Switching to a Layout re-tessellated the whole model — `memo_miss=186455`,
2034 ms — to arrive at geometry identical to what was already in the memo.
The only thing that differed was colour.
`local_wires_for` already knows this: it stores the raw colour and drops
its background argument with `let _ = bg_color;`, noting that
`Batches::finalize` applies `adapt_to_bg` last, "so the cache no longer
has to rebuild on BACKGROUND / layout-switch". The tessellation memo's
guard had not been told, and still mixed the background in, so every
entry was discarded on a switch.
`finalize` now records what its colour resolution consumed — the raw
colour, the raw glyph colours, and the three flags it branches on — as
`WireModel::bg_adapt`, and `resolve_colors_for_bg` replays it for another
background. The guard drops the background, so a memo entry serves any
layout.
The resolution recomputes from the recorded raw colour rather than from
the resolved one, which makes it idempotent and therefore safe over a set
that mixes memo hits with freshly tessellated misses. Re-adapting the
resolved colour would not be safe: `adapt_to_bg` snaps a near-white colour
to pure black on a light background, and pure black comes back pure
*white* on a dark one, losing the tint. A test pins that asymmetry so the
raw colour is not optimised away later.
The contract is tested against the real `finalize` rather than a copy of
its logic: for every background pair, building under one and resolving for
the other lands exactly where building under the other would have.
`bg_adapt` is `None` for wires built anywhere else, and the resolution
skips them, so nothing outside the block cache changes colour. It is also
`None` when the resolution would be a no-op — a preserved colour with no
canvas fill looks the same under every background — which keeps the common
case at no cost.
Ordering is unchanged: the pass runs inside the builder, before
`append_scene_markers` and `apply_refedit_fade`, both of which have their
own separate background dependency.
`wires-build` gains `colors=` so the pass has a number of its own.
Co-Authored-By: Claude Opus 5 <[email protected]>
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
Preload one language-aware font resource across the interface, drawing text, and navigation labels.\n\nRender the navigation cube, ring, outlines, and labels through a 4x MSAA target.
Anchor the opposite viewport corner during grip and STRETCH resizing.
Match plotted stroke-font pen widths to the SDF atlas unless CTB overrides.
Closes#435
`case_insensitive_ttf_resolution` matched `Face::resolve` against Ttf and
Lff only; the SHX shape-font variant added later left the match
non-exhaustive, which failed the whole lib-test build. Add the arm.
Co-Authored-By: Claude Fable 5 <[email protected]>
The SHX reader now serves all three consumers instead of just SHAPE
entities:
- Complex-linetype shape elements stopped being skipped: a document
linetype's Shape{number} resolves its style's shape file (shared path
fallbacks) and draws the real glyph; `.lin` catalog references keep
the file token and look the shape up by name. The converted-LFF
substitute set remains the fallback for anything unresolved.
- Face::Shx renders resolvable on-disk .SHX text FONTS with their real
stroke glyphs: character code → shape lookup, cap height normalised
to the 9-unit space every stroke-font consumer expects, advance from
the interpreter's final pen position, line spacing from the shape #0
above/below header, TTF fallback per missing glyph.
resolve_text_style resolves a style's .shx next to the drawing and
passes the absolute path through; unresolvable names keep their LFF
substitutes. Shapes-only files (no #0 header) are refused as fonts.
Co-Authored-By: Claude Fable 5 <[email protected]>
SHAPE entities only drew a diamond placeholder — .SHX files were never
parsed. A new reader (scene/text/shx.rs) decodes the classic
`AutoCAD-86 shapes 1.0/1.1` container and interprets the full shape
bytecode — pen up/down, scale divide/multiply, position push/pop,
subshapes, signed XY runs, octant/fractional/bulge arcs, the 16
direction vectors and the vertical-only skip — into unit-space
polylines, cached per file and per shape number.
The entity resolves its STYLE by handle (name fallback), the style's
shape file with the shared path fallbacks (as stored → relative to the
drawing → basename next to it; traded files carry foreign absolute
paths), then places the glyph with size × relative X scale, oblique
shear and rotation through the OCS mapping. load_file now records
doc.source_path so render-time resolution knows the drawing's folder.
A missing or unreadable shape file keeps the diamond placeholder.
Co-Authored-By: Claude Fable 5 <[email protected]>
Xref merge now inserts entities in the source block's chain order and
carries SortEntitiesTable objects across (remapped to merged handles).
draw_depth_map values become [depth, half] so exploded block/xref fills
and wide-polyline band wires both compose child depth as
insert_depth + in-block rank x half, recursing into nested inserts with
the same divisor - bands and fills from one block interleave by the
block's internal order instead of stacking at the insert's single depth.
Band batches split per rank via WireModel.depth_override; thin wires
stay merged. The wire arena falls back to a full rebuild when a slab
carries mixed depths so refreshes don't flatten band overrides.
