Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new
crates/ocs_gcs workspace member, and wires it into the document/scene model
as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical,
Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius
constraints that re-solve live (including mid-drag, not just on release),
render glyphs and a DOF badge, flag conflicts with a one-click resolver
pill, and round-trip through save/load via an XRecord blob.
Also includes docs/command_reference.md (a statically generated reference
of every registered command and its prompt sequence) and
docs/named_parameters_design.md + docs/backlog.md, which hand off the next
queued feature (a named-parameter/expression table) and consolidate every
deliberate scope-down and open gap found along the way, so a fresh session
has a complete starting point.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Add the typed document facade and plugin IPC adapter. Prepare bulk edits
before mutation, preserve undo and dirty state, keep profile elevations,
validate numeric inputs and session bindings, and generate Python constructors
with typed results.
Reuse existing entity transforms and profile conversion. Compute mass
properties and closed-surface bounds in cadkernel; pin its main revision
6a5e6fc2822f6af6b2611cd605b44437b35158f0. Keep plugin API metadata at version 6.
Validation: 646 native application tests, 597 kernel tests, 12 document API
tests, 91 plugin API tests, 3 Python tests, default/IPC feature builds and
wasm32 check passed.
Delete the thin re-export file; src/app/doc_api.rs now uses ocs_doc_api::convert
directly (use ocs_doc_api::convert + convert::* call sites). Remove the
mod doc_api_convert registration from src/app/mod.rs.
The conversion logic already lives in the crate (src/convert.rs) from the prior
move; the shim was redundant. 623 host lib + 38 doc_api tests green.
Switching to a Layout stops the main thread long enough that the
compositor decides the application has stopped responding and offers to
kill it. The switch itself is not the problem — `layout-switch` reports
about 10 ms — it is the frame after it, which rebuilds the whole wire set.
That frame now has a cheap one in front of it. `layout_settling` is set
when the switch takes, and while it holds, the viewport is replaced by a
centered "Preparing layout…" on the canvas background. No shader widget
means no scene primitive, so `prepare` has nothing to do and the frame
costs nothing. A `window::frames` subscription clears the flag, which is
the guarantee this needs: that callback runs once a frame has actually
been presented, so the notice is on screen and the compositor has been
answered before the expensive frame starts.
The deferral is of the *frame*, not the switch. Two callers depend on the
switch having completed when it returns — one calls `fit_all` immediately
after, another compares `current_layout` — so deferring the switch itself
would have broken both.
This restarts the compositor's timer immediately before the slow frame and
replaces a stale window with something that says what is happening. It
does not make the slow frame fast: if the rebuild still exceeds the
compositor's timeout the dialog can return, and the durable fix is the
2 s `memo_miss` behind it, which is a separate change.
Only `en-US` is validated against at build time; Greek is filled in too
since it is in use here, and the rest fall back until translated.
Co-Authored-By: Claude Opus 5 <[email protected]>
Reuse the application library from the binary entry point instead of compiling the module tree twice. Keep desktop-only transports and caches out of web builds, remove unused test code, and check executable targets in CI.
Model space appearance now follows the active UI theme instead of a
hardcoded dark background. Canvas mode is user-selectable (Match Theme /
Classic CAD Dark / Custom RGB), with matching controls for the paper
sheet and desk surround backgrounds and grid opacity.
Implements industry-standard CAD system variables, all settable via
command name, SETVAR, and the Options dialog:
- COLORTHEME (0/1 dark/light UI scheme, preserves custom palettes)
- COLORSCHEME (interactive named-theme selection)
- BACKGROUND (THEME/CLASSIC/DEFAULT/DESK presets, RGB triplets)
- SELECTIONAREA, SELECTIONAREAOPACITY (translucent marquee fill)
- WINDOWSAREACOLOR/WINDOWAREACOLOR, CROSSINGAREACOLOR (ACI or theme)
- SELECTIONEFFECT, SELECTIONEFFECTCOLOR (GPU highlight pass, driven by
selection_generation invalidation — no retessellation)
- SELECTIONPREVIEW (bit 0 = idle rollover, bit 1 = in-command hover)
- GRIPSIZE, GRIPCOLOR, GRIPHOT, GRIPHOVER (grip overlay styling)
- Implement `TABLEDIT` command supporting viewport point-picking on cell interiors
- Support overlapping table hit testing with selection cycling and top-table resolution
- Support `/n` and `\n` multiline paragraph breaks (`\P`) in table cell text editing
- Unify text input modes via `InputKind` (`Point`, `SingleToken`, `FreeText`) on `CadCommand`
- Migrate 15+ commands across annotate, draw, insert, layout, and view modules
- Preserve text casing, literal spaces, and bypass arithmetic eval during FreeText input
- Add dedicated `tabledit_tests` and `free_text_entry_tests` test suites
Replace manual key entry with per-row capture cells: clicking + Add
inserts a draft row at the top with its key cell armed, and the next
key combination is recorded and normalized (Ctrl+Shift+S →
CTRL+SHIFT+S). While armed, a dedicated keyboard listener swallows all
input so recorded shortcuts do not execute in the drawing.
Draft rows are transient and confirmed only through an explicit accept
button, so the table never retains empty rows. Duplicate keys and
unrunnable commands are flagged in danger styling with a persistent
warning naming the conflicting command. Added reset-to-defaults with
confirmation, apply-and-exit, a shortcut count, and an unsaved-changes
guard on close.
Keep hidden pre-drag geometry out of snap candidates and avoid empty
scene invalidations. Require stable OTRACK dwell observations and cache
planar-solid visibility during live previews.
Refs #930
Sync current main and companion codec changes before preserving unsupported frame rows, rendering in the entity plane, and sharing final layout metrics with placement preview.
INSERT enumerated all block names in a single prompt string, causing unbounded overlay growth and full-screen occlusion in drawings with many blocks. Replace prompt enumeration with a ranked, incrementally filtered suggestion model: BlockPicker maintains precomputed lower/upper caches and usage ranks (MRU/frequency), filters via O(n) substring scan and partial sorting (select_nth_unstable) to O(k), bounded to CLIPROMPTLINES.
Introduce CLIPROMPTLINES (Integer 0-50, Registry, default 3) for the number of temporary prompt lines above the command window; persist in UserSettings, expose via SETVAR and direct entry, enforce in CommandLine::view. Suggestion count is in direct relation to CLIPROMPTLINES (limit = clip, capped to 50).
Make search live without requiring Enter: add CadCommand::on_live_input, implement for INSERT/MINSERT via picker.set_needle, and wire to command-line input paths (Message::CommandInput, on_command_append_char, on_command_backspace). Updates use upper/lower caches and partial sort for <0.2ms per keystroke on 10k blocks, with debounced block-usage persistence (MRU cap 20, freq cap 200) to avoid I/O thrash. Correct tri_count test helper to use display_from_solid.
Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.