Commit Graph
15 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 57710eec2b fix(precision): keep typed coordinates exact in f64 (#311)
Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-11 21:26:40 +03:00
Hakan SevenandClaude Opus 4.8 91ba9f7699 feat(alias): centralize command aliases in user-editable ocad.pgp (#286/#288)
Command aliases (L→LINE, CC→COPYCLIP) were scattered across dispatch match
arms and CommandRegistration name arrays. Move them all into a single
user-editable file:

- assets/ocad.pgp: shipped default alias table (ALIAS,*COMMAND format),
  embedded and copied to config/ocad.pgp on first launch; only that user
  copy is read after. AA→AREA default closes #286.
- resolve_alias() rewrites the leading command token at the top of
  dispatch_command_inner, so aliases resolve for every path (families,
  plugins, Repeat menu). Args after the first space are untouched.
- Autocomplete hides alias keys and, when the whole input is an alias,
  surfaces its target command as the top (highlighted) suggestion so the
  highlight matches what Enter runs (AA→AREA, L→LINE).
- ALIASEDIT opens a new editor modal (add/edit/delete rows) with an Apply
  button; Apply persists to ocad.pgp, closing discards unapplied edits.
- Strip alias tokens from all 8 dispatch match-arm files and 71 module
  CommandRegistration arrays, keeping canonical/synonym/distinct-command
  names. ocad.pgp is now the sole source: deleting or remapping an alias
  there takes effect. CUI stays on the keyboard-shortcut panel.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-10 12:39:22 +03:00
Hakan SevenandClaude Opus 4.8 110683f419 refactor(text): per-entity SDF text — all text kinds, selection/hover highlight
Rearchitect SDF text from a document-wide collector to per-entity
production during tessellation, so each entity owns its glyph quads and
composite/nested text is covered for free (no re-explosion, no per-frame
document walk).

- WireModel gains `text_verts`: glyph quads ride on the wire, so they are
  cached by the tess memo, cloned on hit, and transformed by the block
  expand loop exactly like `points`.
- Text arm (tessellate.rs) builds the quads when SDF is on and suppresses
  the strokes; render gathers text_verts from the viewport wire set
  (`gather_text_verts`, cached on wire content id) — the old collector is
  removed. Covers model, dimension, table, block-internal and paper-sheet
  text uniformly.
- MLEADER text (lays out via layout_mtext, not the Text arm) gets its own
  SDF branch driven by the per-run GlyphRun.
- Pick box comes from the rendered glyph quads (true text extent), not
  entity_aabb which mis-places the box for MTEXT; composite paths no longer
  clobber the empty text wire's tight AABB (dim pick box hugs the text).
- Selection / hover highlight via a text-highlight overlay (upload_text_
  highlight, keyed on selection_generation) mirroring the selected-wire
  xray overlay; base glyphs stay neutral so a deselect leaves no stale tint.
- Debug: env OCS_TEXT_BOX draws each run's glyph-bounds rectangle.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-07 17:01:36 +03:00
Hakan SevenandClaude Opus 4.8 9d5bed2727 fix(dimension): correct aligned/ordinate placement and preview plane (#150)
DIMALIGNED's drag preview never matched where the dimension landed. The
preview offset the dimension line in the XZ plane while the committed
entity's renderer offsets in the XY plane, and the commit path passed the
straight-line p2→cursor *distance* to `set_offset`, which re-applies it
along the perpendicular — wrong distance, always on the +perp side. Both
now store the cursor as the definition point and project it onto the
XY-plane perpendicular, matching the renderer and DIMLINEAR.

The same XZ-vs-XY plane confusion affected other annotate commands:

- DIMORDINATE worked entirely in the XZ plane (dropping the Y coordinate)
  and left `definition_point` at the origin, so the leader kinked through
  (0,0,0). Reworked onto the XY plane with a proper orthogonal elbow and a
  live preview that matches the placed entity.
- DIMTEDIT / DIMJOGLINE cursor markers were built in the XZ plane, so in
  the top-down view they collapsed to a flat line instead of a box /
  zigzag. Rebuilt in the XY plane.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-25 17:55:39 +03:00
Hakan SevenandClaude Opus 4.8 4f7a98a2ad feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-24 03:51:50 +03:00
Hakan SevenandClaude Opus 4.7 c0f3d0de5e feat(render): double-single fills for the face3d pipeline
Table / PolyfaceMesh / greek-text / mleader-background fills go through
the face3d pipeline; their vertices were single f32 and quantized at UTM
scale. WireModel now carries a fill_tris_low residual (filled by the
tessellate Lines path), Face3DVertex gains position_low (location 3), and
face3d.wgsl reconstructs the eye-relative position from the pair. 3DFACE
quads built from key_vertices use a zero residual (no low source).