Co-Authored-By: Claude Fable 5 <[email protected]>
A wide polyline with per-vertex varying widths rendered at its widest edge
(uniform-width ones were already exact). Draw the true taper instead.
`WireModel.taper_widths` carries a per-point full band width. The wire
instance (native slim + web fat) gains per-endpoint `world_hw_a/b`, and both
wire shaders interpolate `mix(hw_a, hw_b, which_end)` so each segment's band
narrows/widens linearly — depth-tested, and the linetype dash still applies.
Alignment (widths must match the tessellated points) is solved by building
both together: a new `TruckObject::TaperedLines(points, widths)`, filled by
`common::tapered_band_points` (straight = endpoints, arc = 16 samples with the
width lerped along it). to_truck routes a varying-width polyline here —
LwPolyline before the PLINEGEN split, Polyline2D at its return — while a
uniform-width one keeps the constant-band Contour path unchanged. `world_width`
stays the widest edge as the PDF-stroke + zoom-floor fallback.
Blocks fall back to the constant-widest band (`LocalWire` carries no
taper_widths).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A wide polyline's flat band was drawn by the hatch pipeline: a solid fill
with only draw-order depth. It ignored the entity linetype (the width
"crushed" the dash pattern) and showed through 3-D geometry in a tilted view.
Draw the band from the polyline's own centre-line wire instead. A new
`WireModel.world_width` (drawing units) makes the wire vertex shader expand
the quad by `world_half_width / world_per_pixel` (clamped to a hairline), so
the band is sized in world units and tracks zoom. Because it is now a wire:
- the GPU dash shader dashes the band by arc-length — the linetype applies;
- it is depth-tested at the polyline elevation — no draw-order see-through;
- no CPU band triangles or per-dash geometry are generated.
`world_half_width` rides in `WireConst` (native, replacing a pad) and the web
`WireInstance` (loc 14); both wire shaders branch on it. The tessellator sets
`world_width` from the LwPolyline width on the Contour / SegmentedLines arms,
and the model-space fill loop no longer emits a hatch band for any LwPolyline.
Pick still uses the band polygon (`pick_tris`).
Blocks keep the hatch band: `LocalWire` carries no `world_width` (finalize
zeroes it), so a scaled insert still scales its band correctly.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rectangular paper viewports now go through the same GPU stencil clip as
non-rectangular ones: viewport_clip_boundary_ndc returns the four rect
corners (a full-target mask) instead of nothing, so the render path has
no rect/non-rect special case — every content viewport carries a clip
boundary and draws with stencil reference 0xFF.
With a single clip path, the old per-wire / -image / -wipeout scissor
mechanism is fully dead and removed: compute_*_scissors, the
*_pixel_scissors buffers, the project_scissor helper, the per-pass
set_scissor_rect blocks, the vp_scissor field threaded through
WireModel / ImageModel / HatchModel and their GPU mirrors (WireGpu /
ImageGpu / WipeoutGpu / HatchWebGpu), from_run's scissor parameter, the
scissor grouping in build_wire_buffers, and the is_arena_eligible gate.
Net -245 lines across 54 files.
Rectangular viewports still clip exactly via their own render rectangle;
the stencil mask is a redundant full-target no-op there, kept only so
the clip code path stays uniform. XCLIP keeps its CPU wire clip.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A SOLID's filled quad and a dimension/MultiLeader text background are flat 2-D
overlays that should draw in wireframe and shaded alike, but face3d_gpu
classified fills by `!fill_tris_low.is_empty()` — and a 2-D fill at UTM scale
carries a double-single low residual for precision just like a real 3-D mesh
face. So the arrowhead fill and the "5;8" cyan text background were routed to
the 3-D buffer and only appeared in shaded mode, vanishing back to nothing on
return to wireframe.
WireModel now carries an explicit `fill_is_3d`: true only for a real surface
(PolyfaceMesh / PolygonMesh face, set in the tessellator), false for every flat
overlay fill. face3d_gpu classifies on the flag, so 2-D fills stay in the
always-visible buffer while keeping their low residual (and UTM precision).
Verified on budweiser: the `_BoxFilled` arrow SOLID and the dim '5;8' MTEXT
background both tessellate with fill_is_3d = false.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Selection tested a flat 8 px radius around each wire's centreline and
nothing else, so two things the user can see were not pickable.
A wire renders as a band `line_weight_px` wide, so pick now widens to that
rendered half-width via `pick_tolerance_px`, mirroring the wire shader's
`select(0.5, half_width, lwdisplay_enable)`. Behaviour is unchanged for
every standard weight (the widest, 2.11 mm, renders 7.97 px half-width —
just under the 8 px threshold); this keeps the two sides from drifting
apart if the display boost in `lineweight_to_px` ever changes.
Entities extruded by a DXF thickness draw their wall as four edges with
nothing in between, so the interior was a hole the cursor fell through.
