The Options window used to commit every control the moment it was
touched, with no way back but re-editing. It now works like the Drafting
Settings window: changes still show at once (a theme, a cursor size or a
language is seen immediately), but nothing is committed until Apply or OK.
Close — and the window's × or Esc — puts everything back the way it was
when the window opened or Apply was last pressed, asking first when there
is something to lose.
The commit point is a snapshot of the persisted configuration plus the
drawing variables the 3D Modeling page edits (with the drawing's modified
flag), so every control the window has or gains is covered without being
registered; reverting re-applies the snapshot the way start-up does and
re-bakes text or regenerates solids when those settings moved.
The "unsaved changes" guard is now a shared modal helper used by both
windows.
Co-Authored-By: Claude Opus 5 <[email protected]>
The Snap and Grid tab showed static grid values with dead checkboxes, and every grid line stroked identically.
Grid X/Y spacing and Major-line-every are now editable inputs (validated 2-100 for majors, dirty-tracked, applied with an error message on bad input); Adaptive-grid and Display-beyond-Limits checkboxes are wired to live state. Every Nth line partitions into major_segments and strokes subtly brighter (1.5x alpha, 0.75px) for the reference hierarchy. GRIDMAJOR state persists to UserSettings. Covers partition, invalidation, and parse tests.
Grid snap locks to SNAPUNIT instead of magnetizing; snapped 3D points keep elevation instead of flattening to z=0. New SnapTypes Vertex/EdgeMidpoint/FaceCenter/Knot/FacePerpendicular/NearestFace with their own F4 master toggle and mode set, tiers, and markers, fully independent of the 2D master. Solid B-rep corners/edge-midpoints/face-centers from mesh edges and kernel faces, spline knot points, and live perpendicular/nearest-to-face on mesh triangles merged priority-aware in move/click paths. Drafting Settings 3D Object Snap tab is fully live (was dead placeholders); Nearest-to-face off by default. TDD: behavioral LINE-to-solid tests plus engine/scene unit tests.
Drafting Settings dialog gets text inputs for Snap X/Y spacing plus a working Equal X and Y checkbox (mirrored inputs, Y follows X on apply). Snapper gains fixed snap_spacing_x/y (persisted in UserSettings, default 10) decoupled from the adaptive visible-grid step. Grid snap no longer aperture-gated: with Snap On it rounds every point to the grid, object snaps still override by tier. Adds parse/lock regression tests.