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 18:28:52 +03:00
Hakan SevenandClaude Opus 4.7 97d6993768 refactor(wire): add WireModel.points_low parallel buffer (empty default)
Foundation for double-single positions: WireModel now carries an
index-paired f32 residual buffer (`points_low`) next to the existing
`points` high half. Empty means "all-zero residual", so every existing
constructor (interactive draw, previews) is unchanged in behaviour;
tessellation from CAD f64 will fill it in the next steps so vertex
precision survives at UTM-scale coordinates.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 18:28:52 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.7 05ea31aa2a feat(commandline): autocomplete suggestions + inventory-based registry
Type-as-you-go suggestion popup above the input that filters known
command names by substring (so `LEADER` surfaces both LEADER and
MLEADER). Up / Down navigates the list, Enter dispatches the
highlighted entry, clicking a row dispatches directly. Esc on a
non-empty input clears the buffer instead of escalating to
command-cancel.

The name corpus comes from `inventory::submit!` blocks placed next
to each `CadCommand` impl rather than a hand-maintained static list.
Adding a new interactive command means dropping one `inventory::submit!`
line in its own module file — the autocomplete picks it up at the
next compile. 98 submissions seeded across 60 module files;
`command::all_registered_command_names()` flattens them at runtime.

One-shot dispatch arms in `app/commands.rs` (NEW, OPEN, SAVE, UNDO,
…) don't have a `CadCommand` impl and are therefore absent from
autocomplete by design.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-26 22:45:54 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan Seven 048bb41aef feat(render): solid fill for PolyfaceMesh and PolygonMesh entities
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.

- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
  to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
2026-05-06 23:24:26 +03:00
Hakan SevenandClaude Sonnet 4.6 899b3f4796 feat: GPU scissor rect for paper-space viewport wires
Viewport-projected wires now clip at pixel level to their viewport boundary.

- WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection
- WireGpu.vp_scissor carries it through to the draw loop
- Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame
- render() calls set_scissor_rect() per wire, reset after viewport group
- INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-06 07:12:05 +03:00
Hakan SevenandClaude Sonnet 4.6 27aca41dd1 feat: plinegen + SAB parsing for Solid3D/Region/Body
LwPolyline PLINEGEN=0 (DXF default): emit SegmentedLines with NaN
separators between vertex-to-vertex segments; wire_gpu resets
arc-length to 0 after each NaN so linetype pattern restarts per vertex.
PLINEGEN=1: existing Contour path unchanged (continuous pattern).
WireModel gains plinegen field propagated through tessellate pipeline.

Solid3D/Region/Body: call SabReader::read() when parse_sat() returns
None due to binary SAB format (DWG files / newer AutoCAD exports).

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-06 06:55:28 +03:00
Hakan SevenandClaude Sonnet 4.6 bfd8d0411a perf: AABB snap pre-rejection via acadrust bounding_box() (Option K upgrade)
Add `aabb: [f32; 4]` field to WireModel (world-space 2-D bounding box).
In tessellate_entity() set each wire's AABB from e.as_entity().bounding_box()
via new entity_aabb() helper; Insert sub-entities each get their own AABB.
Preview/interim wires and any entity returning a zero-extent default box get
UNBOUNDED_AABB so they are never pre-rejected.

Replace the chord-sphere heuristic in Snapper::wire_in_range() with a proper
AABB vs snap-circle overlap test.  The new check is four scalar comparisons and
correctly handles closed curves (circles, arcs) which the chord-sphere approach
had to special-case.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-26 12:21:51 +03:00
Hakan SevenandClaude Sonnet 4.6 08b9a21d31 feat: add missing Annotate tab commands and icons
New dimension commands: QDIM, DIMEDIT, DIMTEDIT, DIMBREAK, DIMSPACE,
DIMJOGLINE with full command workflows and SVG icons.

New multileader commands: MLEADERADD, MLEADERREMOVE, MLEADERALIGN,
MLEADERCOLLECT with entity injection pattern for in-place editing.

Updated annotate ribbon: all tools exposed across Text, Dimensions,
Leaders, Tables, Markup, and Annotation Scaling groups. Added STYLE,
FIND, DIMSTYLE shortcut buttons.

Added `inject_picked_entity` to the CadCommand trait for commands that
need a cloned copy of the picked entity to modify (DIMTEDIT, MLEADERADD,
MLEADERREMOVE). Sentinel-based dispatch in cmd_result.rs handles
DIMBREAK, DIMSPACE, DIMJOGLINE, MLEADERALIGN, and MLEADERCOLLECT.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-09 03:26:47 +03:00