WireModel gains `pick_tris`: triangles hit-testing treats as solid and the
renderer never uploads. Kept apart from `fill_tris` because that channel
reaches the GPU, and a wall that rendered shaded would change how every
thickness drawing looks. Ranked below `fill_tris` — those are drawn, these
are not, so where they overlap the drawn face is what the user means.
Walls are dropped when a wire is projected into a floating viewport:
`points` are reprojected and clipped into paper coords there, so cloned
model-space triangles would hit-test at a model-scale offset. Extruded
entities stay selectable by their edges, which do get projected.
The wall loop runs on every hover that misses everything else, so it
rejects on the wire's AABB first — an extruded circle is ~128 triangles
and a drawing full of thickness would otherwise project every wall on
each mouse move.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
MLINE dashed elements were fully CPU-expanded (apply_along) — one wire per
dash — to keep the parallel lines in phase. Move pure-dash elements onto the
GPU dash shader and end-align every element to the multiline's centre-line so
they share one interior phase.
- wire_distances now accumulates arc-length from the double-single (high+low)
points, so the dash phase stays precise at UTM coordinates. f32-high-only
deltas quantised ~0.1 there and drifted the parallel lines apart — the
original reason MLINE dashes were CPU-side.
- New WireModel.dash_align_end carries a shared begin/end dash length. The
shader uses it as align_end for every parallel element (the interior phase
depends on align_end, not the wire's own length) while align_total stays the
element's own length, so each still ends on a dash at its own endpoint.
- MLINE tessellation derives that length once from the centre-line, routes
pure dash/space/dot elements to the GPU pattern and text-bearing elements to
apply_along.
- apply_along gained an "A"-type mode (shared reference length): a solid
begin/end dash and a phased interior, so its dashes — and embedded text —
line up with the GPU-dashed sibling elements instead of tiling from start.
Pure-dash MLINEs now cost one WireModel + pattern per element instead of N
segments; single (non-MLINE) entities keep the from-start tiling unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
DET pipe walls now carry the stroke pattern (dash_from_start), which
tiles from each wall's own start vertex and skips the A-type end
alignment that was force-lighting a solid dash under the end symbol.
Two rendering fixes on top:
- Dedup the host polyline's vertices before offsetting the walls. Some
DGN pipe polylines carry trailing duplicate end vertices; a zero-length
segment gave offset_xy a degenerate normal, leaving that vertex
un-offset and folding the wall down to the centre line. The two walls'
fold segments met at the centre and drew a spurious line linking them.
- Re-key the symbol (end circle / half-ellipse) wires to the host handle
so the whole pipe picks and selects as one entity instead of the
symbols acting as separate phantom entities.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Multilines were drawn with a fixed ±scale/2 two-line guess in the entity
colour, ignoring the MLINESTYLE entirely, so a drawing's custom style (per-
element offsets, colours and linetypes) was lost — a red/yellow multiline
rendered as a white box.
- mline.rs: resolve the MLINESTYLE (by style_handle, then name) and build one
parallel line per element from its offset x scale + justification shift.
- tessellate.rs: special-case MLINE (like Leader) to emit one WireModel per
element in the element's own colour, CPU-dashing every element through
apply_along so the parallel lines stay in phase.
- linetypes.rs: render a drawing's OWN complex linetypes (embedded text/shape),
document definition first and the bundled .lin catalog only as a fallback, so
a file-defined text linetype like PLYN shows its text.
- Run the dash/glyph layout in a local frame (f64 origin subtracted, re-split to
double-single after) so spacing stays precise at UTM coordinates, and pass
tracking = 1.0 so embedded text keeps its letter spacing.
Cargo.lock pins acadrust to the MLINE->MLINESTYLE handle-link reader fix.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Review follow-ups to #390, which fixed PDF/print text for model space but
left the layout-plot path — the one issue #385 was filed from — broken.
viewport_content_wires rewrote points/snap_pts/key_vertices/aabb and then
cloned text_verts through untouched, so paper-space viewport text stayed at
model (UTM) coordinates: a dimension at model (25000, 12000) plotted its
lines onto the sheet and its glyphs kilometres off the page. A text-only
wire fared worse — TEXT/MTEXT carry no stroke points since text went
SDF-only, so it was dropped outright by the empty-clip and AABB rejections.
Project the glyphs through the same proj_abs the snap points use (via the
existing map_text_verts helper), cull per glyph on the quad centroid, count
them towards the paper AABB, and dim them like the wire colour.
