Commit Graph
23 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 5c15091e74 refactor(text): SDF for all text kinds; remove the legacy stroke text path
SDF is the only text renderer now — the stroke path and its LOD ladder are
gone, and the remaining text kinds render as SDF glyph quads too.

- ATTDEF / ATTRIB: carry a GlyphRun so single-line attribute text renders as
  SDF (multi-line already did via layout_mtext). Tolerance / complex-linetype
  text already SDF.
- Remove `sdf_text_enabled()` (the OCS_TEXT_SDF flag / kill switch) and take
  the SDF path unconditionally everywhere: tessellate Text arm (per-group by
  GlyphRun presence), hit_test fallbacks, render gather, complex_lt, table,
  mleader.
- Delete the text LOD ladder: tess.rs baseline/greek block and the
  block_cache greek/baseline path (emit_greeked_text / emit_text_baseline),
  plus the now-dead helpers text_baseline_points / text_greek_obb_tris /
  text_obb_corners_native / mtext_line_count and the LocalWire
  text_height_local / text_obb_local fields. All text is crisp at every zoom;
  text entities are exempt from the sub-pixel stub cull.
- Fix a latent bug: block-internal SDF text was culled because its LocalWire
  aabb_local was [0,0,0,0] (no points) — fold the glyph-quad extent into
  aabb_local and exempt text_verts-carrying wires from the sub-pixel cull.
- Clear the pre-existing dead-code warnings (TextPlacement.elevation, TabKind,
  MTextRunKind::Tab).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-07 21:07:00 +03:00
Hakan SevenandClaude Opus 4.8 1709d41e4f refactor(text): parse single-line ATTRIB text via acadrust
Route single-line attribute text through the same acad_text_encode path
TEXT uses (acadrust parse_plain_text, re-encoded for the stroke
tessellator). Multi-line attributes already flow through layout_mtext
(acadrust). No visible change — attribute text with %% codes rendered
correctly before via the local tokenizer; this shares the one parser.
TOLERANCE cells and complex-linetype text still use the local tokenizer
(specialized paths that rarely carry %% codes).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-07 01:15:36 +03:00
Hakan SevenandClaude Opus 4.8 d528a3e2a5 feat(text): parse TEXT via acadrust + extend SDF text to MTEXT
Two related steps for the text pipeline:

- TEXT parsing now goes through acadrust's parse_plain_text (like MTEXT
  uses parse_mtext). text::acad_text_encode parses the value's %% codes —
  including %%u/%%o underline/overline and %%nnn — and re-encodes to the
  stroke tessellator's \L/\O + resolved-Unicode grammar, so OCS no longer
  tokenizes TEXT %% codes itself. (ATTRIB/TOLERANCE/DIMENSION still use the
  local tokenizer for now.) Bumps the acadrust pin to the commit that
  completes the TEXT/MTEXT control-code set.

- SDF text (OCS_TEXT_SDF) now covers MTEXT and every text-producing
  entity, not just top-level TEXT. TextStroke carries a GlyphRun (layout
  params); the collector walks convert()'s TruckObject::Text runs and
  applies annotation scale exactly as tessellate does for strokes.
  layout_glyph_quads shares lff::tokenize_run so %% specials resolve and
  \L/\O decorations are skipped (decoration LINES in SDF are still TODO).

Verified: stroke rendering unchanged with the flag off; SDF glyphs render
correctly for TEXT and MTEXT with OCS_TEXT_SDF=1. 154 lib tests green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-07 00:53:19 +03:00
Hakan SevenandClaude Opus 4.8 4d2471cafd feat(properties): audit editable vs read-only across all entities
Reclassify every property row to match standard palette behaviour: a row
is editable only when its value maps directly to a stored field AND its
apply_geom_prop handler is wired; computed/derived/count/handle/
cross-object values stay read-only.

Newly editable (all apply-wired): attribute tag/prompt; ellipse major
radius; hatch Double; lwpolyline closed/linetype-gen; mline style;
multileader annotative/landing/background-fill; polyline 2D+3D vertex
coords/segment widths/linetype-gen; shape style; spline control/fit
point coords, weight, fit tolerance, tangents; table break-option flags;
text alignment point, upside-down, backward; underlay display flags.

Corrections: spline Degree -> read-only (editing desynced the knot
vector); removed a duplicate leader "Arrowhead" row.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-03 08:06:00 +03:00
Hakan SevenandClaude Opus 4.8 b9cebab951 feat(properties): conform entity property groups to PROPERTIES.md
Rewrite each entity's property builder to the per-entity group/row spec:
the correct sections (Geometry, Misc, Text, Pattern, Lines & Arrows, Leaders,
Block, …) with the spec's rows and real computed values — Diameter,
Circumference, Area, Delta X/Y/Z, Angle, Total angle, Arc length, Radius ratio,
etc. — plus apply routing for the editable rows.

