Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.
Saving to a path that already holds a drawing fails on Windows with
"could not verify <path> before saving: ... (os error 33)". Save As over any
existing drawing is affected; saving to a new path is not.
EditLease::acquire() opens the destination and takes the platform drawing
lock on it, then the save fingerprints the same path to check nothing changed
underneath. LockFileEx is mandatory and scoped to the handle that took it, so
that second open is refused against our own lock, lands in the non-NotFound
arm and aborts the save. flock on Unix is advisory and the second open
succeeds, so neither CI nor a Linux desktop sees it.
Read through the handle the lease already holds instead. A duplicate shares
the lock ownership, so the pre-replace re-check on the save worker can use
one too rather than re-opening the path.
The same collision reached the headless open op, which read a path this
session may hold leased: automation's save_then_open_round_trips fails on
main for that reason, one line after the save it no longer reaches.
- Run Plugin Manager release fetches on OS threads so they execute in
parallel instead of serialising on the async executor.
- Reduce V4Connection shutdown poll from 3s to 100ms; the runner is killed
and reaped without blocking host shutdown.
- Add PluginManager::remove and PluginProcess::shutdown_and_wait so
uninstall can stop the runner before deleting files, fixing Windows
access-denied errors on plugin removal.
- Rebuild ribbon immediately after uninstall so the tab disappears.
The feature existed for one reason: truck's mesh and boolean crates reach
`vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So
the web build dropped it, and with it the Model tab, solid tessellation and
ACIS import — all of which quietly did nothing in the browser.
cadkernel is pure Rust and has no C dependency, so none of that holds any
more. The feature gated exactly two things by the end, `acis_export` and the
save-path sync that calls it, and both are as portable as everything around
them. Removing it means the web build makes primitives, runs booleans, draws
ACIS solids read from a file, and writes them back out as exact geometry — the
same as the desktop build.
Verified against all three: native, `--no-default-features`, and an actual
`wasm32-unknown-unknown` check rather than an assumption about one.
The docs claimed otherwise in four places and are corrected. `tessellation.md`
in particular was organised around whether an entity "goes through truck",
which is no longer a question anything can be asked — the three paths are now
a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry
emitted directly, and the per-entity table is updated to match.
`index.html` no longer passes `data-cargo-no-default-features`; there are no
features left to turn off.
Co-Authored-By: Claude Opus 5 <[email protected]>
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.
NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.
The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.
SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.
Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.
The two `automation` test failures are unchanged from before this and are not
caused by it.
Co-Authored-By: Claude Opus 5 <[email protected]>
- Keep the floating panel near the selection and inside the viewport
- Persist the toggle and hide the panel without a selection
- Show only Material in 3D Visualization
Keep Layout output on the selected physical sheet and preserve hatch lineweights and plot styles through paper, viewport, and nested block paths.\n\nRefs #607
- unify Model and Paper Space plot area behavior
- add CTB discovery, read/write, and bundled defaults
- apply scale, render mode, and output options consistently
Use the same area pipeline as model space while keeping Layout bound to the physical sheet and printable margins. Share scale, rotation, clipping, and viewport fills across preview, PDF, and printer output.
Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.