Also in emit_text, which diverged from the wire pass it mirrors:
- divide the pen by `scale`, or a Fit/windowed plot prints text as
near-invisible hairlines while its own lines stay correct;
- apply the CTB plot style, or a monochrome.ctb plot renders the lines
black and leaves the text on its screen colour;
- reset the dash pattern, which is persistent PDF state the wire pass
leaves set — a HIDDEN-linetype last wire printed glyph outlines dashed.
export_table's doc claimed it honoured TEXTFILL and widened the bold pen
itself; it did neither. Gate fill_tris on textfill() so hollow-on-screen
text exports hollow, carry the bold flag and widen the pen by the 1.7x the
bake uses, and resolve Face once per family instead of once per glyph (the
atlas mutex is held for that whole walk).
uv_key identifies a glyph by its tile's uv_min, but grow_height rescales
every entry's V and reset rewinds the packer, leaving already-built quads
addressing the wrong tile — garbage on screen and a silent miss in the
export table, i.e. #385 again under #347's grow-the-atlas conditions. Bump
an atlas generation on both and fold it into the tessellation memo guard so
the text re-lays-out instead. Quads built earlier in the same pass that
grows are still stale for that pass; the guard heals them on the next one.
Tests: the integration test's "some wire has text_verts" assert passed on
pre-fix code too (the exporter ignored them; the scene always carried
them), and its dimension half was satisfied by the TEXT alone — assert per
entity handle instead, and stop colliding on fixed names in the shared temp
root. The unit test's bbox came from the same quads the mapping reads, so
it held by construction; pin the run's own world box instead. That still
cannot catch a mirrored corner assignment — verified by mirroring it — so
say so rather than claim coverage the assert doesn't have.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Render SDF text as vectors in PDF/print export (#385).
Text became SDF-only, so all text — standalone TEXT/MTEXT and dimension
text — rode WireModel::text_verts as GPU glyph quads that the CPU PDF
exporter never sampled. Reconstruct the vector geometry at export time via
a new GlyphAtlas::export_table() keyed by the quads' atlas uv_min.
Since text became SDF-only (the legacy stroke-text path was removed), all
text — standalone TEXT/MTEXT and dimension text — rendered on-screen only as
GPU glyph quads carried on `WireModel::text_verts`. The CPU PDF/print exporter
draws only wire stroke `points` and hatch fills, so it silently dropped every
glyph: dimensions and text were missing from exported PDFs and prints
(present in v0.7.6).
Reconstruct vector text in the exporter instead of resurrecting the stroke
path, so the SDF render path and its caching are untouched:
- sdf_atlas: `GlyphAtlas::export_table()` snapshots each baked glyph's vector
geometry (outline strokes + fill triangles, glyph space) keyed by its tile
`uv_min`, re-resolved through `Face` so it honours the current TEXTFILL.
- pdf_export: a new `emit_text` pass walks each wire's `text_verts` (one
6-vertex quad per glyph), recovers the glyph geometry by `uv_min`, and
affine-maps it into the quad — `DrawLine` polylines for stroke (LFF/SHX)
fonts, filled triangles for TrueType, plus solid decoration bars. Runs under
the same rotation/scale/clip CTM as the wires, so it covers model space,
paper space and windowed plots, and every SDF-text kind (text, dimension,
multileader, table, tolerance).
Text embedded in complex linetypes is SDF-only with no stroke fallback and
stays out of scope.
Tests: a unit test asserts a stroke glyph emits vector ops within the glyph's
world bbox; an integration test drives a real TEXT + linear DIMENSION through
scene.entity_wires() -> export_pdf and checks text reaches the file. Verified
bug-first: with emit_text disabled the end-to-end test fails with the reported
symptom (text adds no content).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A tolerance drew one row of ASCII soup — "RUN | ANGtol(M) | ..." — about
a tenth of its proper size. Six defects, each independent.
Rows were split on the two-character string "^J". A DWG stores a raw
newline, and the text-DXF reader rewrites the on-disk ^J to one before we
see it, so that split never fired on either mainstream path and every row
collapsed into the first. It now normalises all four spellings the break
arrives in — including the \P our own DXF writer emits, which made
open-DWG → save-DXF → reopen asymmetric.
Symbols were replaced with ASCII labels from a table that was itself
wrong: it read r as circular runout, n as angularity, p as position. The
font's own encoding says concentricity, diameter, projected tolerance
zone, and the benchmark's pre-exploded reference agrees. That table was
an inversion of acadrust's, which is self-contradictory — it binds n to
two different meanings. Do not re-derive from it.
The frame is a proportion of the character height: a compartment spans
-h..+h about its row's centreline, so it is 2h tall and the margin falls
out of that. It was built as height + 2*DIMGAP instead, which is a
different entity's geometry — DIMGAP sizes the dimension line's break and
the rectangle around a basic dimension, where it genuinely applies twice
per axis. Even fed a self-consistent style that can only ever produce
1.5h, so it was wrong in kind rather than mis-fed.
Height came from the entity's own field, which a DWG never sets — the
reader carries only the style's handle, leaving a small non-zero default
that a "> 0" test happily used. It now resolves the style by handle first
and name second: a DWG records the handle and defaults the name, a DXF
the reverse, so matching on the name alone would have picked the wrong
style for every DWG-read tolerance. An entity may also override single
style variables on itself, and this one halves its character height that
way; ignoring that drew the frame several times too large.
