Dimensions with DIMLIM on were regenerated as the nominal value plus a
separate stacked pair, and the pair was built from the unscaled
measurement. AutoCAD prints only the upper limit over the lower one, with
the offsets applied to the DIMLFAC-scaled, DIMRND-rounded value, and keeps
both halves at the same number of decimals under DIMTZIN. Drawings with a
limits-only style looked right on load, from their saved picture blocks,
and gained an extra number as soon as an associative refresh dropped the
picture.
Fit and fill estimates now count visible cells, so a stack is as wide as
its wider half at DIMTFAC, and the text-to-line offset uses the stacked
height.
Grid snap locks to SNAPUNIT instead of magnetizing; snapped 3D points keep elevation instead of flattening to z=0. New SnapTypes Vertex/EdgeMidpoint/FaceCenter/Knot/FacePerpendicular/NearestFace with their own F4 master toggle and mode set, tiers, and markers, fully independent of the 2D master. Solid B-rep corners/edge-midpoints/face-centers from mesh edges and kernel faces, spline knot points, and live perpendicular/nearest-to-face on mesh triangles merged priority-aware in move/click paths. Drafting Settings 3D Object Snap tab is fully live (was dead placeholders); Nearest-to-face off by default. TDD: behavioral LINE-to-solid tests plus engine/scene unit tests.
Refresh associations after complete SpaceMouse camera updates and recognize imported paper-space owners without Layout objects. Use kernel containment, intersection, perpendicular and spline tangent solving; pin cadkernel 7ce27f2 and add regressions.
DIMLINEAR / DIMALIGNED / DIMRADIUS / DIMDIAMETER / DIMANGULAR created on a
sheet now report the model measurement of the geometry seen through a
viewport, at any viewport scale, while definition points, the dimension line
and the text stay in paper coordinates and the annotation keeps its sheet
size (DIMSCALE is untouched).
A viewport frame is a similarity - uniform scale plus in-plane twist - so
projecting the model span onto the paper axis and compensating gives exactly
the raw paper measurement times 1/scale. No geometry is rewritten: the
compensation is persisted once as a negative DIMLFAC override on the
dimension and applied once by the linear formatter, so preview text,
dimension text, the properties measurement row and DXF/DWG export all agree.
User measurement multipliers fold into the same magnitude, and an explicit
text override still bypasses formatting entirely, so it is never re-scaled.
Angular dimensions are never compensated - a similarity preserves angles.
Mixed input (one point through viewport A, another through viewport B or on
the sheet) is refused rather than silently mis-measured: the command line
explains why and the dimension falls back to plain paper measurement.
A dimension measured through a viewport is left unassociated: its definition
points are projected paper coordinates, so inferring a paper-space
association would bind it to geometry that is not there. PR3 records the real
dimension -> viewport -> entity chain.
The result is one ordinary dimension entity carrying one style override, so
undo/redo works through the existing history with no new out-of-document
state.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
DXF gives DIMLFAC a sign convention: a positive value scales every
dimension, a negative one applies |DIMLFAC| only to dimensions that live in
a paper-space layout (where it compensates a viewport's scale). The linear
formatter multiplied by the raw signed value, so a drawing with negative
DIMLFAC (e.g. 115448.dxf) rendered negative measurements.
Resolve the sign once, in `resolved_dimension_style`, the single place an
effective style is derived, so dimension text, alternate units, exploded and
baked text and the properties panel all agree. `extended_data` keeps the raw
signed value, so DXF/DWG export is unchanged. The properties "Measurement"
row now reports the value the text shows rather than the raw distance, while
`actual_measurement` (group 42) stays raw as the format requires.
Also adds the PR2 seams the dimension work builds on:
* MeasurementScale::user_lfac_for_space / viewport_dimlfac_override —
the persisted representation of viewport compensation.
* Scene::viewport_frame and paper-point viewport resolution.
* Model-geometry hit testing through a content viewport, including
descent into block instances with the instance transform baked in.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
A linear or aligned dimension whose normal is not world Z was drawn and
exploded as if it lay in world XY. The builders read the offset and the
extension directions in XY only, so a dimension turned into a working plane
such as XZ lost its offset (now along Z): the dimension line fell onto the
measured points and the extension lines stuck out along world Y.
Move such a dimension into its own OCS before building it and map the result
back onto its plane, as arc length and large radial dimensions already do,
for both tessellation and EXPLODE.
