
now interpolate into an exact curve through cadkernel, so they are as
editable as any other spline.

Trimming deleted the whole spline when the surviving piece reached the
curve's own start. `trim_spline` cut away everything before the interval
and everything after it, and a cut at either end is a no-op that reports
nothing to do — which the end case handled and the start case propagated
as failure, dropping the piece. That is why one side of the cutting line
worked and the other emptied the drawing.

Elevation is read from whichever point list the spline actually has. A
fit-point spline has no control points, so it was falling to z = 0 on the
first edit.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 17:08:17 +03:00
Hakan SevenandClaude Opus 5 0f8f4864ba refactor(spline): evaluate splines with cadkernel, weights and all
The spline path ran on truck's BSplineCurve<Point3>, which is not
rational. Weights were dropped on the way in and cleared on every split,
so a NURBS circle — which is how most circles arrive once they have been
through a modeller — was evaluated as a parabola and stayed one after a
break. cadkernel's NurbsCurve carries the weights and applies them in
homogeneous coordinates, and `spline_cut` splits by raising the cut to
full knot multiplicity, so both halves are exact and both stay rational.

`spline_ops` keeps the knot-domain call shapes the commands were written
against — `spline_range` replaces reaching for `range_tuple`, `spline_cut`
replaces `cut` plus the rebuild — so TRIM, BREAK, LENGTHEN and OFFSET
changed only where they named those.

Knot vectors for a rebuilt control polygon come from the kernel too, so
the clamped uniform vector is defined once rather than assumed in two
places.

truck is now absent from the whole spline path. It remains for 3D solids.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 16:55:07 +03:00