Rows stacked upward, every row inherited the widest row's columns, and
one full-width border boxed them all — none of which showed while the
parse only ever produced a single row. The insertion point sits on the
first row's centreline; anchoring the frame's bottom-left there offset it
by its own height, and by an amount that changed with the row count.
Cell text ran together because the glyph run asked for no letter spacing
while the width measurement assumed the font's own, so the characters
crowded inside correctly-sized boxes. Compartments are also measured by
what they draw now: the pen advance stops one letter-space past the last
glyph, and counting that made every one of them too wide.
Symbols come from a bundled stroke font, restored from this repository's
own history: it shipped QCAD's gdt.cxf until the text engine moved from
CXF to LFF, which removed every .cxf and left nothing in their place —
the ASCII labels date from exactly there. Converted to LFF, keyed by the
letter its \Fgdt;X escape carries, and registered under that name like
any other font, so a switch to it resolves through the ordinary lookup:
an MTEXT carrying the escape, or a text style named gdt.shx, reaches it
too, with no code of their own. The geometry is public domain by explicit
waiver; provenance is in the file's header.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Text and dimensions vanished on a text-heavy, multi-font DWG. The global
SDF glyph atlas was a fixed 1024² page shared across drawings; once full,
pack() returned None and every further (font, char, bold) glyph was
silently skipped — so late-baked glyphs (dimension text especially) never
rendered.
Initialise the atlas at 2048² (covers real multi-font/CJK drawings with
no growth, so no stale UVs) and add a grow_height() fallback that doubles
height, appends zeroed rows, rescales cached entries' V/solid_uv and marks
the texture dirty (up to MAX_ATLAS_PX = 8192) rather than dropping glyphs.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rewrite the in-app MTEXT editor to run on acadrust's structured
MTextDocument model end-to-end: load via parse_mtext, edit a flat Cell
model, serialize via to_mtext_string. Retires the hand-rolled format-code
string handling, the parallel visible_spans parser, the composed_value
prefix, and the Edit-raw-code tab.
Selection and copy:
- double-click selects the word, triple-click selects all (click-counting)
- Ctrl+A selects all text
- Ctrl+C copies the selected text to the clipboard
Formatting:
- per-selection Bold/Italic/Underline/Overline/Strike/Case/Alignment
- Bold renders as a visibly thicker SDF pen, keyed (family, char, bold)
through the whole text pipeline; the resolved style font name is stamped
so the \f...|b1; code survives serialization
- per-selection font and color changes
- editor color dropdown reuses the Properties panel color selector
Global toolbar defaults (font/color/oblique/width/tracking) fold onto the
document as real span properties instead of a leading code prefix; a
trailing empty paragraph is preserved so Enter at the end keeps its line.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
TEXTFILL 1 (default) fills TrueType text; TEXTFILL 0 draws it hollow
(outline only). Settable directly or via SETVAR, 0/1 or ON/OFF. SHX/LFF
stroke fonts are unaffected.
Reuses the existing stroke-SDF path: bake_glyph treats a TTF glyph as a
stroke (outline) field instead of a signed fill field when TEXTFILL is
off. Toggling resets the glyph atlas and re-tessellates text so quads
pick up the re-baked tiles. Persisted in user settings.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
SDF is the only text renderer now — the stroke path and its LOD ladder are
gone, and the remaining text kinds render as SDF glyph quads too.
- ATTDEF / ATTRIB: carry a GlyphRun so single-line attribute text renders as
SDF (multi-line already did via layout_mtext). Tolerance / complex-linetype
text already SDF.
- Remove `sdf_text_enabled()` (the OCS_TEXT_SDF flag / kill switch) and take
the SDF path unconditionally everywhere: tessellate Text arm (per-group by
GlyphRun presence), hit_test fallbacks, render gather, complex_lt, table,
mleader.
- Delete the text LOD ladder: tess.rs baseline/greek block and the
block_cache greek/baseline path (emit_greeked_text / emit_text_baseline),
plus the now-dead helpers text_baseline_points / text_greek_obb_tris /
text_obb_corners_native / mtext_line_count and the LocalWire
text_height_local / text_obb_local fields. All text is crisp at every zoom;
text entities are exempt from the sub-pixel stub cull.
- Fix a latent bug: block-internal SDF text was culled because its LocalWire
aabb_local was [0,0,0,0] (no points) — fold the glyph-quad extent into
aabb_local and exempt text_verts-carrying wires from the sub-pixel cull.
- Clear the pre-existing dead-code warnings (TextPlacement.elevation, TabKind,
MTextRunKind::Tab).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Extend SDF text to the remaining text kinds and make the Text arm decide SDF
per group instead of per entity type.
