Commit Graph
2 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 6996343e84 feat(wasm): open files in the browser
Wire up file open for the web build:

- `io::pick_and_load_web`: browser file picker → read bytes → parse via
  `load_bytes` → build caches, returning the same payload as the native
  loader so it feeds the shared `Message::FileOpened` handler.
- `Message::OpenFile` cfg-dispatches: native picks a path then loads on a
  worker thread; web picks + parses in one async step. The web branch also
  sets `opening` (the handler drops results when no open is in progress).
- Disable the cosmic-text shaping / fallback paths on wasm: the web has no
  system fonts, so cosmic-text panics with "no default font found". LFF
  stroke fonts (embedded) still render; LFF-missing glyphs are skipped.

Native build + 75 tests unchanged. Hatches still don't draw on the web.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 18:08:57 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:33:46 +03:00