Bare `ZOOM` had no dispatch arm — only the sub-keyword forms (ZOOM
EXTENTS/IN/OUT/WINDOW/…) were handled, so typing `ZOOM` fell through to
an unknown-command error. It now starts the interactive window zoom.
Add the missing Zoom Window ribbon button: the command existed but had no
tool()/icon, so it was reachable only by typing. Wire it into View ▸
Navigate with a new dashed-rectangle magnifier icon.
Closes#210
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Build the ViewCube out into a full navigation widget:
- Compass ring painted in the cube's ground plane (z = base) so it
reads as a ground compass and foreshortens with the view.
- N/E/S/W cardinals painted flat onto the ring band; clicking one snaps
to that side elevation. Added S/W glyphs to the bitmap atlas.
- Home button (top-down view), roll arrows (90° roll about the view
axis), and four nudge triangles (90° tip/spin) as SVG iced controls
laid out around the cube. New home.svg.
- WCS / named-UCS selector under the cube, switching the active UCS.
The cube hit area now shares one stack with the control buttons, so a
click on a button is caught by the button while a click on the cube
falls through. Face clicks snap to the highlighted region rather than a
cursor position the viewport's move handler can overwrite.
Camera gains home_view / roll_by / nudge_90; floating viewports drive
the same ops through mutate_active_viewport_camera, which re-encodes the
result to the stored view direction + twist.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The object-snap menu drew each mode's marker as a Unicode geometric glyph
(◻ △ ◯ …). The web build bundles only Fira Sans, which lacks them, so they
rendered as tofu boxes (#138). Add an SVG per snap mode under
assets/icons/osnap, map them via icons::osnap, and draw them with the same
tinted-SVG path the rest of the chrome uses — font-independent on every
platform.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move grid and grid-snap toggles off the status bar (and its customization
menu) into the top-left viewport chip, now a single container holding the
horizontal/vertical split buttons, render-mode picker, and grid/snap
toggles, sized to the render-mode picker. Add grid + magnet (snap) icons.
Render the grid per model tile from each tile's own grid_on, in its own
bounds and camera, instead of a single grid in the active tile. This stops
the grid flickering on/off as the cursor crosses panes or leaves the
viewport, and lets each pane show its own grid independently.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
UI chrome (dropdown carets, undo/redo, checkmarks, close/menu/osnap,
layer/file-menu icons) and ribbon tool icons were drawn as Unicode
glyphs. Desktop fills missing glyphs via system-font fallback, but the
web build bundles only Fira Sans with no fallback, so they rendered as
empty tofu boxes (issue #116).
Add a shared src/ui/icons.rs (SVG-backed, tintable) plus bundled assets,
and switch every glyph site and IconKind::Glyph tool def to SVG.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
- Added SVG icons for text formatting options (bold, italic, underline, overline, strike, uppercase, lowercase).
- Introduced a new `MTextEditorState` struct to manage the state of the MText editor.
- Implemented functionality to open the MText editor from the command line and edit existing MText entities.
- Added message handling for various MText editor actions (formatting, height, style, font, justification, alignment, line spacing).
- Created a dedicated preview area for MText rendering within the editor.
- Updated the command structure to support opening the MText editor and handling text input.
- Refactored existing MText command logic to integrate with the new editor.
Sağ kenardaki dikey orbit/pan/zoom/zoom-extents araç çubuğu tümüyle
kaldırıldı: viewport render'ı, overlay::nav_toolbar fonksiyonu,
show_navbar state + ToggleNavbar mesajı/handler'ı, NAVBAR komutu, View
şeridindeki "Navigation Bar" aracı ve navbar modülü/ikonu. Aynı
gezinme işlemleri komutlar (3DORBIT, PAN, ZOOM*) ve ViewCube üzerinden
erişilebilir durumda.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Integrate NAVVCUBE, NAVBAR, PROPERTIES, FILETAB, LAYOUTTAB, TOOLPALETTES
and SHEETSET commands to toggle UI widgets at runtime. Add 15 new SVG icons
for view module tools previously using glyph fallbacks. Restyle all SVG
icons to use the established two-color scheme: #e0e0e0 for passive geometry,
#4cc9f0 for active/accent elements.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- REPORT opens GitHub new-issue page
- ABOUT opens a dialog window with version, OS and arch info + Copy Info button
- CHANGELOG opens GitHub releases page
- Fix Windows build: add windows-sys as target-specific dependency for PRINT command
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Redesign Insert ribbon tab with 6 groups matching screenshot layout:
Reference (Attach/Clip/Adjust large + Underlay Layers/Frames/Snap small),
Point Cloud (Attach), Block (Multi-View Block/Insert large + Create/Edit/Base small),
Attributes (Define/Edit large + Manage/Sync small),
Import (Import/Land XML), Content (Content Browser/Design Center)
- Remove Primitives group and dead box_prim/clear/cylinder/sphere modules
- Fix all compiler warnings with #[allow(dead_code)] on unused-but-intentional items
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Redesign View ribbon tab with 8 groups matching AutoCAD layout:
Viewport Tools (UCS Icon, ViewCube, Navigation Bar),
Navigate, Model Viewports (Viewport Configuration, Named, Join, Restore),
Visual Style (dropdown), Projection, Preset,
Palettes (Tool Palettes, Properties, Sheet Set Manager),
Interface (File Tabs, Layout Tabs, Tile Horiz/Vert, Cascade)
- Add Extract Data and Link Data tools to Annotate → Tables group
- Fix tab order to Home → Insert → Annotate → View → Manage via build.rs PRIORITY list
- Add 17 new SVG icons for all new commands
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
New dimension commands: QDIM, DIMEDIT, DIMTEDIT, DIMBREAK, DIMSPACE,
DIMJOGLINE with full command workflows and SVG icons.
New multileader commands: MLEADERADD, MLEADERREMOVE, MLEADERALIGN,
MLEADERCOLLECT with entity injection pattern for in-place editing.
Updated annotate ribbon: all tools exposed across Text, Dimensions,
Leaders, Tables, Markup, and Annotation Scaling groups. Added STYLE,
FIND, DIMSTYLE shortcut buttons.
Added `inject_picked_entity` to the CadCommand trait for commands that
need a cloned copy of the picked entity to modify (DIMTEDIT, MLEADERADD,
MLEADERREMOVE). Sentinel-based dispatch in cmd_result.rs handles
DIMBREAK, DIMSPACE, DIMJOGLINE, MLEADERALIGN, and MLEADERCOLLECT.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>