- Text arm: a stroke group renders as SDF glyph quads when it carries a
GlyphRun (strokes suppressed); a run-less group keeps its strokes. TEXT /
MTEXT / dim / block / mleader are unchanged (all run-groups). A composite
Text object can now mix geometry + text: its run-less groups stay strokes and
its run-groups become SDF. The glyph-bounds AABB is hoisted so both the
bins-empty and bins-non-empty paths stamp it on the text wire.
- Tolerance: refactored to emit the feature-control frame (border, separators,
dividers) as run-less stroke groups and each cell's text as a run-group, so
the frame stays crisp geometry while the values/symbols render as SDF text.
- Complex linetypes: embedded LtSeg::Text renders as SDF glyph quads on an
extra text wire (glyph-bounds AABB) instead of stroke polylines.
- click_hits_all: include SDF text boxes so selection cycling steps through
text too, ranked after real geometry.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Flip `sdf_text_enabled()` to default ON: text renders as SDF glyph quads
(crisp at every zoom, no LOD, box-based snap/pick) for everyone. Set
`OCS_TEXT_SDF=0` to fall back to the legacy stroke path — a kill switch kept
in case a drawing or environment needs the old renderer. Off-screen text is
still view-culled per entity, so dropping the text LOD ladder stays bounded.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rearchitect SDF text from a document-wide collector to per-entity
production during tessellation, so each entity owns its glyph quads and
composite/nested text is covered for free (no re-explosion, no per-frame
document walk).
- WireModel gains `text_verts`: glyph quads ride on the wire, so they are
cached by the tess memo, cloned on hit, and transformed by the block
expand loop exactly like `points`.
- Text arm (tessellate.rs) builds the quads when SDF is on and suppresses
the strokes; render gathers text_verts from the viewport wire set
(`gather_text_verts`, cached on wire content id) — the old collector is
removed. Covers model, dimension, table, block-internal and paper-sheet
text uniformly.
- MLEADER text (lays out via layout_mtext, not the Text arm) gets its own
SDF branch driven by the per-run GlyphRun.
- Pick box comes from the rendered glyph quads (true text extent), not
entity_aabb which mis-places the box for MTEXT; composite paths no longer
clobber the empty text wire's tight AABB (dim pick box hugs the text).
- Selection / hover highlight via a text-highlight overlay (upload_text_
highlight, keyed on selection_generation) mirroring the selected-wire
xray overlay; base glyphs stay neutral so a deselect leaves no stale tint.
- Debug: env OCS_TEXT_BOX draws each run's glyph-bounds rectangle.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
With OCS_TEXT_SDF set, text now renders only as SDF quads: the wire path
skips building glyph-stroke geometry (bins stays empty, so the existing
empty-wire branch still emits the insertion snap point). This removes the
double draw (strokes + SDF) and, as a side effect, fixes the long-standing
snap pollution (#276) — snapping near text no longer catches individual
glyph-stroke endpoints, only the insertion point.
Shared sdf_text_enabled() (cached env read) gates both the collector and
the stroke suppression so they stay in lock-step. Flag off: unchanged.
Verified in-app: TEXT/MTEXT/decorations render clean as single SDF, and
snap no longer hits glyph strokes. Click-pick on text is limited while the
flag is on (no stroke geometry) pending a text OBB pick box.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The SDF glyph path skipped decoration toggles, so underline / overline /
strikethrough lines were missing from OCS_TEXT_SDF text. Reserve a small
solid (all-255) cell in the glyph atlas and expose solid_uv(); layout_glyph_quads
now tracks the decoration runs (mirroring the stroke tessellator's
UNDER/OVER/STRIKE positions) and emits a thin quad per run whose corners
all sample the solid cell — the SDF shader fills it solid in the run
colour, so decorations render through the same pass as glyphs, no extra
pipeline. Verified in-app; SDF text now covers glyphs, %% specials, and
decorations for both TEXT and MTEXT.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Two related steps for the text pipeline:
- TEXT parsing now goes through acadrust's parse_plain_text (like MTEXT
uses parse_mtext). text::acad_text_encode parses the value's %% codes —
including %%u/%%o underline/overline and %%nnn — and re-encodes to the
stroke tessellator's \L/\O + resolved-Unicode grammar, so OCS no longer
tokenizes TEXT %% codes itself. (ATTRIB/TOLERANCE/DIMENSION still use the
local tokenizer for now.) Bumps the acadrust pin to the commit that
completes the TEXT/MTEXT control-code set.
- SDF text (OCS_TEXT_SDF) now covers MTEXT and every text-producing
entity, not just top-level TEXT. TextStroke carries a GlyphRun (layout
params); the collector walks convert()'s TruckObject::Text runs and
applies annotation scale exactly as tessellate does for strokes.
layout_glyph_quads shares lff::tokenize_run so %% specials resolve and
\L/\O decorations are skipped (decoration LINES in SDF are still TODO).