Co-Authored-By: Claude Opus 5 <[email protected]>
Optimize wide and tapered arc fill mesh generation by eliminating general
ear-clipping triangulation and optimizing arc boundary evaluation:
1. Replaced triangulate_planar with triangulate_band_ring and direct
quad-strip vertex construction in wide_band_tris. Polyline band fills
possess strict quad-strip topology (straight segments: 4-vertex trapezoid;
arc segments: 2m-vertex annular sector). Generating triangles directly in
O(N) time avoids Newell normal calculation, planar projection, Delaunay
triangulation, and O(N^2) ear-clipping searches.
2. Exact buffer capacity pre-allocation in wide_band_tris based on ring
lengths, eliminating dynamic reallocation during triangle emission.
3. Replaced top and bottom cap triangulation in thick_band_tube with
triangulate_band_ring.
4. Unified inner and outer arc point calculation in polyline_segment_fill
into a single loop using ang.sin_cos(), halving trigonometric calls and
eliminating dynamic vector resizing.
Performance gains (wide_and_tapered_arc_tessellation benchmark across 7,500 entities):
- Latency: 27.34 ms -> 23.30 ms (-14.8%)
- Mean latency: 28.08 ms -> 24.15 ms (-14.0%)
- Throughput: 265.6k entities/s -> 321.9k entities/s (+21.2%)
- Correctness: 100% pass across all 45 polyline and 5 tessellation unit tests.
With a working plane other than world XY, ROTATE and MIRROR handed a
non-ordinate dimension to acadrust's Entity::apply_transform, which only
translates those dimension types by where the transform sends the origin.
The definition points, plane and angles stayed unturned, so the dimension
jumped back once its block was baked again.
Send both through the existing Affine branch, which ALIGN already uses and
which transforms points, normal and stored angles together. The world-Z
paths are unchanged.
Co-Authored-By: Claude Opus 5 <[email protected]>
Rotating geometry leaves float noise in coordinates: turning the point
(0, 10) by 180 degrees gives X = -1.2246e-15. Rust formats that as
"-0.0000", so Properties showed "-0.0000" (or -0", -0d0'0", -0g) for a
value that is zero at the drawing's precision.
format_length and format_angle now drop the sign when every printed digit
is zero. Values that still show a digit keep it, and scientific notation
is unaffected.
Co-Authored-By: Claude Opus 5 <[email protected]>
ROTATE and MIRROR in the drawing plane moved a linear dimension's points
but left its stored rotation (the axis it measures along) unchanged. A
horizontal dimension rotated 90 degrees then measured its now-vertical
points along X and its value dropped to 0; mirroring about a slanted line
did the same. Polar ARRAY goes through the same path.
Turn the axis by the rotation angle, and reflect it about the mirror line.
A zero-length mirror line still leaves the dimension untouched.
Co-Authored-By: Claude Opus 5 <[email protected]>
DIMTMOVE=1 ("moves the text and adds a leader") draws the leader from the midpoint
of the dimension line to the text, so a text dragged outside the dimension line gets
a diagonal that starts in the middle of the line and crosses the extension lines.
Mechanical-drawing practice (GB/T 4458.4, and what AutoCAD itself draws) extends the
dimension line along its own axis so that it runs underneath the text. Linear and
aligned dimensions now do that whenever the text is outside the dimension-line extent;
when the text is still inside it (only moved up/down) the previous connect-to-text
leader is kept. Every other dimension type is unchanged, and only dimensions with
DIMTMOVE=1 are affected at all (the shipped default is 0).
Adds four unit tests covering the placements (outside right, outside left, inside,
radius draws none) plus an integration render smoke test driven through the real
Scene::entity_wires() -> export_pdf() pipeline, gated by OCS_DIM_LEADER_PDF so CI
stays side-effect free.
- Emit shaped fill triangles and outline strokes instead of unshaped SDF quads
- Update bounding box to include fill triangles
- Add unit test for multileader arabic text tessellation
- Enable fallback font metrics for HarfBuzz shaping in TTF glyph resolver
- Implement Unicode Bidirectional Algorithm (UBA) paragraph base direction detection
- Anchor right-to-left paragraphs to right container boundaries by default
- Reorder line atoms with base direction level to preserve neutral punctuation attachment
- Right-align RTL single-line TEXT and handle editor caret placement on RTL glyphs