Covers ~26 entities (Line, Circle, Arc, Point, Ellipse, Spline, polylines,
Ray/XLine, Insert, Text, MText, Hatch, Leader, MultiLeader, Tolerance, Solid,
Solid3D/Region/Body, meshes, MLine, Raster/Wipeout, Underlay, Table, Viewport,
Attribute, OLE). The 3D Visualization/Material group and the full Dimension
spec are deferred (they need document access for material/dimstyle name
resolution). Rows whose data is not in the pinned acadrust revision are shown
as empty placeholders, to be filled when the dependency is bumped.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-02 23:03:18 +03:00
Hakan SevenandClaude Opus 4.8 b2b2bfb246 refactor(properties): entity property groups return Vec<PropSection>
Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-02 22:46:19 +03:00
Karim Jerbi 627761b629 fix(text): render TTF glyphs as solid fills, fix font fallback, correct Z-order
Text elements previously rendered as hollow wireframe outlines and sometimes
fell back to the wrong system font due to case-sensitive exact matching. Also,
the viewport background grid drew on top of solid entities.

Case-insensitive and partial-name fallback matching (e.g., mapping "arialn"
to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring
text resolves to the correct installed system font.

TrueType font contours are now triangulated into solid fills (`fill_tris`)
using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying
this 2D text as a 3D mesh (which broke flat shading), text tessellation splits
the output into separate outline and fill `WireModel`s.

The background grid is extracted from `SelectionCanvas` into `GridCanvas` and
moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState`
is enabled on all face/fill pipelines to apply a polygon offset, perfectly
resolving Z-fighting between coplanar wireframe lines and solid faces.
2026-06-25 18:17:01 +01:00
Hakan SevenandClaude Opus 4.7 cd1d3bb619 refactor(snap): producers emit f64 snap points (world_offset removal P3)
TruckEntity.snap_pts is now DVec3 and every entity producer builds snap
candidates straight from the acadrust f64 coordinates instead of casting
to f32 first (text, mtext, arc, circle, ellipse, point, shape, solid,
mline, mtext, attribute, tolerance, table, underlay, ole2frame, mesh,
multileader, dimension, block-cache). offset_snap_pts stays f64
throughout. Still offset-relative (inert) — but snap precision is no
longer capped at ~0.5 m by an early f32 cast, which fixes a latent
UTM-scale snap error and sets up the absolute-coordinate switch.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 22:10:29 +03:00
Hakan SevenandClaude Opus 4.8 5291a3fb82 fix(text): keep text anchors in f64 and honour space advance
Single-line TEXT and ATTRIB/ATTDEF cast the insertion/alignment point to
f32 before computing the stroke origin. At large coordinates (UTM ~4.5M)
the f32 ulp is ~0.5, snapping text baselines onto a coarse grid so
adjacent rows collapse onto each other and overlap. Keep the anchor in
f64 throughout.

Horizontal alignment now uses the pen advance box [0, advance] instead of
the inked min_x/max_x, so leading/trailing spaces keep their width and
space-aligned columns no longer shift. text_local_bounds returns
TextLocalBounds { ink_min, ink_max, advance }.

TABLE laid out its whole grid in an f32 world frame; switch to a local
f32 frame plus an f64 base added at the widening step, fixing cell-text
baseline snap and the i32 overflow in the border-dedup keys.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-22 18:47:45 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.8 25715d1b03 fix(grips): compute grip positions in f64 so they sit on the wire
Grip markers drew visibly offset from the entity on large-coordinate
(UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates
to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32
holds ~0.9 drawing units of rounding error. The wires subtract the offset
in f64 first (precision-preserving), so the grips landed up to ~1 unit
away from the geometry they belong to.

GripDef.world is now DVec3: producers fill it straight from the f64
entity data, refresh_selected_grips subtracts the world offset in f64,
and only the small offset-local result is cast to f32 for screen-space
projection (grips_to_screen / find_hit_grip) and drag state.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-11 00:04:37 +03:00
Hakan SevenandClaude Opus 4.8 c1b33677e2 feat(fonts): switch the text engine from CXF to LibreCAD LFF fonts
Replace the small QCAD CXF stroke-font set with the full LibreCAD LFF font
library (46 fonts) and a new LFF parser/engine in src/scene/lff.rs. The
parser reads the `[hex] char` glyph blocks, tessellates `,A<bulge>` arcs, and
resolves `C<hex>` glyph references. Per LibreCAD's RS_Polyline convention a
vertex's bulge curves the segment ending at that vertex — getting this wrong
turned round letters like O into sideways capsules.