Verified: stroke rendering unchanged with the flag off; SDF glyphs render
correctly for TEXT and MTEXT with OCS_TEXT_SDF=1. 154 lib tests green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Wires the SDF glyph atlas into the render loop end-to-end for top-level
TEXT entities, gated by the OCS_TEXT_SDF env var so the default path is
unchanged. Verified rendering on a real drawing: glyph quads land exactly
over the existing stroke text (position, size, rotation), confirming the
atlas → shader → pipeline → screen path and the RTE / UV math.
- text::text_run_placement — extracted from to_truck (behaviour-preserved)
so the stroke and SDF-quad paths compute an identical run placement.
- sdf_atlas::text_atlas — process-wide GlyphAtlas (Mutex/OnceLock), shared
by the collector (bakes glyphs) and the GPU upload (reads texels).
- Scene::sdf_text_vertices — collects per-glyph TextVertex for the frame's
TEXT entities via layout_glyph_quads + push_glyph_vertices. Empty unless
OCS_TEXT_SDF is set.
- ViewportData.text_verts + Pipeline text_pipeline/atlas/vbuf, upload_text
(rebuilds the R8 atlas texture when it grows), and a text render pass
drawn over the wires.
Still additive over the stroke text; only top-level TEXT is wired (MTEXT,
attributes, and block-internal text are next), and the collector re-runs
per frame (vertex caching by geometry epoch is a follow-up).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Groundwork to render CAD text as per-glyph SDF quads (box-quad snap,
perf, no LOD) instead of stroke-polyline wires. CPU side fully tested;
GPU side compiles but is not yet wired into the render loop.
- scene::text::sdf_atlas — GlyphAtlas: shelf packer + R8 SDF tiles baked
per (font, char). Unified field so one shader draws both kinds: TrueType
= signed distance to the filled outline, LFF stroke = pen band. Uses only
crates already in the tree (ttf-parser/lyon via the existing Glyph).
- scene::text::glyph_quads — layout_glyph_quads: lays a run out as per-glyph
quads using the exact tessellate_text_run transform, so quads land where
the strokes would. Per-char advance (TTF shaping is a follow-up).
- shaders/text.wgsl — SDF fragment shader (smoothstep over fwidth), RTE
vertex path mirroring image.wgsl, per-vertex colour + draw-order bias.
- scene::pipeline::text_gpu — TextVertex + double-single vertex builder,
R8 atlas texture upload, bind group, and the image-cloned pipeline.
13 unit tests across the three CPU stages, all green. Modules carry
#![allow(dead_code)] until the render-loop integration lands.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Root cause: the glyph tessellator advanced the pen by advance*width_factor
while the transform already scales the pen position by the width factor, so
a backward (negative width factor) run kept its word order and grew on the
same side of the anchor instead of mirroring across it. Advance in unscaled
glyph units to match text_local_bounds; the transform applies the factor once.
On top of that:
- The renderer honours the entity's own text-generation flags (DXF 71: bit 2
backward / bit 4 upside-down) XOR the text style's flags, and signs the
horizontal anchor by the width factor so Center/Right backward text mirrors
about its anchor.
- MIRRTEXT on: a MIRROR toggles both group-71 bits so the reflected rotation
renders a true glyph mirror (backward-upright for a vertical axis, flipped
for a horizontal one).
- MIRRTEXT off: the text flips left<->right and lands mirror-symmetric to the
source (right-reading) instead of hugging the axis.
- The MIRROR preview re-derives text ghosts to match the commit; mirrored()
now reflects the double-single residual too.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
- expand_defn: dedup the <1px baseline LOD branch the same way the <5px
greek branch does, so colour-split MTEXT no longer stacks N overlapping
baselines (one per \C segment) over the same OBB.
- sysfont: memoise canonical_family_name process-wide. resolve_font calls
it once per word on the MTEXT measure hot path and Face::resolve re-runs
it right after; the fontdb query + linear family scans were uncached.
- dimension/multileader/table: reword the 6 fill_tris_low FIXMEs. They
cited a stale line and the wrong consumer — these fills render on the
top-level path (panic-safe .get().unwrap_or), not the block cache, so
they cannot trip emit_wire's debug_assert. State the real status:
latent f32-precision debt, not a crash. Also fix the mis-indented
text-fill WireModel in dimension.rs.
- tests: add a host-independent colour-split test (two \C segments in a
block keep ≥2 distinct wire colours — guards the per-wire colour fix)
and a TTF-gated UTM fill test (paired, non-zero fill_tris_low). Note the
arial-style test's LFF-fallback limitation.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Relocate three root-level modules into io/, where they belong by concern:
- update_check.rs -> io/update_check.rs (its own doc-comment notes it
mirrors how crate::io wraps blocking calls in async).
