Resolve ByBlock alpha independently from color and keep explicit opaque values from falling back to layer transparency.
Pin the matching cadcodec API across desktop, plugin, and web targets.
Refs HakanSeven12/cadcodec#2
Enable in-place editing of inherited properties in the Properties panel:
- Transparency: Switch to PropValue::EditChoice with ByLayer and ByBlock presets to allow direct typing of any numeric percentage value (0..90%) without combo_box autocomplete interference.
- Select-all-on-click: Integrate EditChoice text inputs into build_field_key_map with dedicated widget IDs, preserving click-to-select-all across editable fields.
- Material: Provide bounded preset choices (ByLayer, ByBlock, Global, and active custom material) to avoid scanning large drawing dictionaries.
- Plot style: Implement mode-aware behavior with interactive Choice in STB mode and ReadOnlyWithTooltip in CTB mode.
- Read-only tooltips: Introduce PropValue::ReadOnlyWithTooltip to provide contextual explanations for locked fields while preserving mouse text selection and clipboard copying.
- Dropdown alignment & unified borders: Fix EditChoice internal input/caret background clipping so the container's 1px neutral/active border surrounds the entire control identically to Lineweight and text inputs.
- Document defaults & aggregation: Synchronize document header defaults when editing with No selection, and aggregate heterogeneous multi-selections (*VARIES*).
Follow-up to the LINE/POINT WCS fix - the same bug class elsewhere:
- 2D SOLID rendered its OCS corners raw in both the wire path and the
shared fill builder (solid_hatch_model); SHAPE placed its marker at
the raw OCS insertion. Both now map through the arbitrary axis.
- Grips: central wrap in view/dispatch.rs shows planar entities' grips
at their world position (OCS→WCS) and converts drags back (WCS→OCS
via the new wcs_point_to_ocs) - per-entity grip code stays in raw
field space, INSERT keeps handling its own OCS.
- Pulls acadrust 81ebfee: OCS-aware bounding boxes, translate,
transform and mirror for the ten planar entity types, so MOVE /
ROTATE / MIRROR and culling work on mirrored entities too.
Co-Authored-By: Claude Fable 5 <[email protected]>
A legacy leader's Lines & Arrows / Text / Fit rows are now editable
per-object overrides of its dimension style, stored in the standard
ACAD_DSTYLE XDATA record (new src/entities/dim_override.rs codec). Arrow
block, arrow size, dim-line lineweight, text offset, vertical text
position and overall scale each prefer an override over the style; the
renderer honours arrow size / block / overall scale and the dim-line
lineweight, so an edited leader redraws at its new arrow and weight.
XDATA edits go through a new dispatch::set_entity_xdata, which registers
the application in the APPID table (the DWG writer drops records for an
unregistered app) and drops that app's stale verbatim EED block (which
otherwise wins over the structured record on a DWG save), so edits and
clears round-trip. The hyperlink editor moves onto this path too.
Dim-line colour stays read-only: it would live in the leader's
override_color, which the file layer doesn't serialise, so making it
editable would silently lose the pick on save. Picking "Closed filled"
writes an explicit null-handle arrow override rather than clearing, so
it sticks even when the style's arrow differs; an unparseable numeric
entry is ignored instead of wiping the stored override.
Note: the DXF entity writer only emits XDATA for hatches, so these
overrides (and hyperlinks) currently persist on DWG save but not DXF —
an acadrust-side gap to close separately.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The General-group Hyperlink row becomes an editable text field; committing a
value writes the standard PE_URL XDATA record (an empty value clears it). Adds
scene::view::dispatch::set_common_xdata, which rebuilds an entity's XDATA to
replace or remove a single application record — ExtendedData only appends, so a
plain add_record would leave a stale duplicate the reader would pick first.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The Current Vertex row is now a ◀ / ▶ stepper (new PropValue::Stepper)
showing "i / N". Stepping it moves the panel's focus through the
polyline's vertices — Vertex X/Y and the per-vertex start/end widths show
and edit the focused vertex instead of always the first — and the focused
vertex's grip is drawn hot (filled) in the drawing so it's visible while
navigating. Focus wraps around and resets to the first vertex when the
selection changes. Adds Area and Length to the LwPolyline Geometry group
(Polyline2D already had them). Applies to LwPolyline and Polyline2D.
The focused vertex is threaded to the per-entity property builder/editor
through a dispatch thread-local (like the curve-tolerance override), so
the PropertyEditable trait signatures are unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Thickness (DXF 39) is a General-group property in the palette, but it is
stored per-entity, so it was previously shown (inconsistently) only in the
Geometry section of a few entities. Surface it in General for every entity
type that carries an extrusion thickness (arc, circle, line, lwpolyline,
point, polyface mesh, 2D polyline, shape, 2D solid, text) via
entity_thickness / set_entity_thickness, routed through apply_common_prop.
Removes the now-duplicate Thickness rows (and dead apply arms) from the
arc/circle/shape/solid Geometry sections so it is never shown twice.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Per the COMMON section of PROPERTIES.md. Insert a "3D Visualization" group
(Material, Shadow display) after General for every graphical object, and add
Plot style + Hyperlink rows to General. Material / plot style / shadow are
sourced from the entity's flags (ByLayer / ByBlock / custom); resolving a
custom material or plot-style handle to its name, and reading the hyperlink
from XDATA, are follow-ups that need document access.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.
Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.
Enables Phase 2: rewriting each entity's groups/rows to match the spec.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>