Font name resolution mirrors LibreCAD: match by file stem, map common
AutoCAD/DXF SHX names (txt, isocp, complex, italic, gothic*, gost, …) to the
nearest LFF family, and fall back to `standard`. A missing glyph in the chosen
family falls back to the broad `unicode` font so accented/Cyrillic/Greek text
still renders. Cap height stays 9 units, so the text scale is unchanged.

All text consumers move from cxf:: to lff::; complex linetypes still render
embedded text but no longer draw embedded shapes (LibreCAD ships no shape
file). The CXF module and every *.cxf asset are removed, and the MText / text
style font pickers list the LFF families.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-05-31 03:31:20 +03:00
Hakan SevenandClaude Opus 4.8 32136dd9dd feat(mtext): character-level text selection on the preview
The rendered MText preview is now interactive: drag across glyphs to select
a character range and apply toolbar formatting (bold, italic, underline,
overline, strike, case, alignment) to exactly those characters.

The text layout gains an opt-in pass that emits one world-space box per
visible character carrying its reading-order index; the editor maps those
boxes into the preview frame, hit-tests pointer drags against them, and
highlights the selection. Formatting splices the matching inline codes into
the raw value at the selected byte range (mapped via a code-aware visible-
character scanner). With no preview selection the Edit-box path is unchanged.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-05-31 02:33:47 +03:00
Hakan SevenandClaude Opus 4.7 e78321190a refactor(commands): per-entity MassProps + TextContent traits
Two free helpers in app/commands.rs lived as big match-on-EntityType
blocks: massprop_entity (Circle/Arc/Line/LwPolyline/Ellipse area +
perimeter + centroid, ~140 lines) and entity_text_content /
replace_entity_text (Text/MText/AttributeDefinition/AttributeEntity).

Move each to its own trait in entities/traits.rs and implement
per-entity:

  MassPropsCalc  — Circle, Arc, Line, LwPolyline, Ellipse
  TextContent    — Text, MText, AttributeDefinition, AttributeEntity

EntityTypeOps gets dispatch shims that route to the trait via the
existing macro, so callsites just call entity.mass_props() /
entity.text_content() / entity.replace_text(search, rep).

The remaining free helpers in commands.rs (entity_list_details,
entity_extra_info, entity_type_name, build_data_extraction_csv) are
single-command formatting helpers tightly coupled to LIST / EXTRACT /
text-format output. Distributing them as per-entity methods would
inflate every entity file with command-side formatting concerns
without making the command-side any cleaner — left in place.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-23 23:30:34 +03:00
Hakan SevenandClaude Opus 4.7 4e5d2c8d04 feat(text): route every text-bearing entity through the run-aware MText pipeline
Lift the MText parser + renderer into a reusable `layout_mtext` helper in
`text_support` and re-point the remaining text-bearing entities at it, so
every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`,
`\p…`, decorations, stacked fractions, paragraph indents, tab stops, …)
reaches the stroke output uniformly.

Per-entity changes:
- TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds
  `layout_mtext`; `\C7;Red`-style codes no longer render as literal
  glyph noise.
- MLEADER MText content (both entity path in [entities/multileader.rs]
  and the LOD-aware path in [scene/tessellate.rs]) — drops the
  `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0
  baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame /
  bg-fill rectangle now read line widths from the layout.
- ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine
  the value goes through the MText pipeline (SingleLine stays on the
  Text-style anchor maths because the DXF spec disallows codes there).
- DIMENSION text_override — `dimension_text_entity` emits a synthetic
  MText (instead of Text) whenever the value contains MText escapes;
  the LOD ladder via `tessellate_entity_dim_text` handles both kinds.

Infrastructure:
- `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`,
  `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly.
- `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so
  callers that draw chrome (frames, fills, baselines, greek rects)
  share the same numbers as the rendered strokes.
- `mtext_line_count` re-routed through the new parser so LOD row counts
  and rendered row counts can never disagree.
- Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`,
  `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the
  `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`)
  deleted — all callers migrated.

Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented
here.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-22 05:53:01 +03:00
Hakan SevenandClaude Opus 4.7 f12e864aa6 feat(mtext): integrate every inline format code in MTEXT renderer
Replace the line-based MTEXT pipeline with a run-aware parser + renderer.
Every DXF MTEXT inline code now reaches the stroke output: \H \W \Q \T \A
\C \c \f \F \M \X, the \p block (q/i/l/r/t/s), brace-scoped state, and
the \L\l \O\o \K\k decoration toggles.

Parser ([text_support]): emits Vec<MTextLine{ runs, align, indent_*,
tab_stops }> with per-run RunState; braces scope character state, paragraph
props persist across them.

Renderer ([mtext]): atomise → wrap → render. Per-run height/width/oblique/
tracking/font/colour/decorations/valign; paragraph indents and tab stops
honoured; default 4-em tab fallback.

