A DIMENSION references the block "that contains the entities that make up
the dimension picture", and that block is the picture: AutoCAD requires
it and draws it, BricsCAD draws it when present and only renders from the
dimension variables when it is missing. OCS re-derived the picture from
DIMVARS every time and ignored the block entirely.
That works while a style agrees with what the drawing actually drew. A
Revit-exported schedule here does not: its style stores DIMTXT already in
drawing units beside a DIMSCALE meant to scale it, so the text came out
three hundred times too tall, and each dimension carries a DIMFXL
override that is likewise already in drawing units, so the extension
lines ran nearly a million units past the points they measure.
Neither is guesswork about units now. The block holds the geometry the
drawing was authored with, so it is drawn: the contents are already in
world space and the block's base point is the origin, and the identity
instance that carries them exists only to reuse the scene graph's
ByBlock / layer-0 colour resolution. Every wire answers to the dimension,
so a pick still selects the dimension rather than one of its pieces.
Re-deriving stays as the fallback for a dimension with no block.
Annotative dimensions keep the old path: their several representations
are separate blocks and choosing between them is what the annotation
machinery already does, while the doctrine above assumes one picture.
A picture is only good while its inputs hold, so it is dropped when they
change: editing a dimension's properties, and saving the dimension style
it is drawn with. Entity edits already dropped it.
Co-Authored-By: Claude Opus 5 <[email protected]>
Replace the raw sentinel input with typed CAD lineweight options so special
values display correctly and unsupported values cannot be entered.
Refs #522
Property edits on a hatch were invisible: fills render from the
prebuilt model cache, which move/copy refreshed but the properties
path never did — so a pattern-scale change (which must also rescale
the stored final pattern lines by the ratio) changed nothing on
screen (#415). invalidate_property_targets now rebuilds the edited
fill's cached model via Scene::refresh_fill_model.
The background row gains an on/off box: off removes the
HATCHBACKGROUNDCOLOR record entirely (the colour could never be
reverted before), on seeds ByLayer. The codec covers the full
colour-method range (ByLayer / ByBlock / RGB / ACI) and the backdrop
resolves ByLayer / ByBlock through the style chain. "More Colors…" on
the background picker now opens the palette window targeting the
background colour — it used to just close the picker.
Co-Authored-By: Claude Fable 5 <[email protected]>
Double-click rename did nothing and ratio edits were lost when switching
scales — and on drawings saved by other programs nothing could be edited
at all.
- Fallback scales were virtual (no Scale objects), so edit/rename no-oped;
materialize the standard set into real staged objects when the manager
opens, reverted on close unless applied.
- On third-party DWGs the mutators walked the root named-objects dict ->
ACAD_SCALELIST, which can be unreachable, and matched dictionary keys
that are internal ids (*A1, A0) rather than scale names. Locate the
scale-list dict robustly and match scales by object name + handle.
- Rename rows inline via double-click; repair a dangling current-scale
header pointer on staged rollback.
- Stage text/mleader style-manager edits on switch so they persist like
the scale manager.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rewrite the in-app MTEXT editor to run on acadrust's structured
MTextDocument model end-to-end: load via parse_mtext, edit a flat Cell
model, serialize via to_mtext_string. Retires the hand-rolled format-code
string handling, the parallel visible_spans parser, the composed_value
prefix, and the Edit-raw-code tab.
Selection and copy:
- double-click selects the word, triple-click selects all (click-counting)
- Ctrl+A selects all text
- Ctrl+C copies the selected text to the clipboard
Formatting:
- per-selection Bold/Italic/Underline/Overline/Strike/Case/Alignment
- Bold renders as a visibly thicker SDF pen, keyed (family, char, bold)
through the whole text pipeline; the resolved style font name is stamped
so the \f...|b1; code survives serialization
- per-selection font and color changes
- editor color dropdown reuses the Properties panel color selector
Global toolbar defaults (font/color/oblique/width/tracking) fold onto the
document as real span properties instead of a leading code prefix; a
trailing empty paragraph is preserved so Enter at the end keeps its line.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).
Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.
Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <[email protected]>