Hakan Seven
6c62daf260
fix(plot): match PDF output to viewport
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Refs #618
2026-08-01 20:05:38 +03:00
Hakan Seven
380cc4c9a8
fix(plot): align layout output with viewport
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Keep nested model hatches, PAT origins and dots, and Layout lineweight scaling consistent across screen and vector output.\n\nRefs #618
2026-08-01 19:29:57 +03:00
Hakan Seven
9382a412df
fix(viewport): adapt layout crosshair contrast
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Choose the sheet or desk surface under the cursor instead of the active input space so MSPACE stays visible on light paper.\n\nRefs #611
2026-07-31 23:47:41 +03:00
Hakan Seven
f0c1be0db1
fix(plot): correct layout hatch output
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Keep Layout output on the selected physical sheet and preserve hatch lineweights and plot styles through paper, viewport, and nested block paths.\n\nRefs #607
2026-07-31 23:08:41 +03:00
Hakan Seven
a66940a3f0
feat(grip): support multi-grip editing
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Refs #606
2026-07-31 22:05:30 +03:00
Hakan Seven
f2d7a7ffd8
fix(render): bind wireframe material
2026-07-31 19:00:11 +03:00
Hakan Seven
e23dde8eae
build: update acadrust cleanup revision
2026-07-31 18:13:37 +03:00
Hakan Seven
0c58bdd55a
fix(dgn): use typed stroke patterns
2026-07-31 18:07:35 +03:00
Hakan Seven
6aaf1ff123
fix(text): respect object annotative state
2026-07-31 15:12:18 +03:00
Hakan Seven
325cd2474c
feat(plot): complete plot configuration
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- unify Model and Paper Space plot area behavior
- add CTB discovery, read/write, and bundled defaults
- apply scale, render mode, and output options consistently
2026-07-31 13:41:34 +03:00
Hakan Seven
bd1b5b4293
feat(plot): complete plot workflow
2026-07-31 12:06:12 +03:00
Hakan Seven
eb0861cf6e
fix(plot): align paper space output
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Use the same area pipeline as model space while keeping Layout bound to the physical sheet and printable margins. Share scale, rotation, clipping, and viewport fills across preview, PDF, and printer output.
2026-07-31 11:16:14 +03:00
Hakan Seven
2c64888048
fix(blocks): preserve UCS transformations
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Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
2026-07-30 19:50:33 +03:00
Hakan Seven
c9aab122f0
feat(find): add find and replace
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Closes #583
2026-07-30 17:56:54 +03:00
Hakan Seven
3ab8dc3ca5
fix(ui): make modal layouts intrinsic
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Pin Iced 0.15 so dialogs can measure content before distributing the resolved frame across child panels. Keep the web plugin notice compact and non-resizable.\n\nCloses #582
2026-07-30 14:47:28 +03:00
Hakan Seven
2688ffbd6b
fix(ui): filter scales by drawing units
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Refs #578
2026-07-30 11:13:04 +03:00
Hakan Seven
8d5ccdbd25
fix(viewports): share command previews
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Closes #548
2026-07-29 23:26:06 +03:00
Hakan Seven
572a662c71
fix(render): show hidden-line silhouettes
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Closes #551
2026-07-29 23:14:30 +03:00
Hakan Seven
3897fb2661
fix(viewports): fit extents per pane
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Closes #554
2026-07-29 23:03:06 +03:00
Hakan Seven
29b15535d7
fix(render): preserve shared curve endpoints
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Use stored topology vertices at tessellated curve boundaries so floating-point reevaluation cannot open gaps at extreme zoom.
Closes #561
2026-07-29 21:01:40 +03:00
Hakan Seven
6ecd67ff6e
feat(layer-state): add saved-state editor
2026-07-29 18:39:55 +03:00
Hakan Seven
cd1378e6b2
fix(viewport): preserve tiled pane controls
2026-07-29 17:21:57 +03:00
Hakan Seven
6686141d3b
feat(hatch): add visual pattern picker
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Closes #566
2026-07-29 15:46:53 +03:00
Hakan Seven
a717572d65
fix(plugins): trust platform certificates
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Use the operating system trust store and Windows proxy settings while keeping TLS verification enabled. Add retryable registry errors with copyable diagnostics.\n\nRefs #563
2026-07-29 15:00:07 +03:00
Hakan Seven
d80637cda7
refactor(hatch): unify capability backends
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Keep storage and texture transports behind one renderer lifecycle so Pipeline no longer branches by backend.