Plumbing: tessellate() now returns Vec<WireModel>; TextStroke gains an
optional inline-colour override so per-run \C/\c emits one wire per colour.
cxf::tessellate_text_run adds a tracking multiplier. block_cache folds
multi-wire results into a single LocalWire (colour split preserved at
top-level, flattened inside cached defns).

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-21 23:42:22 +03:00
HakanandClaude Opus 4.7 62876b1081 fix(text): integrate ignored fields across text-bearing entities
- MultiLeader: stop double-scaling when ctx.text_height (WCS-baked) is set;
  use it as-is and only multiply by scale_factor + anno on the fallback path.
  ctx.text_width gets the same treatment.
- Text / Attribute: width_factor and oblique_angle are entity-authoritative.
  The previous entity*style multiplication / addition mis-rendered any text
  whose TXSTYLE had a non-default width_factor or oblique_angle (RR 0.6,
  STYLE2 15°, Romans/ARIEL/A32 0.65-0.8 in the sample file).
- MText: honour TXSTYLE is_backward (negative width_factor mirror) and
  is_upside_down (180° rotation). measure_mtext_chars uses positive
  magnitude so anchor math stays correct under backward text.
- Tolerance: use tol.dimension_gap when set instead of the hard-coded
  0.35 * height heuristic.
- Table: cell text height / font / alignment resolve through
  CellContent -> CellStyle -> TableStyle.{title|header|data}_row_style
  -> compiled-in defaults. Row classification respects the suppressed
  flags. Cell + content rotation applied.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-21 12:38:03 +03:00
Hakan SevenandClaude Opus 4.7 c0e2b6282a feat(entities): integrate remaining fields on text-based entities
AttributeDefinition / AttributeEntity were rendering as left-aligned
single-line text regardless of their stored alignment, generation flags,
or multiline settings. Bring both to parity with Text plus expose every
remaining field through the Properties panel:

- horizontal_alignment / vertical_alignment with bounds-based anchor
  using alignment_point, mirroring Text's logic
- text_generation_flags bit 2 (backward) flips width_factor sign; bit 4
  (upside-down) adds π to the rotation; combined with the TextStyle
  flags via XOR (double-mirror cancels)
- multi-line splitting on \n / \P with line_count surfaced as info
- mtext_flag, is_multiline, line_count, lock_position, field_length,
  AttributeFlags bits (invisible / constant / verify / preset /
  annotative) surfaced as properties
- AttributeEntity.attdef_handle shown as the definition reference
- flags.constant marks the default-value field read-only
- flags.locked_position / lock_position blocks the position grip

Shape entity now applies rotation, relative_x_scale, and oblique_angle
to its placeholder diamond marker, and surfaces shape_number,
style_handle, thickness, and normal in the Properties panel.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-19 20:58:58 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan Seven 048bb41aef feat(render): solid fill for PolyfaceMesh and PolygonMesh entities
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.

- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
  to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
2026-05-06 23:24:26 +03:00
Hakan SevenandClaude Sonnet 4.6 9dcb5ad718 feat: apply OCS→WCS to Text and Attribute insertion snap points
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-02 20:06:22 +03:00
Hakan SevenandClaude Sonnet 4.6 1a19a841e6 fix: correct polyline arc direction, text precision, Face3D edge color, buffer chunking
- fix: polyline arc center sign was inverted (- → +) causing arcs to render on the
  wrong side in LwPolyline and Polyline2D
- fix: store glyph strokes in local space with f64 origin so world_offset subtraction
  uses f64 precision; prevents blocky text at large UTM coordinates
- fix: Face3D fill darkened to 45% so edge wires are visually distinct from fill
- fix: wire batch vertex buffer chunked to 256 MB GPU limit (was panic on large files)
- fix: gpu_face3d_edges changed from Option<WireGpu> to Vec<WireGpu> to support chunks

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-29 20:58:44 +03:00
Hakan SevenandClaude Sonnet 4.6 27c0e74468 Feat: Phase 4.3/4.4/4.5 — RasterImage, Wipeout, AttributeDefinition, AttributeEntity
- raster_image.rs: RasterImage renders as border rectangle + X diagonals
  (pixel placeholder); Wipeout renders border or polygon clip boundary;
  both support insertion_point grip, brightness/contrast/fade properties,
  clipping toggle, and mirror transform (u/v vectors reflected)
- attribute.rs: AttributeDefinition renders default_value (or [TAG] if
  empty) as font-tessellated text; AttributeEntity renders the live value;
  both support insertion grip, position/height/rotation properties,
  and transform operations
- mod.rs + traits.rs: wire up all four new entity types through the full
  dispatch chain (to_truck, grips, geometry_properties, apply_geom_prop,
  apply_grip, apply_transform)

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-02 19:00:15 +03:00