Point input now keeps an `AcceptedSnap` alongside each point a command
collects: the paper point, the model point it came from, the viewport and
frame it was seen through, and the geometry identity the snap engine
attributed. Interactive picks record in the click handler, typed / dynamic /
headless points record in `feed_command`, and the list is cleared whenever a
command starts or the active space changes. Commands that don't care keep
consuming the plain paper point unchanged; PR2 reads the model point and
frame, PR3 the source.
Dimension association inference is suppressed when the dimension's points came
through a viewport. Inference matches geometry against the dimension's own
definition points in whatever space it is handed, so paper definition points
projected from a viewport would associate with unrelated paper-sheet geometry
at those coordinates, or match model geometry using paper coordinates. An
empty source list makes `attach_dimension_association` a no-op. PR3 replaces
this with real viewport-aware associations.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Paper-space commands could not pick model geometry displayed by a layout
viewport: `hit_test_wires` deliberately excludes viewport content in PSPACE,
and that has to stay true for selection. This adds the capability as a separate
query rather than by changing those semantics.
`OpenCADStudio::paper_viewport_snap` walks the current layout's displayed
content viewports top-most first, skips those whose display is off or whose
clip boundary excludes the cursor, and for each one runs the EXISTING snap
engine against that viewport's model wires using the viewport's own camera and
screen rectangle (`viewport_edit_frame_for`). The accepted model point is
mapped back onto the sheet with `ViewportFrame::model_to_paper`, so everything
downstream keeps working in paper coordinates — LINE still draws at the
projected paper point. Grid snap and the paper-space rubber-band origin are
suppressed for that pass; results outside the clip are rejected so no snap
lands on a clip cut. Locked viewports snap like unlocked ones.
No projected geometry is rebuilt per pointer event: the wire set is the
renderer's resident per-viewport Arc (`model_wires_for_viewport_arc`) and the
broad phase reuses the shared interaction index over it.
The result is merged with the ordinary paper-sheet snap by `snap::merge_snap`,
which applies the engine's own priority-then-distance rule, in both the
cursor-move and the click paths.
`SnapResult` gains Copy fields `viewport: Option<Handle>` and
`source: Option<DimensionAssociationSource>`; the engine fills `source` from
the owning wire wherever it knows it. `AcceptedSnap::from_snap` converts a
result plus frame into the shared PR2/PR3 contract type.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
`Scene::viewport_frame` derives the paper<->model mapping (paper_center,
model_target, paper-per-model scale, in-plane twist, lock state) from
`camera_for_viewport` — the same camera the renderer displays the viewport's
contents with — so a snap computed through the frame lands on the pixels the
GPU drew. Oblique / mirrored / perspective viewports return None.
Also generalises the MSPACE editing adapter: `viewport_edit_frame_for(handle)`
returns the camera + screen rect for any viewport, and `viewport_edit_frame`
becomes a wrapper over it for the active one. Adds
`viewport_displays_paper_point` (rectangular bounds plus a non-rectangular clip
boundary polygon, tested in paper coordinates) and public accessors for the
layout's content viewports and their VP ON state.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Contract module for the viewport snapping, viewport dimension measurement,
and dimension association work that builds on it.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
PropValue::ParamRow/ParamAddRow, the PropParamInput/Commit/Delete/AddNew
messages, their command_driver handlers (on_prop_param_commit/_delete/
_add_new, resolve_named_parameter_edit), and their render functions all
already existed — but nothing ever constructed the "Parameters" section
that would route data to them, so the whole inline add/rename/redefine/
delete workflow was unreachable from the UI. Adds that missing section
to the no-selection page in refresh_properties, alongside a new
PropValue::ParamsVisibilityToggle header row (mirrors the existing
show_constraint_values setting) for toggling whether constraint pills
show their driven value/parameter name.
Users can now manage named parameters inline in the Properties panel
(live resolved values, add/rename/redefine/delete) as an alternative to
the separate PARAMETERS modal, which continues to work unchanged.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Six one-shot alignment commands for the current selection —
ALIGNLEFT/ALIGNHCENTER/ALIGNRIGHT/ALIGNTOP/ALIGNVCENTER/ALIGNBOTTOM —
distinct from the existing point-picking ALIGN/ALIGN3D command: each
nudges every selected object (or complete group, via new
Scene::selected_object_units) so its bounding-box edge/center lines up
with the extreme edge/center already present in the selection, closer
to a word processor's "align objects" than AutoCAD's 3-point ALIGN.
Wired as plain one-click Tool entries in the Modify extension panel,
next to the existing ALIGN entry, matching that panel's flat-list
convention (no point prompts, so no dropdown submenu needed).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Constraint delete: a Properties-panel row delete button, viewport
click-to-select on a constraint glyph pill with Delete-key support, and a
right-click "Delete Constraint" menu item — all routed through one
undoable Scene::selected_constraint-aware path.
Fixes two named-parameter bugs found while testing that feature:
- DIMCONSTRAINT: a parameter named like a mode-switch keyword ("r", "d",
"a", "x", "y") could never be referenced, since the keyword check ran
before the parameter-name check.
- PARAMETERS modal Apply rebuilt Scene::named_parameters but never
refreshed the Properties panel, leaving renamed/deleted rows stale
until an unrelated refresh (e.g. a selection change) happened to occur.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Recover failed small spline boundaries with the kernel chord-error
sampler, using the same coordinate frame as the fill mesh. Preserve
source curves and enforce recovery and total hatch vertex limits.
Fixes#1268
Saving a plot style table wrote every value of its custom lineweight table
with two decimals, so a pen such as 0.035 mm came back as 0.04 mm after a
save and reload, and every color using it plotted with the wrong weight.
Write the lineweights in full, through the same formatting the scale factor
already uses, which keeps the decimal point on a whole value.
Co-Authored-By: Claude Opus 5 <[email protected]>
Keep fractional raster placement and matching integer texture coverage
through compositing. Apply parent clipping without changing the scale.
Fixes#1267
Include decoded IMAGE/OLE content in the shared PDF plotting path,
with clipping, transforms, transparency, draw order, and resource reuse.
Use named page content for export and printing.
Fixes#1266
Populate the plot-dialog printer list from the Windows spooler cache.
Validate record counts and UTF-16 name bounds before reading the buffer.
Refs #1261