2026-07-29 13:40:46 +03:00
Hakan Seven
93b9a840ff
refactor(renderer): select paths by GPU limits
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Keep storage fast paths on capable adapters and use packed or texture fallbacks only when device limits require them.\n\nCompact mesh-edge varyings to avoid WebGL shader rejection.
2026-07-29 12:49:41 +03:00
Hakan Seven
25166b9508
fix(hatch): preview pattern grip drag
2026-07-28 20:07:10 +03:00
Hakan Seven
a36e0d7fdc
fix(matchprop): complete property matching
2026-07-28 19:53:39 +03:00
Hakan Seven
00cc17ea55
fix(scene): isolate drawing-space state
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Cancel stale interaction state across space changes and keep live previews and zoom extents in their active paper/model context.\n\nRefs #539\nRefs #540\nRefs #541
2026-07-28 18:51:20 +03:00
Hakan Seven
8050fc79fd
fix(scene): clear selection after erase
2026-07-28 17:35:21 +03:00
Hakan Seven
05b044f367
perf(scene): make geometry edits incremental
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Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.
2026-07-28 17:16:27 +03:00
Hakan Seven
73b8dbe9d4
fix(render): prevent live polyline flicker
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Reject segment-count-changing arena patches before mutating GPU buffers so repeated live updates rebuild from a consistent state.
2026-07-28 15:22:57 +03:00
Hakan Seven
2ac61bf99a
fix(ui): theme remaining interface text
2026-07-28 12:29:31 +03:00
Hakan Seven
d5be78a187
fix(selection): separate transient visibility
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Keep object isolation out of persisted entity visibility and clear stale grips across block-editor transitions.
Refs #512
Refs #517
2026-07-27 23:36:02 +03:00
Hakan Seven
c21f3e1a19
feat(tabs): add drag-and-drop reordering
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Closes #526
2026-07-27 22:14:58 +03:00
Hakan Seven
b629dc32de
feat(wipeout): add polygon creation modes
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Closes #528
2026-07-27 21:50:50 +03:00
Hakan Seven
b8889ccd20
feat(mview): add viewport creation options
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Support polygonal and object viewports through native clip-boundary handles, including clipped rendering and selection.
Closes #525
2026-07-27 19:28:51 +03:00
Hakan Seven
8018ab1523
feat(view): implement LIMITS command
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Closes #478
2026-07-27 16:15:28 +03:00
Hakan Seven
a4235a1243
fix(text): show selection highlight
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Render tinted SDF glyphs in the final xray pass so base text and wipeouts cannot occlude them.\n\nRefs #479
2026-07-27 14:13:35 +03:00
Hakan Seven
cff4903c1e
fix(pick): select block-nested MTEXT
2026-07-27 14:05:48 +03:00
Hakan Seven
4887a53d66
perf(render): batch and cull mesh instances
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Share repeated block geometry across GPU instances.\n\nPatch changed mesh chunks and cull large batches with indirect draws.
2026-07-27 01:11:21 +03:00
Hakan Seven
b5f9a06e78
fix(render): split oversized edge buffers
2026-07-26 23:38:42 +03:00
Hakan Seven
6fb68d1c7c
feat(scene): integrate DWG object data
2026-07-26 23:38:38 +03:00
Hakan Seven
eb23715605
feat(scene): integrate standard DWG data
2026-07-26 22:30:14 +03:00
Hakan Seven
731df4a725
feat(cad): integrate standard codec coverage
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Render, edit, query, select, and explode newly decoded standard entity variants. Pin acadifc de8d6b5 and preserve None color semantics.
2026-07-26 19:30:43 +03:00
Hakan Seven
34d0c377e2
fix(3d): complete ACIS solid rendering
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- track per-face coverage and retain safe display fallbacks
- tessellate shared NURBS, pcurve trims and periodic surfaces
- pin the matching acadifc decoder revision
2026-07-26 01:35:16 +03:00
Hakan Seven
bca65600cd
fix: stabilize web loading and paper rendering
2026-07-25 21:34:29 +03:00
Hakan Seven
fe49cc8eb5
revert(web): drop vendored iced renderer
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Keep iced_wgpu external and leave the WebGPU storage-buffer optimization out of scope.
2026-07-25 19:24:32 +03:00
Hakan Seven
deec48ad99
perf: keep heavy work off UI thread
2026-07-25 18:49:18 +03:00
Hakan Seven
12bf126646
perf: remove large drawing stalls
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Keep resident geometry and GPU resources stable across edits, MSPACE zoom, and Model/Paper switches. Add unified PERF output for tracing remaining costs.
2026-07-25 13:34:48 +03:00