- patterns.rs, linetypes.rs -> io/ (standard resource catalogs parsed
from asset files and populated into the document — IO-shaped work).
Fix the moved files' include_str! paths (one level deeper), add the
mod declarations to io/mod.rs, drop them from lib.rs/main.rs, and
re-point all crate:: references to crate::io::. No behavior change.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Follow-up cleanups on the merged TTF-fill work:
- Drop the unconditional resolve_text_style log line — it fired for every
text style and spammed ~7k stderr lines opening a single real drawing.
- Drop the per-glyph tessellation-error eprintln; a malformed font would
otherwise log once per character. The glyph still falls back silently.
- Tessellate glyph fills with the nonzero winding rule (lyon defaults to
even-odd, which mis-fills TrueType outlines whose contours overlap).
- Make the sysfont prefix fallback deterministic (sorted) and require ≥3
chars so a 1–2 letter request can't grab an arbitrary family.
- Remove the unrelated windows-gnu --exclude-all-symbols linker flag that
slipped into .cargo/config.toml.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Text elements previously rendered as hollow wireframe outlines and sometimes
fell back to the wrong system font due to case-sensitive exact matching. Also,
the viewport background grid drew on top of solid entities.
Case-insensitive and partial-name fallback matching (e.g., mapping "arialn"
to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring
text resolves to the correct installed system font.
TrueType font contours are now triangulated into solid fills (`fill_tris`)
using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying
this 2D text as a 3D mesh (which broke flat shading), text tessellation splits
the output into separate outline and fill `WireModel`s.
The background grid is extracted from `SelectionCanvas` into `GridCanvas` and
moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState`
is enabled on all face/fill pipelines to apply a polygon offset, perfectly
resolving Z-fighting between coplanar wireframe lines and solid faces.
Table / PolyfaceMesh / greek-text / mleader-background fills go through
the face3d pipeline; their vertices were single f32 and quantized at UTM
scale. WireModel now carries a fill_tris_low residual (filled by the
tessellate Lines path), Face3DVertex gains position_low (location 3), and
face3d.wgsl reconstructs the eye-relative position from the pair. 3DFACE
quads built from key_vertices use a zero residual (no low source).
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Foundation for double-single positions: WireModel now carries an
index-paired f32 residual buffer (`points_low`) next to the existing
`points` high half. Empty means "all-zero residual", so every existing
constructor (interactive draw, previews) is unchanged in behaviour;
tessellation from CAD f64 will fill it in the next steps so vertex
precision survives at UTM-scale coordinates.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Gate target-specific code so neither build warns about the other's items:
native-only helpers (view, window icon, file dialogs, file association, plugin
host/guard/registry, self-update) are cfg'd to non-wasm; the wasm-only font
fallback (script_of / cjk_lang / request) is cfg'd to wasm. Drop an unused mut,
allow the few genuinely-conditional dead items (mesh_click_hit, GPU layout
helpers, parity stubs), and gate the embedded PlotSettings-unrelated dead
constants. Both targets now build clean (only the unavoidable nom/quick-xml
future-incompat dependency notice remains).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The web build has no system-font access, so CAD text in non-Latin scripts
(Cyrillic, Greek, CJK, …) rendered as nothing — build_fallback was a hard
None on wasm (#141). Instead, ship per-script Noto subsets under web/fonts
(one alphabet per file, SIL OFL 1.1) and fetch them lazily over HTTP the
first time a drawing uses that script, then outline glyphs with ttf-parser.
- web_font: Script enum + script_of (char → script font), a per-script
store with lazy fetch, and a pending queue drained by the app loop.
- CJK is split by language (chinese/japanese/korean). Han ideographs share
code points but differ by language, so the shared block is routed by the
document's $DWGCODEPAGE (932→JP, 949→KR, GB/936→CN); kana is always
Japanese, Hangul always Korean. Re-tessellates when the language changes.
- build_fallback (wasm) outlines from the fetched subset; clear_fallback_cache
lets glyphs that missed while a font was in flight reappear on load.
- PollWebFonts subscription (web only) + WebFontLoaded message drive fetches.
- Trunk copy-dir serves web/fonts; nothing is bundled into the native binary
(desktop keeps using system fonts).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Wire up file open for the web build:
- `io::pick_and_load_web`: browser file picker → read bytes → parse via
`load_bytes` → build caches, returning the same payload as the native
loader so it feeds the shared `Message::FileOpened` handler.
- `Message::OpenFile` cfg-dispatches: native picks a path then loads on a
worker thread; web picks + parses in one async step. The web branch also
sets `opening` (the handler drops results when no open is in progress).
- Disable the cosmic-text shaping / fallback paths on wasm: the web has no
system fonts, so cosmic-text panics with "no default font found". LFF
stroke fonts (embedded) still render; LFF-missing glyphs are skipped.
Native build + 75 tests unchanged. Hatches still don't draw on the web.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>